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Java EntityPlayerSP.displayGUIChest方法代碼示例

本文整理匯總了Java中net.minecraft.client.entity.EntityPlayerSP.displayGUIChest方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPlayerSP.displayGUIChest方法的具體用法?Java EntityPlayerSP.displayGUIChest怎麽用?Java EntityPlayerSP.displayGUIChest使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.entity.EntityPlayerSP的用法示例。


在下文中一共展示了EntityPlayerSP.displayGUIChest方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handleOpenWindow

import net.minecraft.client.entity.EntityPlayerSP; //導入方法依賴的package包/類
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
 * Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
 */
public void handleOpenWindow(S2DPacketOpenWindow packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayerSP entityplayersp = this.gameController.thePlayer;

    if ("minecraft:container".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("minecraft:villager".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("EntityHorse".equals(packetIn.getGuiId()))
    {
        Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

        if (entity instanceof EntityHorse)
        {
            entityplayersp.displayGUIHorse((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
            entityplayersp.openContainer.windowId = packetIn.getWindowId();
        }
    }
    else if (!packetIn.hasSlots())
    {
        entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else
    {
        ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
        entityplayersp.displayGUIChest(containerlocalmenu);
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:42,代碼來源:NetHandlerPlayClient.java

示例2: handleOpenWindow

import net.minecraft.client.entity.EntityPlayerSP; //導入方法依賴的package包/類
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace,
 * Dispenser, Enchanting table, Brewing stand, Villager merchant, Beacon, Anvil,
 * Hopper, Dropper, Horse
 */
public void handleOpenWindow(S2DPacketOpenWindow packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	EntityPlayerSP entityplayersp = this.gameController.thePlayer;

	if ("minecraft:container".equals(packetIn.getGuiId())) {
		entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	} else if ("minecraft:villager".equals(packetIn.getGuiId())) {
		entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	} else if ("EntityHorse".equals(packetIn.getGuiId())) {
		Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

		if (entity instanceof EntityHorse) {
			entityplayersp.displayGUIHorse((EntityHorse) entity,
					new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
			entityplayersp.openContainer.windowId = packetIn.getWindowId();
		}
	} else if (!packetIn.hasSlots()) {
		entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	} else {
		ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(),
				packetIn.getWindowTitle(), packetIn.getSlotCount());
		entityplayersp.displayGUIChest(containerlocalmenu);
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	}
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:34,代碼來源:NetHandlerPlayClient.java

示例3: handleOpenWindow

import net.minecraft.client.entity.EntityPlayerSP; //導入方法依賴的package包/類
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
 * Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
 */
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayerSP entityplayersp = this.gameController.player;

    if ("minecraft:container".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("minecraft:villager".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("EntityHorse".equals(packetIn.getGuiId()))
    {
        Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

        if (entity instanceof AbstractHorse)
        {
            entityplayersp.openGuiHorseInventory((AbstractHorse)entity, new ContainerHorseChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
            entityplayersp.openContainer.windowId = packetIn.getWindowId();
        }
    }
    else if (!packetIn.hasSlots())
    {
        entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else
    {
        IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
        entityplayersp.displayGUIChest(iinventory);
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:42,代碼來源:NetHandlerPlayClient.java

示例4: handleOpenWindow

import net.minecraft.client.entity.EntityPlayerSP; //導入方法依賴的package包/類
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
 * Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
 */
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayerSP entityplayersp = this.gameController.thePlayer;

    if ("minecraft:container".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("minecraft:villager".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("EntityHorse".equals(packetIn.getGuiId()))
    {
        Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

        if (entity instanceof EntityHorse)
        {
            entityplayersp.openGuiHorseInventory((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
            entityplayersp.openContainer.windowId = packetIn.getWindowId();
        }
    }
    else if (!packetIn.hasSlots())
    {
        entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else
    {
        IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
        entityplayersp.displayGUIChest(iinventory);
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:42,代碼來源:NetHandlerPlayClient.java


注:本文中的net.minecraft.client.entity.EntityPlayerSP.displayGUIChest方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。