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Java Table.setPosition方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.setPosition方法的典型用法代碼示例。如果您正苦於以下問題:Java Table.setPosition方法的具體用法?Java Table.setPosition怎麽用?Java Table.setPosition使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.scenes.scene2d.ui.Table的用法示例。


在下文中一共展示了Table.setPosition方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: MessageWindow

import com.badlogic.gdx.scenes.scene2d.ui.Table; //導入方法依賴的package包/類
public MessageWindow(String message, BitmapFont font, float width, float height) {
    setTouchable(Touchable.enabled);
    setBounds(width / 2 - width / 4, height / 2 - height / 10, width / 2, height / 5);
    texture = new Texture("theme/basic/ui/Window.png");
    this.message = message;
    table = new Table();
    table.setSize(getWidth(), getHeight());
    table.align(Align.center | Align.top);
    table.setPosition(getX(), getY());
    Label label = new Label(message, new Label.LabelStyle(font, Color.BLACK));
    label.setWrap(true);
    label.setFontScale(0.7f);
    Label label2 = new Label("Tap to continue", new Label.LabelStyle(font, Color.BLACK));
    label2.setFontScale(0.6f);
    table.add(label).width(getWidth());
    table.row();
    table.add(label2).width(getWidth()).expandY();
    table.pad(0, 30, 0, 30);
}
 
開發者ID:justinmarentette11,項目名稱:Tower-Defense-Galaxy,代碼行數:20,代碼來源:MessageWindow.java

示例2: centerPosition

import com.badlogic.gdx.scenes.scene2d.ui.Table; //導入方法依賴的package包/類
public static void centerPosition(Table dialog)
{
	dialog.setPosition(Math.round((Gdx.graphics.getWidth() - dialog.getWidth()) / 2),
				Math.round((Gdx.graphics.getHeight() - dialog.getHeight()) / 2));	
}
 
開發者ID:MMORPG-Prototype,項目名稱:MMORPG_Prototype,代碼行數:6,代碼來源:DialogUtils.java

示例3: initGuiGameOver

import com.badlogic.gdx.scenes.scene2d.ui.Table; //導入方法依賴的package包/類
private void initGuiGameOver() {
    mGuiGameOverStage = new Stage(new ScreenViewport());

    Table rootTable = new Table();
    if (DEBUG_RENDERER) {
        rootTable.debug();
    }

    // add margin on the bottom for iOS
    final float dialogBottomOffset = (Gdx.app.getType() == Application.ApplicationType.iOS) ? 220 : 0;

    final float dialogMargin = 50.f;
    final float dialogWidth = Gdx.graphics.getWidth() - (dialogMargin * 2.f);
    final float dialogHeight = Gdx.graphics.getHeight() - (dialogMargin * 2.f) - dialogBottomOffset;

    rootTable.setWidth(dialogWidth);
    rootTable.setHeight(dialogHeight);
    rootTable.setPosition(dialogMargin, dialogMargin + dialogBottomOffset);

    rootTable.background(
            new NinePatchDrawable(
                    new NinePatch(new Texture(Gdx.files.internal("blue_panel.png")), 24, 24, 24, 24)));

    Label label = new Label("GAME OVER", mSkin);
    label.setFontScale(2.f);
    label.setStyle(new Label.LabelStyle(mDefaultFont, COLOR_FONT));
    rootTable.add(label).expand().padTop(dialogHeight * 0.025f);

    rootTable.row();

    TextButton restartButton = new TextButton("RESTART", mSkin);
    restartButton.getLabel().setFontScale(1.f);
    restartButton.getLabel().setStyle(new Label.LabelStyle(mDefaultFont, COLOR_FONT));
    restartButton.addCaptureListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            onStartGame();
        }
    });

    Array<Integer> highScores = fetchHighScores();

    mHighScoreLabel = new Array<Label>();

    for (int i = 0; i < highScores.size; i++) {
        Label scoreLabel = new Label("high score: " + highScores.get(i), mSkin);
        scoreLabel.setFontScale(1.0f);
        scoreLabel.setStyle(new Label.LabelStyle(mDefaultFont, COLOR_FONT));
        rootTable.add(scoreLabel).expand();
        rootTable.row();

        mHighScoreLabel.add(scoreLabel);
    }

    // don't like the scene2d interface, if has bad defaults and documentation
    // try to correctly position the bottom restart button
    rootTable.add(restartButton).expand().width(
            dialogWidth - (dialogMargin * 4.f)).height(dialogHeight * 0.1f).bottom().padBottom(dialogHeight * 0.05f);

    mGuiGameOverStage.addActor(rootTable);
}
 
開發者ID:tgobbens,項目名稱:fluffybalance,代碼行數:62,代碼來源:Balanceball.java

示例4: create

import com.badlogic.gdx.scenes.scene2d.ui.Table; //導入方法依賴的package包/類
@Override
public void create() {
    Stage stage = new Stage(new ScreenViewport());

    getComponentByType(GuiComponent.class).stage = stage;

    Table rootTable = new Table();
    // add margin on the bottom for iOS
    final float dialogBottomOffset = (Gdx.app.getType() == Application.ApplicationType.iOS) ? 220 : 0;

    final float dialogMargin = 50.f;
    final float dialogWidth = Gdx.graphics.getWidth() - (dialogMargin * 2.f);
    final float dialogHeight = Gdx.graphics.getHeight() - (dialogMargin * 2.f) - dialogBottomOffset;

    mDefaultMargin = dialogWidth * 0.03f;

    rootTable.setWidth(dialogWidth);
    rootTable.setHeight(dialogHeight);
    rootTable.setPosition(dialogMargin, dialogMargin + dialogBottomOffset);

    rootTable.background(
            new NinePatchDrawable(
                    new NinePatch(new Texture(Gdx.files.internal("blue_panel.png")), 24, 24, 24, 24)));

    // HEADER
    Label label = new Label("LEADERBOARD", mSkin);
    label.setFontScale(1.6f);
    label.setStyle(new Label.LabelStyle(mFont, COLOR_FONT));
    rootTable.add(label)
            .expand(true, false)
            .padTop(dialogHeight * 0.05f)
            .padBottom(mDefaultMargin * 0.5f);

    rootTable.row();

    mScrollPaneTable = new Table(mSkin);
    ScrollPane scrollPane = new ScrollPane(mScrollPaneTable);

    rootTable.add(scrollPane)
            .fill()
            .expand()
            .padTop(mDefaultMargin * 0.5f)
            .padBottom(mDefaultMargin * 0.5f);
    rootTable.row();

    // RESTART button
    TextButton restartButton = new TextButton("RESTART", mSkin);
    restartButton.getLabel().setFontScale(1.f);
    restartButton.getLabel().setStyle(new Label.LabelStyle(mFont, COLOR_FONT));
    restartButton.addCaptureListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            mEngine.getFirstEntityOfType(GameStateEntity.class).onStartGame();
        }
    });

    // try to correctly position the bottom restart button
    rootTable.add(restartButton)
            .expand(true, false)
            .width(dialogWidth - (dialogMargin * 4.f))
            .height(dialogHeight * 0.08f)
            .padTop(mDefaultMargin * 0.5f)
            .padBottom(mDefaultMargin)
            .padLeft(mDefaultMargin)
            .padRight(mDefaultMargin)
            .center();

    stage.addActor(rootTable);
}
 
開發者ID:tgobbens,項目名稱:fluffybalance,代碼行數:70,代碼來源:LeaderBoardGuiEntity.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Table.setPosition方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。