本文整理匯總了Java中net.minecraft.client.entity.EntityPlayerSP.getEntityBoundingBox方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPlayerSP.getEntityBoundingBox方法的具體用法?Java EntityPlayerSP.getEntityBoundingBox怎麽用?Java EntityPlayerSP.getEntityBoundingBox使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.entity.EntityPlayerSP
的用法示例。
在下文中一共展示了EntityPlayerSP.getEntityBoundingBox方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getTouchingBlocks
import net.minecraft.client.entity.EntityPlayerSP; //導入方法依賴的package包/類
public static List<BlockPos> getTouchingBlocks(EntityPlayerSP player)
{
// Determine which blocks we are touching.
// This code is adapted from Entity, where it is used to fire the Block.onEntityCollidedWithBlock methods.
BlockPos blockposmin = new BlockPos(player.getEntityBoundingBox().minX - 0.001D, player.getEntityBoundingBox().minY - 0.001D, player.getEntityBoundingBox().minZ - 0.001D);
BlockPos blockposmax = new BlockPos(player.getEntityBoundingBox().maxX + 0.001D, player.getEntityBoundingBox().maxY + 0.001D, player.getEntityBoundingBox().maxZ + 0.001D);
List<BlockPos> blocks = new ArrayList<BlockPos>();
if (player.worldObj.isAreaLoaded(blockposmin, blockposmax))
{
for (int i = blockposmin.getX(); i <= blockposmax.getX(); ++i)
{
for (int j = blockposmin.getY(); j <= blockposmax.getY(); ++j)
{
for (int k = blockposmin.getZ(); k <= blockposmax.getZ(); ++k)
{
blocks.add(new BlockPos(i, j, k));
}
}
}
}
return blocks;
}