本文整理匯總了Java中net.minecraft.client.particle.EffectRenderer.addBlockHitEffects方法的典型用法代碼示例。如果您正苦於以下問題:Java EffectRenderer.addBlockHitEffects方法的具體用法?Java EffectRenderer.addBlockHitEffects怎麽用?Java EffectRenderer.addBlockHitEffects使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.particle.EffectRenderer
的用法示例。
在下文中一共展示了EffectRenderer.addBlockHitEffects方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: addHitEffects
import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@Override
@SideOnly(Side.CLIENT)
public boolean addHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
{
if (worldObj.getBlockMetadata(target.blockX, target.blockY, target.blockZ) == 6)
{
return true;
}
TileEntity tileEntity = worldObj.getTileEntity(target.blockX, target.blockY, target.blockZ);
if (tileEntity instanceof TileEntityTelepadFake)
{
BlockVec3 mainBlockPosition = ((TileEntityTelepadFake) tileEntity).mainBlockPosition;
if (mainBlockPosition != null)
{
effectRenderer.addBlockHitEffects(mainBlockPosition.x, mainBlockPosition.y, mainBlockPosition.z, target);
}
}
return super.addHitEffects(worldObj, target, effectRenderer);
}
示例2: addHitEffects
import net.minecraft.client.particle.EffectRenderer; //導入方法依賴的package包/類
@Override
@SideOnly(Side.CLIENT)
public boolean addHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
{
TileEntity tileEntity = worldObj.getTileEntity(target.blockX, target.blockY, target.blockZ);
if (tileEntity instanceof TileEntityMulti)
{
BlockVec3 mainBlockPosition = ((TileEntityMulti) tileEntity).mainBlockPosition;
if (mainBlockPosition != null)
{
effectRenderer.addBlockHitEffects(mainBlockPosition.x, mainBlockPosition.y, mainBlockPosition.z, target);
}
}
return super.addHitEffects(worldObj, target, effectRenderer);
}