本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.setWidth方法的典型用法代碼示例。如果您正苦於以下問題:Java ScrollPane.setWidth方法的具體用法?Java ScrollPane.setWidth怎麽用?Java ScrollPane.setWidth使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
的用法示例。
在下文中一共展示了ScrollPane.setWidth方法的11個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: createAlienInventory
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
private void createAlienInventory() {
alienTable = new Table();
alienTable.setWidth(INVENTORY_WIDTH);
alienTable.padTop(6);
alienTable.padRight(2);
alienTable.padLeft(2);
alienTable.padBottom(6);
alienTable.top().left();
ScrollPane alienScrollPane = new ScrollPane(alienTable);
alienScrollPane.setX(Gdx.graphics.getWidth() - INVENTORY_OFFSET_X - INVENTORY_WIDTH);
alienScrollPane.setY(INVENTORY_Y);
alienScrollPane.setWidth(INVENTORY_WIDTH);
alienScrollPane.setHeight(INVENTORY_HEIGHT);
alienScrollPane.setScrollingDisabled(true, false);
stage.addActor(alienScrollPane);
alienCount = new Label("0", skin);
alienCount.setStyle(Styles.LABEL_VALUE_ARTIFACT);
alienCount.setX(Gdx.graphics.getWidth() - 120);
alienCount.setY(560);
stage.addActor(alienCount);
}
示例2: onCreateView
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
@Override
protected void onCreateView(Skin skin) {
this.skin = skin;
scrollPane = new ScrollPane(null, skin) {
@Override
public void scrollY(float pixels) {
super.scrollY(pixels);
model.setRelativePosition(scrollPane.getScrollPercentY());
}
};
refresh();
scrollPane.setWidth(getWidth() - getPadLeft() - getPadRight());
scrollPane.setHeight(getHeight() - getPadTop() - getPadBottom());
RelativeLayout.marginLeft(
RelativeLayout.marginBottom(scrollPane, getPadBottom()),
getPadLeft());
scrollPane.setScrollingDisabled(true, false);
addActor(scrollPane);
}
示例3: onCreateView
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
@Override
protected void onCreateView(Skin skin) {
this.skin = skin;
scrollPane = new ScrollPane(null, skin) {
@Override
protected void scrollX(float pixelsX) {
super.scrollX(pixelsX);
model.setRelativePosition(scrollPane.getScrollPercentX());
}
};
refresh();
scrollPane.setWidth(getWidth() - getPadLeft() - getPadRight());
scrollPane.setHeight(getHeight() - getPadTop() - getPadBottom());
RelativeLayout.marginLeft(
RelativeLayout.marginBottom(scrollPane, getPadBottom()),
getPadLeft());
scrollPane.setScrollingDisabled(false, true);
addActor(scrollPane);
}
示例4: createPropertiesList
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
private void createPropertiesList() {
for (Attribute a : SpaceShipProperties.properties.getAttributes()) {
Table singleProperty = new Table();
singleProperty.align(Align.bottomLeft);
singleProperty.padLeft(5);
singleProperty.setBackground(new TextureRegionDrawable(Attribute.getPropertiesTexture(a.getClass())));
Label label = new Label(a.name(), skin);
label.setStyle(Styles.LABEL_PROPERTY);
singleProperty.add(label).width(410).bottom();
Label value = new Label(String.valueOf((int)a.getCurrentValue()), skin);
value.setStyle(Styles.LABEL_VALUE_ARTIFACT);
singleProperty.add(value).width(110);
propertiesTable.add(singleProperty).width(520).height(39);
propertiesTable.row().space(3);
}
propertiesTable.setWidth(520);
ScrollPane pane = new ScrollPane(propertiesTable);
pane.setX(380);
pane.setY(102);
pane.setWidth(520);
pane.setHeight(202);
stage.addActor(pane);
}
示例5: createArtifactsInventory
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
private void createArtifactsInventory() {
artifactsTable = new Table();
artifactsTable.setWidth(INVENTORY_WIDTH);
artifactsTable.padTop(6);
artifactsTable.padRight(2);
artifactsTable.padLeft(2);
artifactsTable.padBottom(6);
artifactsTable.top().left();
ScrollPane artifactsScrollPane = new ScrollPane(artifactsTable);
artifactsScrollPane.setX(INVENTORY_OFFSET_X);
artifactsScrollPane.setY(INVENTORY_Y);
artifactsScrollPane.setWidth(INVENTORY_WIDTH);
artifactsScrollPane.setHeight(INVENTORY_HEIGHT);
artifactsScrollPane.setScrollingDisabled(true, false);
stage.addActor(artifactsScrollPane);
artifactCount = new Label("0", skin);
artifactCount.setStyle(Styles.LABEL_VALUE_ARTIFACT);
artifactCount.setX(275);
artifactCount.setY(560);
stage.addActor(artifactCount);
}
示例6: ListActor
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
public ListActor(Array<Interpolator> interpolators, Assets assets) {
this.table = new Table();
BitmapFont font = assets.am.get(Assets.FILE_FONT_VERDANA39, BitmapFont.class);
font.getData().setScale(0.5f);
font.getRegion().getTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
TextureAtlas textureAtlas = assets.am.get(Assets.FILE_ATLAS_BTN, TextureAtlas.class);
NinePatch normal = textureAtlas.createPatch("btn_default_normal_holo_light");
NinePatch pressed = textureAtlas.createPatch("btn_default_pressed_holo_light");
TextButton.TextButtonStyle buttonStyle = new TextButton.TextButtonStyle();
buttonStyle.font = font;
buttonStyle.fontColor = Color.BLACK;
buttonStyle.up = new NinePatchDrawable(normal);
buttonStyle.down = new NinePatchDrawable(pressed);
float contentWidth = 0;
for (final Interpolator interpolator : interpolators) {
String simpleName = interpolator.getClass().getSimpleName();
TextButton button = new TextButton(simpleName, buttonStyle);
ClickListener listener = new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
onSelectedInterpolator(interpolator);
}
};
button.addListener(listener);
table.add(button).align(Align.left);
table.row();
contentWidth = Math.max(contentWidth, button.getWidth());
}
scrollPane = new ScrollPane(table);
scrollPane.setWidth(contentWidth);
this.addActor(scrollPane);
setWidth(contentWidth);
}
示例7: GUIList
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
public GUIList()
{
this.name = "GenericGUIList";
this.window = new Window(this.name,
GameManager.getSkin(GameManager.selectedSkin), "window");
this.window.setName(name);
this.window.setPosition(0 / (float)Vars.getDouble("balancedScreenWidth"),
0 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setHeight(0 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setWidth(0 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().padLeft(0);
window.defaults().padRight(0);
window.defaults().padTop(0);
window.defaults().padBottom(0);
window.defaults().minWidth(100 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().minHeight(30 / (float)Vars.getDouble("balancedScreenHeight"));
table = new Table();
table.defaults().padLeft(0);
table.defaults().padRight(0);
table.defaults().padTop(0);
table.defaults().padBottom(0);
table.setFillParent(true);
table.setWidth(100);
table.setHeight(30);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, true);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(90);
scroll.setHeight(30);
window.add(scroll).fill();
}
示例8: create
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
public void create () {
stage = new Stage();
Gdx.input.setInputProcessor(stage);
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
ScrollPane pane2 = new ScrollPane(new Image(new Texture("data/group-debug.png")), skin);
pane2.setScrollingDisabled(false, true);
// pane2.setCancelTouchFocus(false);
pane2.addListener(new InputListener() {
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
event.stop();
return true;
}
});
Table mytable = new Table();
mytable.debug();
mytable.add(new Image(new Texture("data/group-debug.png")));
mytable.row();
mytable.add(new Image(new Texture("data/group-debug.png")));
mytable.row();
mytable.add(pane2).size(100);
mytable.row();
mytable.add(new Image(new Texture("data/group-debug.png")));
mytable.row();
mytable.add(new Image(new Texture("data/group-debug.png")));
ScrollPane pane = new ScrollPane(mytable, skin);
pane.setScrollingDisabled(true, false);
// pane.setCancelTouchFocus(false);
if (false) {
// This sizes the pane to the size of it's contents.
pane.pack();
// Then the height is hardcoded, leaving the pane the width of it's contents.
pane.setHeight(Gdx.graphics.getHeight());
} else {
// This shows a hardcoded size.
pane.setWidth(300);
pane.setHeight(Gdx.graphics.getHeight());
}
stage.addActor(pane);
}
示例9: GUIContainer
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
public GUIContainer(String n, Window w, ContainerType type,
Vector2 vector2, Vector2 vector22, int j, int i, int k, int l)
{
this.name = n;
this.type = type;
modal = w;
this.modal.setPosition(vector2.x / (float)Vars.getDouble("balancedScreenWidth"),
vector2.y / (float)Vars.getDouble("balancedScreenHeight"));
this.modal.setHeight(vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
this.modal.setWidth(vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
modal.defaults().padLeft(i);
modal.defaults().padRight(j);
modal.defaults().padTop(k);
modal.defaults().padBottom(l);
modal.defaults().minWidth(100);
modal.defaults().minHeight(30);
modal.setMovable(true);
table = new Table();
table.defaults().padLeft(i);
table.defaults().padRight(j);
table.defaults().padTop(k);
table.defaults().padBottom(l);
table.setFillParent(true);
table.setWidth(vector22.x - i - j);
table.setHeight(vector22.y - k - l);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, false);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(vector22.x - 10);
scroll.setHeight(vector22.y - 10);
modal.add(table).fill();
}
示例10: GUIServerList
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
public GUIServerList()
{
this.window = new Window("servers_list",
GameManager.getSkin(GameManager.selectedSkin), "window");
this.window.setHeight(500 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setWidth(500 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().padLeft(10);
window.defaults().padRight(10);
window.defaults().padTop(10);
window.defaults().padBottom(10);
window.defaults().prefWidth(500 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults()
.prefHeight(500 / (float)Vars.getDouble("balancedScreenHeight"));
table = new Table();
table.defaults().padLeft(10);
table.defaults().padRight(10);
table.defaults().padTop(10);
table.defaults().padBottom(10);
table.setFillParent(true);
table.setWidth(480);
table.setHeight(480);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, true);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(480);
scroll.setHeight(480);
window.add(scroll).fill();
window.setTitle("Pick a server");
mainTable = new Table();
mainTable.setFillParent(true);
mainTable.add(window);
}
示例11: GUIChatWindow
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //導入方法依賴的package包/類
public GUIChatWindow(String n, Window w, Vector2 vector2, Vector2 vector22,
int i, int j, int k, int l)
{
this.name = n;
this.window = w;
this.window.setName(n);
this.window.setPosition(vector2.x / (float)Vars.getDouble("balancedScreenWidth"),
vector2.y / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setHeight(vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setWidth(vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().padLeft(i);
window.defaults().padRight(j);
window.defaults().padTop(k);
window.defaults().padBottom(l);
window.defaults().prefWidth(
vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().prefHeight(
vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
table = new Table();
table.defaults().padLeft(i);
table.defaults().padRight(j);
table.defaults().padTop(k);
table.defaults().padBottom(l);
table.setFillParent(true);
table.setWidth(vector22.x - i - j);
table.setHeight(vector22.y - k - l);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, true);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(vector22.x - 10);
scroll.setHeight(vector22.y - 20);
window.add(scroll).fill();
}