本文整理匯總了Java中ethanjones.cubes.graphics.world.CrossFaceVertices.createMaxZMinXStretched方法的典型用法代碼示例。如果您正苦於以下問題:Java CrossFaceVertices.createMaxZMinXStretched方法的具體用法?Java CrossFaceVertices.createMaxZMinXStretched怎麽用?Java CrossFaceVertices.createMaxZMinXStretched使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類ethanjones.cubes.graphics.world.CrossFaceVertices
的用法示例。
在下文中一共展示了CrossFaceVertices.createMaxZMinXStretched方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: render
import ethanjones.cubes.graphics.world.CrossFaceVertices; //導入方法依賴的package包/類
@Override
public int render(float[] vertices3, int vertexOffset3, Vector3 areaOffset3, Block block3, int meta3,
BlockTextureHandler textureHandler3, Area area3, int x3, int y3, int z3, int i3, boolean ao3,
Area minX3, Area maxZ3, Area minZ3, Area maxX3) {
vertexOffset3 = CrossFaceVertices.createMinXMaxZStretched(areaOffset3, textureHandler3.getSide(null), x3,
y3, z3, area3.light[i3 + MIN_Z_OFFSET] & 0xFF, vertices3, vertexOffset3, ao3);
vertexOffset3 = CrossFaceVertices.createMaxZMinXStretched(areaOffset3, textureHandler3.getSide(null), x3,
y3, z3, area3.light[i3 + MIN_Z_OFFSET] & 0xFF, vertices3, vertexOffset3, ao3);
vertexOffset3 = CrossFaceVertices.createMaxXMinZStretched(areaOffset3, textureHandler3.getSide(null), x3,
y3, z3, area3.light[i3 + MIN_Z_OFFSET] & 0xFF, vertices3, vertexOffset3, ao3);
vertexOffset3 = CrossFaceVertices.createMinZMaxXStretched(areaOffset3, textureHandler3.getSide(null), x3,
y3, z3, area3.light[i3 + MIN_Z_OFFSET] & 0xFF, vertices3, vertexOffset3, ao3);
return vertexOffset3;
}
示例2: render
import ethanjones.cubes.graphics.world.CrossFaceVertices; //導入方法依賴的package包/類
@Override
public int render(float[] vertices, int vertexOffset, Vector3 areaOffset, Block block, int meta, BlockTextureHandler textureHandler, Area area, int x, int y, int z, int i, boolean ao, Area minX, Area maxZ, Area minZ, Area maxX) {
vertexOffset = CrossFaceVertices.createMinXMaxZStretched(areaOffset, textureHandler.getSide(null), x, y, z, area.light[i + MIN_Z_OFFSET] & 0xFF, vertices, vertexOffset, ao);
vertexOffset = CrossFaceVertices.createMaxZMinXStretched(areaOffset, textureHandler.getSide(null), x, y, z, area.light[i + MIN_Z_OFFSET] & 0xFF, vertices, vertexOffset, ao);
vertexOffset = CrossFaceVertices.createMaxXMinZStretched(areaOffset, textureHandler.getSide(null), x, y, z, area.light[i + MIN_Z_OFFSET] & 0xFF, vertices, vertexOffset, ao);
vertexOffset = CrossFaceVertices.createMinZMaxXStretched(areaOffset, textureHandler.getSide(null), x, y, z, area.light[i + MIN_Z_OFFSET] & 0xFF, vertices, vertexOffset, ao);
return vertexOffset;
}