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Java Pixmap.drawPixmap方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.graphics.Pixmap.drawPixmap方法的典型用法代碼示例。如果您正苦於以下問題:Java Pixmap.drawPixmap方法的具體用法?Java Pixmap.drawPixmap怎麽用?Java Pixmap.drawPixmap使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.graphics.Pixmap的用法示例。


在下文中一共展示了Pixmap.drawPixmap方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: draw

import com.badlogic.gdx.graphics.Pixmap; //導入方法依賴的package包/類
public void draw(Coordinates<Integer> coords, Pixmap map) {
	int terrainID = world.get(coords.y).get(coords.x);
	
	// tileID runs 0 through 8, conveniently in the
	// same order as our split tiles texture...
	int ty = (int) terrainID / 3;
	int tx = terrainID % 3;

	TextureRegion tileRegion = tileRegions[ty][tx];

	map.drawPixmap(tilesPixmap,
				   coords.x * tileSize,
				   coords.y * tileSize,
				   tileRegion.getRegionX(),
				   tileRegion.getRegionY(),
				   tileRegion.getRegionWidth(),
				   tileRegion.getRegionHeight());
}
 
開發者ID:mcgeer,項目名稱:Climatar,代碼行數:19,代碼來源:DrawableMap.java

示例2: draw

import com.badlogic.gdx.graphics.Pixmap; //導入方法依賴的package包/類
public void draw(int dx, int dy){
	if(dx < 0 || dy < 0 || dx >= pixmap.getWidth() || dy >= pixmap.getHeight()){
		return;
	}
	
	Gdx.gl.glBindTexture(GL20.GL_TEXTURE_2D, texture.getTextureObjectHandle());
	
	int dstWidth = brushSize*2-1;
	int dstHeight = brushSize*2-1;
	int width = pixmap.getWidth(), height = pixmap.getHeight();
	
	int x = dx - dstWidth/2;
	int y = dy - dstHeight/2;
	
	if (x + dstWidth > width){
		x = width - dstWidth;
	}else if (x < 0){
		x = 0;
	}
	
	if (y + dstHeight > height){
		dstHeight = height - y;
	}else if (y < 0){
		dstHeight += y;
		y = 0;
	}
	
	pixmap.fillCircle(dx, dy, brushSize-1);
	
	Pixmap dst = brush(brushSize);
	dst.drawPixmap(pixmap, x, y, dstWidth, dstHeight, 0, 0, dstWidth, dstHeight);
	
	Gdx.gl.glTexSubImage2D(GL20.GL_TEXTURE_2D, 0, x, y, dstWidth, dstHeight,
			dst.getGLFormat(), dst.getGLType(), dst.getPixels());
}
 
開發者ID:Anuken,項目名稱:Mindustry,代碼行數:36,代碼來源:MapEditor.java

示例3: resizeTexture

import com.badlogic.gdx.graphics.Pixmap; //導入方法依賴的package包/類
public static Texture resizeTexture(String internalPath, int width, int height) {
	Pixmap pixmap = new Pixmap(width, height, Pixmap.Format.RGBA8888);
	Pixmap origPixmap = new Pixmap(Gdx.files.internal(internalPath));
	pixmap.drawPixmap(origPixmap, 0, 0, origPixmap.getWidth(), origPixmap.getHeight(),
			0, 0, width, height);
	return new Texture(pixmap);
}
 
開發者ID:rolandoislas,項目名稱:drc-sim-client,代碼行數:8,代碼來源:TextureUtil.java

示例4: generate

import com.badlogic.gdx.graphics.Pixmap; //導入方法依賴的package包/類
protected static void generate(FileHandle file, float strength) {
	Pixmap blocks = new Pixmap(INDIVIDUAL_SIZE * 3, INDIVIDUAL_SIZE * 3, AOTextureGenerator.FORMAT);
	Pixmap gaussian = new Pixmap(INDIVIDUAL_SIZE, INDIVIDUAL_SIZE, AOTextureGenerator.FORMAT);

	Pixmap output = new Pixmap(TEXTURE_SIZE, TEXTURE_SIZE, AOTextureGenerator.FORMAT);

	double[][] gwm = AOTextureGenerator.gaussianWeightMatrix(SIGMA);
	int gaussianRadius = (gwm.length - 1) / 2;

	Color blockColor = new Color(strength, strength, strength, 1f);

	for (int i = 0; i < TOTAL; i++) {
		String n = name(i);
		System.out.print(n + " ");

		AOTextureGenerator.clearPixmap(blocks);
		AOTextureGenerator.clearPixmap(gaussian);

		AOTextureGenerator.setupPixmap(blocks, i, blockColor);

		AOTextureGenerator.gaussianPixmap(blocks, gaussian, gwm, gaussianRadius);

		// PixmapIO.writePNG(folder.child(n + "_blocks_" + sigma + ".png"),
		// blocks);
		// PixmapIO.writePNG(folder.child(n + "_gaussian_" + sigma +
		// ".png"), gaussian);

		output.drawPixmap(gaussian, (i % SQRT_TOTAL) * INDIVIDUAL_SIZE, (i / SQRT_TOTAL) * INDIVIDUAL_SIZE, 0, 0,
				INDIVIDUAL_SIZE, INDIVIDUAL_SIZE);

		if (i % SQRT_TOTAL == SQRT_TOTAL - 1)
			System.out.println();
	}

	PixmapIO.writePNG(file, output);
	output.dispose();
	blocks.dispose();
	gaussian.dispose();
}
 
開發者ID:RedTroop,項目名稱:Cubes_2,代碼行數:40,代碼來源:AOTextureGenerator.java

示例5: createTextureFromBytes

import com.badlogic.gdx.graphics.Pixmap; //導入方法依賴的package包/類
/**
 * Transforms byte[] to Texture Region.
 * <p>
 * If you are going to call this method inside firebase callback remember to wrap it<p>
 * into {@code Gdx.app.postRunnable(Runnable)}.
 * The texture will be changed so that it has sides with length of power of 2.
 *
 * @param bytes Byte array with image description
 * @return Texture region representation of given byte array
 */
public static TextureRegion createTextureFromBytes(byte[] bytes)
{
    Pixmap pixmap = new Pixmap(bytes, 0, bytes.length);
    final int orgWidth = pixmap.getWidth();
    final int orgHeight = pixmap.getHeight();
    int width = MathUtils.nextPowerOfTwo(orgWidth);
    int height = MathUtils.nextPowerOfTwo(orgHeight);
    final Pixmap potPixmap = new Pixmap(width, height, pixmap.getFormat());
    potPixmap.drawPixmap(pixmap, 0, 0, 0, 0, pixmap.getWidth(), pixmap.getHeight());
    pixmap.dispose();
    TextureRegion region = new TextureRegion(new Texture(potPixmap), 0, 0, orgWidth, orgHeight);
    potPixmap.dispose();
    return region;
}
 
開發者ID:mk-5,項目名稱:gdx-fireapp,代碼行數:25,代碼來源:ImageHelper.java

示例6: generate

import com.badlogic.gdx.graphics.Pixmap; //導入方法依賴的package包/類
protected static void generate(FileHandle file, float strength) {
  Pixmap blocks = new Pixmap(INDIVIDUAL_SIZE * 3, INDIVIDUAL_SIZE * 3, AOTextureGenerator.FORMAT);
  Pixmap gaussian = new Pixmap(INDIVIDUAL_SIZE, INDIVIDUAL_SIZE, AOTextureGenerator.FORMAT);

  Pixmap output = new Pixmap(TEXTURE_SIZE, TEXTURE_SIZE, AOTextureGenerator.FORMAT);

  double[][] gwm = AOTextureGenerator.gaussianWeightMatrix(SIGMA);
  int gaussianRadius = (gwm.length - 1) / 2;

  Color blockColor = new Color(strength, strength, strength, 1f);

  for (int i = 0; i < TOTAL; i++) {
    String n = name(i);
    System.out.print(n + " ");

    AOTextureGenerator.clearPixmap(blocks);
    AOTextureGenerator.clearPixmap(gaussian);

    AOTextureGenerator.setupPixmap(blocks, i, blockColor);

    AOTextureGenerator.gaussianPixmap(blocks, gaussian, gwm, gaussianRadius);

    //PixmapIO.writePNG(folder.child(n + "_blocks_" + sigma + ".png"), blocks);
    //PixmapIO.writePNG(folder.child(n + "_gaussian_" + sigma + ".png"), gaussian);

    output.drawPixmap(gaussian, (i % SQRT_TOTAL) * INDIVIDUAL_SIZE, (i / SQRT_TOTAL) * INDIVIDUAL_SIZE, 0, 0, INDIVIDUAL_SIZE, INDIVIDUAL_SIZE);

    if (i % SQRT_TOTAL == SQRT_TOTAL - 1) System.out.println();
  }

  PixmapIO.writePNG(file, output);
  output.dispose();
  blocks.dispose();
  gaussian.dispose();
}
 
開發者ID:RedTroop,項目名稱:Cubes,代碼行數:36,代碼來源:AOTextureGenerator.java


注:本文中的com.badlogic.gdx.graphics.Pixmap.drawPixmap方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。