本文整理匯總了Java中com.badlogic.gdx.math.Rectangle.getWidth方法的典型用法代碼示例。如果您正苦於以下問題:Java Rectangle.getWidth方法的具體用法?Java Rectangle.getWidth怎麽用?Java Rectangle.getWidth使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.math.Rectangle
的用法示例。
在下文中一共展示了Rectangle.getWidth方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: makePlatform
import com.badlogic.gdx.math.Rectangle; //導入方法依賴的package包/類
/**
* Creates a pivoted platform from the given object, at the given world.
*
* @param world The world were the platform will be.
* @param object The object used to initialize the platform.
* @return The Platform Model of the created platform.
*/
static PlatformModel makePlatform(World world, RectangleMapObject object) {
PlatformModel platform = new PlatformModel(world, object);
Boolean pivoted = object.getProperties().get("pivoted", boolean.class);
if (pivoted != null && pivoted == true) {
Rectangle rect = object.getRectangle();
RectangleMapObject anchorRect = new RectangleMapObject(
rect.getX() + rect.getWidth() / 2, rect.getY() + rect.getHeight() / 2, 1, 1
);
Body anchor = makeRectGround(world, anchorRect);
RevoluteJointDef jointDef = new RevoluteJointDef();
jointDef.initialize(anchor, platform.getBody(), platform.getBody().getWorldCenter());
world.createJoint(jointDef);
}
return platform;
}
示例2: onInit
import com.badlogic.gdx.math.Rectangle; //導入方法依賴的package包/類
/**
* Inititalisiert den NPC.
* Lädt alle Grafiken und Animationen.
*/
@Override
public void onInit()
{
super.onInit();
stoneAtlas = new TextureAtlas(Gdx.files.internal("data/graphics/packed/stone.atlas"));
bigStone = stoneAtlas.findRegion("stone_big");
if (rawObject instanceof RectangleMapObject)
{
RectangleMapObject rectObject = (RectangleMapObject) rawObject;
Rectangle rect = rectObject.getRectangle();
position = new Vector2(rect.getX() + rect.getWidth() / 2f, rect.getY());
startPosition = new Vector2(rect.getX(), rect.getY());
rectShape = Physics.createRectangle(rect.getWidth(), rect.getHeight(), new Vector2(rect.getWidth() / 2f, rect.getHeight() / 2f));
if (activate)
body = createEntityBody(startPosition, rectShape, BodyDef.BodyType.KinematicBody);
} else {
Gdx.app.log("WARNING", "Stone Barrier " + objectId + " must have an RectangleMapObject!");
worldObjectManager.removeObject(this);
}
}
示例3: drawRect
import com.badlogic.gdx.math.Rectangle; //導入方法依賴的package包/類
public static void drawRect(SpriteBatch batch, Rectangle hitbox, float thickness, Color color) {
// draw line
/*
* SpriteBatcherUtils.drawLine(batch, hitbox.getX(), hitbox.getY(),
* hitbox.getX() + hitbox.getWidth(), hitbox.getY(), color);
*
* //draw line SpriteBatcherUtils.drawLine(batch, hitbox.getX(),
* hitbox.getY(), hitbox.getX(), hitbox.getY() + hitbox.getHeight(),
* color);
*
* //draw line SpriteBatcherUtils.drawLine(batch, hitbox.getX(),
* hitbox.getY() + hitbox.getHeight(), hitbox.getX() +
* hitbox.getWidth(), hitbox.getY() + hitbox.getHeight(), color);
*
* //draw line SpriteBatcherUtils.drawLine(batch, hitbox.getX() +
* hitbox.getWidth(), hitbox.getY(), hitbox.getX() + hitbox.getWidth(),
* hitbox.getY() + hitbox.getHeight(), color);
*/
float x = hitbox.getX();
float y = hitbox.getY();
float width = hitbox.getWidth();
float height = hitbox.getHeight();
// draw border of rectangle
fillRectangle(batch, x, y, width, thickness, color);
fillRectangle(batch, x, y, thickness, height, color);
fillRectangle(batch, x + width - thickness, y, thickness, height, color);
fillRectangle(batch, x, y + height - thickness, width, thickness, color);
}
示例4: assertThereIsPlacedObject
import com.badlogic.gdx.math.Rectangle; //導入方法依賴的package包/類
private void assertThereIsPlacedObject(CollisionMap<PixelCollisionMapTestObject> collisionMap, Rectangle bounds,
PixelCollisionMapTestObject object)
{
for (int i = (int) bounds.getX(); i < bounds.getWidth() + bounds.getX(); i++)
for (int j = (int) bounds.getY(); j < bounds.getY() + bounds.getHeight(); j++)
assertThat(collisionMap.getObject(i, j)).isEqualTo(object);
}
示例5: assertNullAroundObject
import com.badlogic.gdx.math.Rectangle; //導入方法依賴的package包/類
private void assertNullAroundObject(CollisionMap<PixelCollisionMapTestObject> collisionMap, Rectangle bounds)
{
for (int i = (int) bounds.getX() - 1; i <= bounds.getX() + bounds.getWidth(); i++)
{
assertThat(collisionMap.getObject(i, (int) bounds.getY() - 1)).isNull();
assertThat(collisionMap.getObject(i, (int) (bounds.getY() + bounds.getHeight()))).isNull();
}
for (int i = (int) bounds.getY(); i <= bounds.getY() + bounds.getHeight(); i++)
{
assertThat(collisionMap.getObject((int) bounds.getX() - 1, i)).isNull();
assertThat(collisionMap.getObject((int) (bounds.getX() + bounds.getWidth()), i)).isNull();
}
}