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Java Color.rgba8888方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.graphics.Color.rgba8888方法的典型用法代碼示例。如果您正苦於以下問題:Java Color.rgba8888方法的具體用法?Java Color.rgba8888怎麽用?Java Color.rgba8888使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.graphics.Color的用法示例。


在下文中一共展示了Color.rgba8888方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: write

import com.badlogic.gdx.graphics.Color; //導入方法依賴的package包/類
@Override
public void write(Json json) {
    super.write(json);
    StringBuilder sb = new StringBuilder();
    for(int x = 0; x < pixmap.getWidth(); x++) {
        for(int y = 0; y < pixmap.getHeight(); y++) {
            int color = pixmap.getPixel(x, y);

            if(color == Color.rgba8888(47f / 255f, 86f / 255f, 118f / 255f, 1f)) {
                sb.append("d");
            } else if(color == Color.rgba8888(62f / 255f, 120f / 255f, 160f / 255f, 1f)) {
                sb.append("o");
            } else if(color == Color.rgba8888(146f / 255f, 209f / 255f, 135f / 255f, 1f)) {
                sb.append("l");
            }
        }
    }
    json.writeValue("texture", sb.toString());
}
 
開發者ID:ZKasica,項目名稱:Planet-Generator,代碼行數:20,代碼來源:Planet.java

示例2: testMoonJson

import com.badlogic.gdx.graphics.Color; //導入方法依賴的package包/類
@Test
public void testMoonJson() {
    Orbiter.OrbiterBlueprint orbiterBlueprint = new Orbiter.OrbiterBlueprint();
    orbiterBlueprint.angularVelocity = 50;
    orbiterBlueprint.xTilt = -20;
    orbiterBlueprint.zTilt = 35;
    orbiterBlueprint.radius = 240;
    orbiterBlueprint.angle = 120;

    Sprite sprite = new Sprite();
    sprite.setSize(20, 20);
    Orbiter saveMoon = new Orbiter(sprite, orbiterBlueprint, Color.rgba8888(Color.RED));

    String moonJson = json.toJson(saveMoon);
    assertNotEquals("", moonJson);

    Orbiter loadMoon = json.fromJson(Orbiter.class, moonJson);

    assertNotEquals(null, loadMoon);
    assertEquals(50, loadMoon.getAngularVelocity());
    assertEquals(-20, loadMoon.getXTilt());
    assertEquals(35, loadMoon.getZTilt());
    assertEquals(240, loadMoon.getRadius());
    assertEquals(120, loadMoon.getAngle());
    assertEquals(20, loadMoon.getSize());
    assertEquals(Color.rgba8888(Color.RED), loadMoon.getColor());
}
 
開發者ID:ZKasica,項目名稱:Planet-Generator,代碼行數:28,代碼來源:SavingLoadingTests.java

示例3: acceptNewPlayer

import com.badlogic.gdx.graphics.Color; //導入方法依賴的package包/類
private void acceptNewPlayer(PlayerJoined message, String senderId) {

        Player newPlayer = new Player(message.getPlayerName(), senderId, Color.rgba8888(colorPool.getNextAvailableColor()));
        data.getPlayers().addPlayer(newPlayer);

        PlayerAccepted playerAccepted = new PlayerAccepted(newPlayer);
        playerAccepted.setMapName(data.getMapFilename());
        playerAccepted.setMaxNumPlayers(data.getMaxPlayer());
        context.sendMessage(playerAccepted, senderId);
    }
 
開發者ID:cpppwner,項目名稱:NoRiskNoFun,代碼行數:11,代碼來源:WaitingForPlayersState.java

示例4: loadPlanets

import com.badlogic.gdx.graphics.Color; //導入方法依賴的package包/類
private void loadPlanets() {
    final Json json = new Json();
    planetLibrary = json.fromJson(PlanetLibrary.class, Gdx.files.internal("planets.json"));

    net.mostlyoriginal.game.component.PlanetData planet = planetLibrary.planets[1];
    {

        planetEntity = E.E();
        Planet planetE = planetEntity
                .renderLayer(G.LAYER_PLANET)
                .planet()
                .tag("planet")
                .pos(0, 0)
                .getPlanet();

        planetE.data = planet;

        for (net.mostlyoriginal.game.component.PlanetData.CellType type : planet.types) {
            Color color = Color.valueOf(type.color);
            Color colorArid = type.colorSecondary != null ? Color.valueOf(type.colorSecondary) : color;
            planetE.cellColor[type.type.ordinal()] = type.intColor = Color.rgba8888(color);
            planetE.cellColorSecondary[type.type.ordinal()] = type.intColorSecondary = Color.rgba8888(colorArid);
        }

        populate(planet, planetE);
        gravity(planetE);
        height(planetE);
    }
}
 
開發者ID:DaanVanYperen,項目名稱:odb-little-fortune-planet,代碼行數:30,代碼來源:PlanetCreationSystem.java

示例5: Orbiter

import com.badlogic.gdx.graphics.Color; //導入方法依賴的package包/類
public Orbiter(Sprite sprite, OrbiterBlueprint blueprint) {
    this(sprite, blueprint, Color.rgba8888(Color.WHITE));
}
 
開發者ID:ZKasica,項目名稱:Planet-Generator,代碼行數:4,代碼來源:Orbiter.java

示例6: SpaceObject

import com.badlogic.gdx.graphics.Color; //導入方法依賴的package包/類
public SpaceObject(Sprite sprite) {
    this(sprite, Color.rgba8888(Color.WHITE));
}
 
開發者ID:ZKasica,項目名稱:Planet-Generator,代碼行數:4,代碼來源:SpaceObject.java

示例7: pixelToShaderPixel

import com.badlogic.gdx.graphics.Color; //導入方法依賴的package包/類
/**
 * Converts a monochrome pixel value (expected to be 0 to 3), attribute value,
 * (also expected to be 0 to 3) into a color to be consumed by the fragment shader.
 * The r and g components are used to look up the actual color to replace the pixel
 * with within a palette texture looked up by u/v coordinates in the fragment shader.
 * The g component will be the attribute and will point to the base of one of 4,
 * 4 color palettes with the values 0, .25, .5 and .75. The actual color will be pointed
 * to by the r component as an offset from the g component, which is .25/8 + the
 * attribute value.
 *
 * @param pixelValue
 * @param transparentColor
 * @return
 */
protected int pixelToShaderPixel(int pixelValue, boolean transparentColor) {
    float r = (((float) pixelValue) * (.25f / 4f)) + (.25f / 8f);
    return Color.rgba8888(r / 2, 0, 0, transparentColor ? 0f : 1f);
}
 
開發者ID:gradualgames,項目名稱:ggvm,代碼行數:19,代碼來源:PatternTableManager.java


注:本文中的com.badlogic.gdx.graphics.Color.rgba8888方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。