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Java EffectRenderer.addEffect方法代碼示例

本文整理匯總了Java中net.minecraft.client.particle.EffectRenderer.addEffect方法的典型用法代碼示例。如果您正苦於以下問題:Java EffectRenderer.addEffect方法的具體用法?Java EffectRenderer.addEffect怎麽用?Java EffectRenderer.addEffect使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.particle.EffectRenderer的用法示例。


在下文中一共展示了EffectRenderer.addEffect方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: addBlockHitEffects

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
public static void addBlockHitEffects(World world, Cuboid6 bounds, int side, IIcon icon, EffectRenderer effectRenderer)
{
    float border = 0.1F;
    Vector3 diff = bounds.max.copy().subtract(bounds.min).add(-2*border);
    diff.x*=world.rand.nextDouble();
    diff.y*=world.rand.nextDouble();
    diff.z*=world.rand.nextDouble();
    Vector3 pos = diff.add(bounds.min).add(border);
    
    if (side == 0)
        diff.y = bounds.min.y - border;
    if (side == 1)
        diff.y = bounds.max.y + border;
    if (side == 2)
        diff.z = bounds.min.z - border;
    if (side == 3)
        diff.z = bounds.max.z + border;
    if (side == 4)
        diff.x = bounds.min.x - border;
    if (side == 5)
        diff.x = bounds.max.x + border;
    
    effectRenderer.addEffect(
            new EntityDigIconFX(world, pos.x, pos.y, pos.z, 0, 0, 0, icon)
                .multiplyVelocity(0.2F).multipleParticleScaleBy(0.6F));
}
 
開發者ID:4Space,項目名稱:4Space-5,代碼行數:27,代碼來源:EntityDigIconFX.java

示例2: spawnBigParticles

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
public void spawnBigParticles(int temp, float speed)
{
  EffectRenderer renderer = FMLClientHandler.instance().getClient().effectRenderer;
  if (this.currentAttackID == 4) {
    temp *= 2;
  }
  for (int i = 0; i < temp; i++)
  {
    float f = (this.rand.nextFloat() - 0.5F) * speed;
    float f1 = (this.rand.nextFloat() - 0.5F) * speed;
    float f2 = (this.rand.nextFloat() - 0.5F) * speed;
    boolean flag = i < temp / 2;
    if (this.currentAttackID != 4) {
      flag = true;
    }
    boolean death = this.currentAttackID != 10;
    double h = death ? this.height : this.height + 1.0F;
    double w = death ? this.width : this.width * 1.5F;
    double tempX = (flag ? this.posX : this.teleX) + (this.rand.nextDouble() - 0.5D) * w;
    double tempY = (flag ? this.posY : this.teleY) + (this.rand.nextDouble() - 0.5D) * h + (death ? 1.5F : 0.5F);
    double tempZ = (flag ? this.posZ : this.teleZ) + (this.rand.nextDouble() - 0.5D) * w;
    renderer.addEffect(new FXEnder(this.worldObj, tempX, tempY, tempZ, f, f1, f2, true));
  }
}
 
開發者ID:RamiLego4Game,項目名稱:GalacticraftPixelGalaxy,代碼行數:26,代碼來源:MutantEnderman.java

示例3: addDestroyEffect

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
/**
 * Produces block destruction particles at coordinates.
 */
public static void addDestroyEffect(World world, int x, int y, int z, ItemStack itemStack, EffectRenderer effectRenderer)
{
    BlockProperties.prepareItemStackForRendering(itemStack);
    byte factor = 4;

    for (int posX = 0; posX < factor; ++posX)
    {
        for (int posY = 0; posY < factor; ++posY)
        {
            for (int posZ = 0; posZ < factor; ++posZ)
            {
                double dirX = x + (posX + 0.5D) / factor;
                double dirY = y + (posY + 0.5D) / factor;
                double dirZ = z + (posZ + 0.5D) / factor;

                EntityDiggingFX particle = new EntityDiggingFX(world, dirX, dirY, dirZ, dirX - x - 0.5D, dirY - y - 0.5D, dirZ - z - 0.5D, BlockProperties.toBlock(itemStack), itemStack.getItemDamage());
                effectRenderer.addEffect(particle.applyColourMultiplier(x, y, z));
            }
        }
    }
}
 
開發者ID:Mineshopper,項目名稱:carpentersblocks,代碼行數:25,代碼來源:ParticleHelper.java

示例4: perform

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@Override
@SideOnly(Side.CLIENT)
public void perform(EffectInstance inst) {
	double x = ((Number) inst.data[0]).doubleValue();
	double y = ((Number) inst.data[1]).doubleValue();
	double z = ((Number) inst.data[2]).doubleValue();
	double dx = ((Number) inst.data[3]).doubleValue();
	double dy = ((Number) inst.data[4]).doubleValue();
	double dz = ((Number) inst.data[5]).doubleValue();
	EffectRenderer effectRenderer = Minecraft.getMinecraft().effectRenderer;
	double d = Math.sqrt(dx*dx + dy*dy + dz*dz);
	for (double i = 0; i < d; i += trailStep) {
		EntityFX particle = new ParticleDust(Minecraft.getMinecraft().theWorld,
				x + dx * i/d,
				y + dy * i/d,
				z + dz * i/d, 0, 0, 0);
		effectRenderer.addEffect(particle);
	}
}
 
開發者ID:Hunternif,項目名稱:Dota2Items,代碼行數:20,代碼來源:EffectForce.java

示例5: perform

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@Override
@SideOnly(Side.CLIENT)
public void perform(Entity entity, Object ... data) {
	EffectRenderer effectRenderer = Minecraft.getMinecraft().effectRenderer;
	Random rand = new Random();
	for (int i = 0; i < MAX_PARTICLES; i++) {
		float yaw = (rand.nextFloat()*2.0F - 1.0F) * (float) Math.PI;
		float pitch = (rand.nextFloat() - 0.5F) * (float) Math.PI;
		double distance = rand.nextDouble() * 0.3D + 0.2D;
		double cosYaw = (double) MathHelper.cos(yaw);
		double sinYaw = (double) MathHelper.sin(yaw);
		double cosPitch = (double) MathHelper.cos(pitch);
		double sinPitch = (double) MathHelper.sin(pitch);
		double rX = -sinYaw*cosPitch * distance;
		double rZ = cosYaw*cosPitch * distance;
		double rY = -sinPitch * distance;
		/*double velX = -sinYaw*cosPitch / (distance) * 0.05D;
		double velZ = cosYaw*cosPitch / (distance) * 0.05D;
		double velY = -sinPitch / (distance) * 0.05D;*/
		EntityFX particle = new ParticleLifesteal(entity.worldObj,
				entity.posX + rX, entity.posY - entity.yOffset + 1 + rY, entity.posZ + rZ, distance);
		effectRenderer.addEffect(particle);
	}
}
 
開發者ID:Hunternif,項目名稱:Dota2Items,代碼行數:25,代碼來源:EffectLifesteal.java

示例6: emitParticles

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
private void emitParticles() {
    int particleLevel = Minecraft.getMinecraft().gameSettings.particleSetting;
    if (particleLevel >= 2) return;
    double r = 7.0 / 16.0;
    double v = getVelocity(EnumFacing.UP) * r;
    double bottom = -3.0 / 16.0;
    double left = -4.0 / 16.0;
    double scootch_x = 3.0 / 16.0;
    double scootch_y = 3.0 / 16.0;
    Quaternion rot = Quaternion.getRotationQuaternionRadians(angle, EnumFacing.UP);
    double motFuzz = v / 20;
    Random rng = worldObj.rand;
    double threshold = velocity / (particleLevel == 1 ? 1 : 4);
    EffectRenderer effectRenderer = Minecraft.getMinecraft().effectRenderer;
    for (int side = 0; side < 4; side++) {
        for (int y = 0; y < 3; y++) {
            if (rng.nextFloat() > threshold) continue;
            Vec3 pos = new Vec3(left + scootch_x * y, bottom + scootch_y * y, r);
            Vec3 mot = new Vec3(-v + rng.nextGaussian() * motFuzz * 3, rng.nextGaussian() * motFuzz, rng.nextGaussian() * motFuzz + r * 0.125);
            rot.applyRotation(pos);
            rot.applyRotation(mot);

            EntityFXSteam steam = new EntityFXSteam(worldObj, pos.xCoord + 0.5 + pos.xCoord, pos.yCoord + 0.5 + pos.yCoord, pos.zCoord + 0.5 + pos.zCoord);
            SpaceUtil.toEntVel(steam, mot);
            effectRenderer.addEffect(steam);
        }
        rot.incrMultiply(Quaternion.getRotationQuaternionRadians(Math.PI / 2, EnumFacing.UP));
    }
}
 
開發者ID:purpleposeidon,項目名稱:Factorization,代碼行數:31,代碼來源:TileEntitySteamShaft.java

示例7: spawnParticles

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
void spawnParticles() {
    final double r = 0.5;
    EffectRenderer effectRenderer = Minecraft.getMinecraft().effectRenderer;
    for (double dy = 0; dy < height; dy += r) {
        EntityFXSteam particle = new EntityFXSteam(worldObj, posX, posY + dy, posZ);
        particle.motionX = rand.nextGaussian() / 16;
        particle.motionY = 0.3 + Math.abs(rand.nextGaussian()) / 16;
        particle.motionZ = rand.nextGaussian() / 16;
        effectRenderer.addEffect(particle);
    }
}
 
開發者ID:purpleposeidon,項目名稱:Factorization,代碼行數:13,代碼來源:EntitySteamGeyser.java

示例8: addHitEffects

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@Override
@SideOnly(Side.CLIENT)
public boolean addHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) {
	Double[] coords = getOffsetCoordsForSide(target.blockX+.5, target.blockY+.5, target.blockZ+.5, target.sideHit);
	effectRenderer.addEffect(new BreakEffect(worldObj, coords[0], coords[1], coords[2], rng.nextGaussian(), rng.nextGaussian(), rng.nextGaussian()));
	return true;
}
 
開發者ID:austinv11,項目名稱:DartCraft2,代碼行數:8,代碼來源:BlockForceLeaves.java

示例9: AAFillParticles

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
public static void AAFillParticles(World worldObj, int xCoord, int yCoord, int zCoord)
{
    boolean PARTICLES_ALLOWED = Configurations.ENABLE_WATER_GEN_PARTICLES;
    int WATER_GEN = Configurations.WATER_GEN_PER_TICK;

    if (!PARTICLES_ALLOWED || !(worldObj.isRemote))
    {
        return;
    }
    EffectRenderer renderer = Minecraft.getMinecraft().effectRenderer;

    double theta;
    double radius;
    double baseSpeed = 0.01;
    double random;
    double baseLife = 25;
    EntityFX fluidOrb;
    double d1;
    double d2;

    for (int i=0;i<=((int)((double)WATER_GEN/5.0));i++)
    {
        theta = MathHelper.randomRad();
        radius = MathHelper.randomDoubleBetween(0.05,0.45);
        random = MathHelper.randomDoubleBetween(0.75,1.0);
        d1 = radius*Math.sin(theta);
        d2 = radius*Math.cos(theta);

        fluidOrb = new ParticleFluidOrb(worldObj,xCoord+0.5+d1,yCoord,zCoord+0.5+d2,-d1*random/baseLife,baseSpeed*random,-d2*random/baseLife,waterFluid,0,((int)(baseLife/random)));
        renderer.addEffect(fluidOrb);
    }
}
 
開發者ID:M4thG33k,項目名稱:M4thThings,代碼行數:33,代碼來源:ParticleManager.java

示例10: AATransferParticles

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
public static void AATransferParticles(World worldObj,int xCoord, int yCoord, int zCoord, int x, int y, int z, int transferred)
    {

        boolean PARTICLES_ALLOWED = Configurations.ENABLE_WATER_GEN_PARTICLES;


        if (!PARTICLES_ALLOWED || !(worldObj.isRemote))
        {
            return;
        }

//        LogHelper.info("Inside transferParticles");
        EffectRenderer renderer = Minecraft.getMinecraft().effectRenderer;

        EntityFX fluidOrb;// = new ParticleFluidOrbArc(worldObj,this.xCoord+0.5,this.yCoord+0.51,this.zCoord+0.5,x+0.5,y+0.5,z+0.5,waterFluid,10);
//        renderer.addEffect(fluidOrb);

        int baseLife = 10;
        int lifeRandomizer;
        double xRand;
        double zRand;
        int numParticles = Math.max(1, (int) ((double) transferred / 250));

        for (int i=0;i<numParticles;i++)
        {
            lifeRandomizer = MathHelper.randomIntInclusiveBetween(-1,1);
            xRand = MathHelper.randomDoubleBetween(0.45,0.55);
            zRand = MathHelper.randomDoubleBetween(0.45,0.55);
            fluidOrb = new ParticleFluidOrbArc(worldObj,xCoord+xRand,yCoord+0.51,zCoord+zRand,x+0.5,y+0.5,z+0.5,waterFluid,baseLife+lifeRandomizer);
            renderer.addEffect(fluidOrb);
        }
    }
 
開發者ID:M4thG33k,項目名稱:M4thThings,代碼行數:33,代碼來源:ParticleManager.java

示例11: addHitEffects

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@Override
@SideOnly(Side.CLIENT)
public boolean addHitEffects(World world, MovingObjectPosition target, EffectRenderer effectRenderer)
{
    int side    = target.sideHit;
    int x       = target.blockX;
    int y       = target.blockY;
    int z       = target.blockZ;
    
    if (getMaterial() != Material.air)
    {
        float offset = 0.1F;
        double pX = (double)x + world.rand.nextDouble() * (getBlockBoundsMaxX() - getBlockBoundsMinX() - (double)(offset * 2.0F)) + (double)offset + getBlockBoundsMinX();
        double pY = (double)y + world.rand.nextDouble() * (getBlockBoundsMaxY() - getBlockBoundsMinY() - (double)(offset * 2.0F)) + (double)offset + getBlockBoundsMinY();
        double pZ = (double)z + world.rand.nextDouble() * (getBlockBoundsMaxZ() - getBlockBoundsMinZ() - (double)(offset * 2.0F)) + (double)offset + getBlockBoundsMinZ();

        ForgeDirection dir = ForgeDirection.getOrientation(side);
        
        pX = dir.offsetX == 0 ? pX : x + Math.max(0, dir.offsetX) + (offset * dir.offsetX);
        pY = dir.offsetY == 0 ? pY : y + Math.max(0, dir.offsetY) + (offset * dir.offsetY);
        pZ = dir.offsetZ == 0 ? pZ : z + Math.max(0, dir.offsetZ) + (offset * dir.offsetZ);

        effectRenderer.addEffect((new EntityDiggingFX(world, pX, pY, pZ, 0.0D, 0.0D, 0.0D, ((TileIllumination)world.getTileEntity(x, y, z)).camoBlock, world.getBlockMetadata(x, y, z)).applyColourMultiplier(x, y, z).multiplyVelocity(0.2F).multipleParticleScaleBy(0.6F)));
    }
    
    return true;
}
 
開發者ID:MikeLydeamore,項目名稱:IlluminatedBows,代碼行數:28,代碼來源:BlockIlluminatedBlock.java

示例12: addBlockHitEffects

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
public static void addBlockHitEffects(World world, Cuboid6 bounds, int side, IIcon icon, EffectRenderer effectRenderer)
{
    float border = 0.1F;
    Vector3 diff = bounds.max.copy().subtract(bounds.min).add(-2 * border);
    diff.x *= world.rand.nextDouble();
    diff.y *= world.rand.nextDouble();
    diff.z *= world.rand.nextDouble();
    Vector3 pos = diff.add(bounds.min).add(border);

    if (side == 0)
    {
        diff.y = bounds.min.y - border;
    }
    if (side == 1)
    {
        diff.y = bounds.max.y + border;
    }
    if (side == 2)
    {
        diff.z = bounds.min.z - border;
    }
    if (side == 3)
    {
        diff.z = bounds.max.z + border;
    }
    if (side == 4)
    {
        diff.x = bounds.min.x - border;
    }
    if (side == 5)
    {
        diff.x = bounds.max.x + border;
    }

    effectRenderer.addEffect(
            new EntityDigIconFX(world, pos.x, pos.y, pos.z, 0, 0, 0, icon)
                    .multiplyVelocity(0.2F).multipleParticleScaleBy(0.6F));
}
 
開發者ID:Darkona,項目名稱:AdventureBackpack2,代碼行數:39,代碼來源:EntityDigIconFX.java

示例13: addDestroyEffects

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
public boolean addDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
{
    if(world.getBlockMetadata(x, y, z) == 2 || world.getBlockMetadata(x, y, z) == 10)
    {
        TileEntity te = world.getTileEntity(x, y, z);
        if(te instanceof IAdaptableTile)
        {
            IAdaptableTile tileAdaptable = (IAdaptableTile)te;
            if(tileAdaptable.getBlockForTexture() != null)
            {
                byte b0 = 4;

                for(int i1 = 0; i1 < b0; ++i1)
                {
                    for(int j1 = 0; j1 < b0; ++j1)
                    {
                        for(int k1 = 0; k1 < b0; ++k1)
                        {
                            double d0 = (double)x + ((double)i1 + 0.5D) / (double)b0;
                            double d1 = (double)y + ((double)j1 + 0.5D) / (double)b0;
                            double d2 = (double)z + ((double)k1 + 0.5D) / (double)b0;
                            effectRenderer.addEffect((new EntityDiggingFX(world, d0, d1, d2, d0 - (double)x - 0.5D, d1 - (double)y - 0.5D, d2 - (double)z - 0.5D, tileAdaptable.getBlockForTexture(), tileAdaptable.getBlockMetadataForTexture())).applyColourMultiplier(x, y, z));
                        }
                    }
                }
                return true;
            }
        }
    }
    return super.addDestroyEffects(world, x, y, z, meta, effectRenderer);
}
 
開發者ID:FFMT,項目名稱:Privatizer,代碼行數:33,代碼來源:BlockPrivate.java

示例14: addBlockDestroyEffects

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
public static boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer, Block block, int metadata, int side) {
	byte size = 4;
	for(int i = 0; i < size; i++) {
		for(int j = 0; j < size; j++) {
			for(int k = 0; k < size; k++) {
				double xx = (double) x + ((double) i + 0.5D) / (double) size;
				double yy = (double) y + ((double) j + 0.5D) / (double) size;
				double zz = (double) z + ((double) k + 0.5D) / (double) size;
				effectRenderer.addEffect((new EntityDiggingFX(world, xx, yy, zz, xx - (double) x - 0.5D, yy - (double) y - 0.5D, zz - (double) z - 0.5D, block, metadata, side)).applyColourMultiplier(x, y, z));
			}
		}
	}
	return true;
}
 
開發者ID:ElConquistador,項目名稱:ElConQore,代碼行數:16,代碼來源:EQUtilClient.java

示例15: addBlockHitEffects

import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@SideOnly(Side.CLIENT)
public static boolean addBlockHitEffects(World world, MovingObjectPosition target, EffectRenderer effectRenderer, int metadata, int side) {
	int x = target.blockX;
	int y = target.blockY;
	int z = target.blockZ;
	int sideHit = target.sideHit;
	Block block = world.getBlock(x, y, z);

	float f = 0.1F;
	double xx = (double) x + world.rand.nextDouble() * (block.getBlockBoundsMaxX() - block.getBlockBoundsMinX() - (double) (f * 2.0F)) + (double) f + block.getBlockBoundsMinX();
	double yy = (double) y + world.rand.nextDouble() * (block.getBlockBoundsMaxY() - block.getBlockBoundsMinY() - (double) (f * 2.0F)) + (double) f + block.getBlockBoundsMinY();
	double zz = (double) z + world.rand.nextDouble() * (block.getBlockBoundsMaxZ() - block.getBlockBoundsMinZ() - (double) (f * 2.0F)) + (double) f + block.getBlockBoundsMinZ();
	if(sideHit == 0) {
		yy = (double) y + block.getBlockBoundsMinY() - (double) f;
	}
	if(sideHit == 1) {
		yy = (double) y + block.getBlockBoundsMaxY() + (double) f;
	}
	if(sideHit == 2) {
		zz = (double) z + block.getBlockBoundsMinZ() - (double) f;
	}
	if(sideHit == 3) {
		zz = (double) z + block.getBlockBoundsMaxZ() + (double) f;
	}
	if(sideHit == 4) {
		xx = (double) x + block.getBlockBoundsMinX() - (double) f;
	}
	if(sideHit == 5) {
		xx = (double) x + block.getBlockBoundsMaxX() + (double) f;
	}
	effectRenderer.addEffect((new EntityDiggingFX(world, xx, yy, zz, 0.0D, 0.0D, 0.0D, block, metadata, side)).applyColourMultiplier(x, y, z).multiplyVelocity(0.2F).multipleParticleScaleBy(0.6F));
	return true;
}
 
開發者ID:ElConquistador,項目名稱:ElConQore,代碼行數:34,代碼來源:EQUtilClient.java


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