本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.Stage.clear方法的典型用法代碼示例。如果您正苦於以下問題:Java Stage.clear方法的具體用法?Java Stage.clear怎麽用?Java Stage.clear使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.Stage
的用法示例。
在下文中一共展示了Stage.clear方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: DeathScreen
import com.badlogic.gdx.scenes.scene2d.Stage; //導入方法依賴的package包/類
public DeathScreen(Polymorph polymorph,int playerscore) {
AssetManager assetManager = polymorph.getAssetManager();
TextureAtlas textureAtlas = assetManager.get(Polymorph.MASTER_PATH, TextureAtlas.class);
this.polymorph = polymorph;
score=playerscore;
DeathScreenMusic = assetManager.get(Polymorph.MAIN_MENU_MUSIC_PATH);
DeathScreenMusic.setLooping(true);
background = textureAtlas.findRegion("mainmenu"); //TODO make a unique background for the death screen
screenSize = new Dimension(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera = new OrthographicCamera();
camera.setToOrtho(false, screenSize.width, screenSize.height); //change this
batch=new SpriteBatch();
batch.setProjectionMatrix(camera.combined);
stage = new Stage();
stage.clear();
font = new BitmapFont(false);
textureAtlas = assetManager.get(Polymorph.MASTER_PATH, TextureAtlas.class);
initButtons(score,textureAtlas);
Gdx.input.setInputProcessor(stage);
}
示例2: SettingsScreen
import com.badlogic.gdx.scenes.scene2d.Stage; //導入方法依賴的package包/類
public SettingsScreen(Polymorph polymorph) {
AssetManager assetManager = polymorph.getAssetManager();
TextureAtlas textureAtlas = assetManager.get(Polymorph.MASTER_PATH, TextureAtlas.class);
this.polymorph = polymorph;
mainMenuMusic = assetManager.get(Polymorph.MAIN_MENU_MUSIC_PATH, Music.class);
background = textureAtlas.findRegion("settingsscreen");
stage = new Stage(new StretchViewport(Polymorph.WORLD_WIDTH, Polymorph.WORLD_HEIGHT));
stage.clear();
initButtons(textureAtlas);
Gdx.input.setInputProcessor(stage);
}