本文整理匯總了Java中net.minecraft.client.entity.EntityPlayerSP.displayGUIChest方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPlayerSP.displayGUIChest方法的具體用法?Java EntityPlayerSP.displayGUIChest怎麽用?Java EntityPlayerSP.displayGUIChest使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.entity.EntityPlayerSP
的用法示例。
在下文中一共展示了EntityPlayerSP.displayGUIChest方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handleOpenWindow
import net.minecraft.client.entity.EntityPlayerSP; //導入方法依賴的package包/類
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
* Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
*/
public void handleOpenWindow(S2DPacketOpenWindow packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.thePlayer;
if ("minecraft:container".equals(packetIn.getGuiId()))
{
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("minecraft:villager".equals(packetIn.getGuiId()))
{
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("EntityHorse".equals(packetIn.getGuiId()))
{
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityHorse)
{
entityplayersp.displayGUIHorse((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
else if (!packetIn.hasSlots())
{
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else
{
ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(containerlocalmenu);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
示例2: handleOpenWindow
import net.minecraft.client.entity.EntityPlayerSP; //導入方法依賴的package包/類
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace,
* Dispenser, Enchanting table, Brewing stand, Villager merchant, Beacon, Anvil,
* Hopper, Dropper, Horse
*/
public void handleOpenWindow(S2DPacketOpenWindow packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.thePlayer;
if ("minecraft:container".equals(packetIn.getGuiId())) {
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
} else if ("minecraft:villager".equals(packetIn.getGuiId())) {
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
} else if ("EntityHorse".equals(packetIn.getGuiId())) {
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityHorse) {
entityplayersp.displayGUIHorse((EntityHorse) entity,
new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
} else if (!packetIn.hasSlots()) {
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
} else {
ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(),
packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(containerlocalmenu);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
示例3: handleOpenWindow
import net.minecraft.client.entity.EntityPlayerSP; //導入方法依賴的package包/類
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
* Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
*/
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.player;
if ("minecraft:container".equals(packetIn.getGuiId()))
{
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("minecraft:villager".equals(packetIn.getGuiId()))
{
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("EntityHorse".equals(packetIn.getGuiId()))
{
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof AbstractHorse)
{
entityplayersp.openGuiHorseInventory((AbstractHorse)entity, new ContainerHorseChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
else if (!packetIn.hasSlots())
{
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else
{
IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(iinventory);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
示例4: handleOpenWindow
import net.minecraft.client.entity.EntityPlayerSP; //導入方法依賴的package包/類
/**
* Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
* Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
*/
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayerSP entityplayersp = this.gameController.thePlayer;
if ("minecraft:container".equals(packetIn.getGuiId()))
{
entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("minecraft:villager".equals(packetIn.getGuiId()))
{
entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else if ("EntityHorse".equals(packetIn.getGuiId()))
{
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity instanceof EntityHorse)
{
entityplayersp.openGuiHorseInventory((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}
else if (!packetIn.hasSlots())
{
entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
else
{
IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
entityplayersp.displayGUIChest(iinventory);
entityplayersp.openContainer.windowId = packetIn.getWindowId();
}
}