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Java Stage.clear方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.Stage.clear方法的典型用法代碼示例。如果您正苦於以下問題:Java Stage.clear方法的具體用法?Java Stage.clear怎麽用?Java Stage.clear使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.scenes.scene2d.Stage的用法示例。


在下文中一共展示了Stage.clear方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: DeathScreen

import com.badlogic.gdx.scenes.scene2d.Stage; //導入方法依賴的package包/類
public DeathScreen(Polymorph polymorph,int playerscore) {
    AssetManager assetManager = polymorph.getAssetManager();
    TextureAtlas textureAtlas = assetManager.get(Polymorph.MASTER_PATH, TextureAtlas.class);
    this.polymorph = polymorph;
    score=playerscore;

    DeathScreenMusic = assetManager.get(Polymorph.MAIN_MENU_MUSIC_PATH);
    DeathScreenMusic.setLooping(true);

    background = textureAtlas.findRegion("mainmenu"); //TODO make a unique background for the death screen
    screenSize = new Dimension(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());

    camera = new OrthographicCamera();
    camera.setToOrtho(false, screenSize.width, screenSize.height); //change this
    batch=new SpriteBatch();
    batch.setProjectionMatrix(camera.combined);

    stage = new Stage();
    stage.clear();
    font = new BitmapFont(false);

    textureAtlas = assetManager.get(Polymorph.MASTER_PATH, TextureAtlas.class);
    initButtons(score,textureAtlas);
    Gdx.input.setInputProcessor(stage);

}
 
開發者ID:DurianHLN,項目名稱:Polymorph,代碼行數:27,代碼來源:DeathScreen.java

示例2: SettingsScreen

import com.badlogic.gdx.scenes.scene2d.Stage; //導入方法依賴的package包/類
public SettingsScreen(Polymorph polymorph) {
    AssetManager assetManager = polymorph.getAssetManager();
    TextureAtlas textureAtlas = assetManager.get(Polymorph.MASTER_PATH, TextureAtlas.class);

    this.polymorph = polymorph;

    mainMenuMusic = assetManager.get(Polymorph.MAIN_MENU_MUSIC_PATH, Music.class);
    background = textureAtlas.findRegion("settingsscreen");

    stage = new Stage(new StretchViewport(Polymorph.WORLD_WIDTH, Polymorph.WORLD_HEIGHT));
    stage.clear();
    initButtons(textureAtlas);
    Gdx.input.setInputProcessor(stage);
}
 
開發者ID:DurianHLN,項目名稱:Polymorph,代碼行數:15,代碼來源:SettingsScreen.java


注:本文中的com.badlogic.gdx.scenes.scene2d.Stage.clear方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。