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Java AssetManager.setErrorListener方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.assets.AssetManager.setErrorListener方法的典型用法代碼示例。如果您正苦於以下問題:Java AssetManager.setErrorListener方法的具體用法?Java AssetManager.setErrorListener怎麽用?Java AssetManager.setErrorListener使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.assets.AssetManager的用法示例。


在下文中一共展示了AssetManager.setErrorListener方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: init

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public void init(AssetManager assetManager) {
    this.assetManager = assetManager;
    assetManager.setErrorListener(this);
    assetManager.load(TEXTURE_ATLAS_OBJECTS, TextureAtlas.class);
    // load sounds
    assetManager.load("sounds/jump.wav", Sound.class);
    assetManager.load("sounds/jump_with_feather.wav", Sound.class);
    assetManager.load("sounds/pickup_coin.wav", Sound.class);
    assetManager.load("sounds/pickup_feather.wav", Sound.class);
    assetManager.load("sounds/live_lost.wav", Sound.class);
    // load music
    assetManager.load("music/hair.ogg", Music.class);
    assetManager.finishLoading();

    Gdx.app.debug(TAG, "# of assets loaded: " + assetManager.getAssetNames().size);
    for (String a : assetManager.getAssetNames()) {
        Gdx.app.debug(TAG, "asset: " + a);
    }

    TextureAtlas atlas = assetManager.get(TEXTURE_ATLAS_OBJECTS);

    //激活平滑文理過度
    for (Texture t : atlas.getTextures()) {
        t.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
    }

    //創建遊戲資源對象
    bunny = new AssetBunny(atlas);
    rock = new AssetRock(atlas);
    goldCoin = new AssetGoldCoin(atlas);
    feather = new AssetFeather(atlas);
    levelDecoration = new AssetLevelDecoration(atlas);
    sounds = new AssetSounds(assetManager);
    music = new AssetMusic(assetManager);

    fonts = new AssetFonts();
}
 
開發者ID:davyjoneswang,項目名稱:libgdx-learnlib,代碼行數:38,代碼來源:Assets.java

示例2: LoaderUtils

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public LoaderUtils() {
    resolver = new ResolutionFileResolver(new InternalFileHandleResolver(), resolutions);
    assetManager = new AssetManager(resolver);
    assetManager.setErrorListener(this);
    Texture.setAssetManager(assetManager);
    assetManager.setLoader(I18NBundle.class, new I18NBundleLoader(resolver));

    GUIConfig.initializeValues(resolutions);

    this.atlas = null;
    this.regions = new ObjectMap<String, AtlasRegion>();

}
 
開發者ID:unlimitedggames,項目名稱:gdxjam-ugg,代碼行數:14,代碼來源:LoaderUtils.java

示例3: init

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public void init(Nhg nhg) {
    this.nhg = nhg;
    fsm = new DefaultStateMachine<>(this, AssetsStates.IDLE);

    assetManager = new AssetManager();
    syncAssetManager = new AssetManager();

    FileHandleResolver resolver = assetManager.getFileHandleResolver();
    FileHandleResolver syncResolver = syncAssetManager.getFileHandleResolver();

    assetManager.setLoader(Scene.class, new SceneLoader(nhg, resolver));
    assetManager.setLoader(InputProxy.class, new InputLoader(resolver));
    assetManager.setLoader(JsonValue.class, new JsonLoader(resolver));
    assetManager.setLoader(HDRData2.class, new HDRLoader(resolver));
    assetManager.setLoader(Model.class, ".g3db", new NhgG3dModelLoader(this,
            new UBJsonReader(), resolver));

    syncAssetManager.setLoader(Scene.class, new SceneLoader(nhg, syncResolver));
    syncAssetManager.setLoader(InputProxy.class, new InputLoader(syncResolver));
    syncAssetManager.setLoader(JsonValue.class, new JsonLoader(syncResolver));
    syncAssetManager.setLoader(HDRData2.class, new HDRLoader(syncResolver));
    syncAssetManager.setLoader(Model.class, ".g3db", new NhgG3dModelLoader(this,
            new UBJsonReader(), syncResolver));

    assetManager.setErrorListener(this);
    syncAssetManager.setErrorListener(this);

    assetQueue = new Array<>();
    assetCache = new ArrayMap<>();

    Texture.setAssetManager(assetManager);
}
 
開發者ID:MovementSpeed,項目名稱:nhglib,代碼行數:33,代碼來源:Assets.java


注:本文中的com.badlogic.gdx.assets.AssetManager.setErrorListener方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。