本文整理匯總了Java中net.minecraft.client.renderer.VertexBuffer.getVertexFormat方法的典型用法代碼示例。如果您正苦於以下問題:Java VertexBuffer.getVertexFormat方法的具體用法?Java VertexBuffer.getVertexFormat怎麽用?Java VertexBuffer.getVertexFormat使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.VertexBuffer
的用法示例。
在下文中一共展示了VertexBuffer.getVertexFormat方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: endSetVertexFormat
import net.minecraft.client.renderer.VertexBuffer; //導入方法依賴的package包/類
public static void endSetVertexFormat(VertexBuffer wrr)
{
SVertexBuilder svertexbuilder = wrr.sVertexBuilder;
VertexFormat vertexformat = wrr.getVertexFormat();
svertexbuilder.vertexSize = vertexformat.getNextOffset() / 4;
svertexbuilder.hasNormal = vertexformat.hasNormal();
svertexbuilder.hasTangent = svertexbuilder.hasNormal;
svertexbuilder.hasUV = vertexformat.hasUvOffset(0);
svertexbuilder.offsetNormal = svertexbuilder.hasNormal ? vertexformat.getNormalOffset() / 4 : 0;
svertexbuilder.offsetUV = svertexbuilder.hasUV ? vertexformat.getUvOffsetById(0) / 4 : 0;
svertexbuilder.offsetUVCenter = 8;
}
示例2: drawArrays
import net.minecraft.client.renderer.VertexBuffer; //導入方法依賴的package包/類
public static void drawArrays(int drawMode, int first, int count, VertexBuffer wrr)
{
if (count != 0)
{
VertexFormat vertexformat = wrr.getVertexFormat();
int i = vertexformat.getNextOffset();
if (i == 56)
{
ByteBuffer bytebuffer = wrr.getByteBuffer();
bytebuffer.position(32);
GL20.glVertexAttribPointer(Shaders.midTexCoordAttrib, 2, GL11.GL_FLOAT, false, i, bytebuffer);
bytebuffer.position(40);
GL20.glVertexAttribPointer(Shaders.tangentAttrib, 4, GL11.GL_SHORT, false, i, bytebuffer);
bytebuffer.position(48);
GL20.glVertexAttribPointer(Shaders.entityAttrib, 3, GL11.GL_SHORT, false, i, bytebuffer);
bytebuffer.position(0);
GL20.glEnableVertexAttribArray(Shaders.midTexCoordAttrib);
GL20.glEnableVertexAttribArray(Shaders.tangentAttrib);
GL20.glEnableVertexAttribArray(Shaders.entityAttrib);
GL11.glDrawArrays(drawMode, first, count);
GL20.glDisableVertexAttribArray(Shaders.midTexCoordAttrib);
GL20.glDisableVertexAttribArray(Shaders.tangentAttrib);
GL20.glDisableVertexAttribArray(Shaders.entityAttrib);
}
else
{
GL11.glDrawArrays(drawMode, first, count);
}
}
}