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Java AssetManager.finishLoading方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.assets.AssetManager.finishLoading方法的典型用法代碼示例。如果您正苦於以下問題:Java AssetManager.finishLoading方法的具體用法?Java AssetManager.finishLoading怎麽用?Java AssetManager.finishLoading使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.assets.AssetManager的用法示例。


在下文中一共展示了AssetManager.finishLoading方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: EditorManager

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public EditorManager(){
    FileChooser.setDefaultPrefsName("white-ui-editor");
    FileChooser.setSaveLastDirectory(true);

    events = new Array<>();
    assetManager = new AssetManager();
    assetManager.load("badlogic.jpg", Texture.class);
    assetManager.load("icon/select.9.png",Texture.class);
    assetManager.load("icon/align_left.png",Texture.class);
    assetManager.load("icon/align_right.png",Texture.class);
    assetManager.load("icon/align_center.png",Texture.class);
    assetManager.load("icon/align_h_center.png",Texture.class);
    assetManager.load("icon/align_bottom.png",Texture.class);
    assetManager.load("icon/align_top.png",Texture.class);
    assetManager.load("icon/label.png",Texture.class);
    assetManager.load("icon/image.png",Texture.class);
    assetManager.load("icon/group.png",Texture.class);
    assetManager.load("icon/button.png",Texture.class);
    assetManager.load("icon/checkbox.png",Texture.class);
    assetManager.load("icon/textfield.png",Texture.class);
    assetManager.finishLoading();
}
 
開發者ID:whitecostume,項目名稱:libgdx_ui_editor,代碼行數:23,代碼來源:EditorManager.java

示例2: loadAssets

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
private void loadAssets() {
    InternalFileHandleResolver fileHandler = new InternalFileHandleResolver();
    assetManager = new AssetManager(fileHandler);
    assetManager.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(fileHandler));

    assetManager.load(SKIN_PATH, Skin.class);
    assetManager.load(MASTER_PATH, TextureAtlas.class);
    assetManager.load(FONT_NORMAL_PATH, FreeTypeFontGenerator.class);
    assetManager.load(FONT_BOLD_PATH, FreeTypeFontGenerator.class);
    assetManager.load(MUSIC_PATH, Music.class);
    assetManager.load(MAIN_MENU_MUSIC_PATH, Music.class);
    assetManager.load(GOOD_PATH, Sound.class);
    assetManager.load(HALF_PATH, Sound.class);
    assetManager.load(BAD_PATH, Sound.class);
    assetManager.finishLoading();
}
 
開發者ID:DurianHLN,項目名稱:Polymorph,代碼行數:17,代碼來源:Polymorph.java

示例3: CutsceneStoneAge

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public CutsceneStoneAge(MyGdxGame myGdxGame) {
	this.myGdxGame = myGdxGame;
	batch = myGdxGame.batch;
	sr = myGdxGame.sr;
	viewport = myGdxGame.viewport;
	camera = myGdxGame.camera;
	font = myGdxGame.font;

	particles = new Particles();

	bg = new Sprite(new Texture("sprites/orange.png"));
	girl = new Sprite(new Texture("sprites/girl.png"));
	stone = new Sprite(new Texture("sprites/stein_angemalt.png"));
	hominideSitzend = new Sprite(new Texture("sprites/hominide_sitzend.png"));
	hominideDuckend = new Sprite(new Texture("sprites/hominide_duckend.png"));
	hominideStehend = new Sprite(new Texture("sprites/hominide_stehend.png"));

	assetManager = new AssetManager();
	assetManager.load("music/tusch.mp3", Sound.class);
	assetManager.load("music/5_steinzeit.mp3", Music.class);

	assetManager.finishLoading();

	tusch = assetManager.get("music/tusch.mp3", Sound.class);
	musicStoneAge = assetManager.get("music/5_steinzeit.mp3", Music.class);
}
 
開發者ID:cdetamble,項目名稱:nomoore,代碼行數:27,代碼來源:CutsceneStoneAge.java

示例4: LogoScreen

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public LogoScreen(SpriteBatch batch, ShapeRenderer shapeRenderer, FitViewport viewport, OrthographicCamera camera) {
    this.batch = batch;
    this.shapeRenderer = shapeRenderer;
    this.viewport = viewport;
    this.camera = camera;

    spriteThere = new Sprite(new Texture("there.png"));
    spriteFactory = new Sprite(new Texture("factory.png"));
    spriteLibGdxLogo = new Sprite(new Texture("libgdx.png"));

    AssetManager am = JewelThief.getInstance().getAssetManager();
    am.load("audio/sounds/keyboard.ogg", Sound.class);
    am.load("audio/sounds/keyboard_go_back.ogg", Sound.class);
    am.load("audio/sounds/re.ogg", Sound.class);
    am.load("audio/sounds/libgdx.ogg", Music.class);
    am.finishLoading();

    soundTypeTheRefactory = am.get("audio/sounds/keyboard.ogg", Sound.class);
    soundGoBackOnKeyboard = am.get("audio/sounds/keyboard_go_back.ogg", Sound.class);
    soundTypeRe = am.get("audio/sounds/re.ogg", Sound.class);
    musicLibGdxJingle = am.get("audio/sounds/libgdx.ogg", Music.class);

    resetAnimation();
}
 
開發者ID:cdetamble,項目名稱:jewelthief,代碼行數:25,代碼來源:LogoScreen.java

示例5: create

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
/** Инициализация и загрузка ресурсов */
@Override
public void create () {
	// Размеры экрана
	scrHalfWidth = Gdx.graphics.getWidth() / 2;
	scrHeight = Gdx.graphics.getHeight();

	// Загрузка модели из файла
	modelBatch = new ModelBatch();
	assets = new  AssetManager();
	assets.load("room.g3db", Model.class);
	assets.finishLoading();
	Model roomModel = assets.get("room.g3db");
	roomInstance = new ModelInstance(roomModel);

	// Создание камеры (fov, parallax, near, far) и установка позиции
	vrCamera = new VRCamera(90, 0.4f, 0.1f, 30f);
	vrCamera.setPosition(-1.7f, 3f, 3f);

	// Разрешаем коррекцию дрифта при помощи компаса
	vrSensorManager.useDriftCorrection(true);
}
 
開發者ID:SinuXVR,項目名稱:GdxVR-Sample-1,代碼行數:23,代碼來源:GdxVR.java

示例6: AssetsMainMenu

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public AssetsMainMenu() {
    manager = new AssetManager();
    manager.load(Presets.TEXTURE_UI + "background.png", Texture.class);
    manager.load(Presets.TEXTURE_UI + "icon.png", Texture.class);     
    manager.load(Presets.SOUNDS + "wall_hit.ogg", Sound.class);
    manager.load(Presets.SOUNDS + "bullet_dead.ogg", Sound.class);
    manager.load(Presets.TEXTURE_UI + DEFAULT_FONT, BitmapFont.class);
    manager.finishLoading();

    mainMenuTexture = manager.get(Presets.TEXTURE_UI + "background.png");
    selectionIcon = new Sprite((Texture) manager.get(Presets.TEXTURE_UI
            + "icon.png"));     

    defaultFont = manager.get(Presets.TEXTURE_UI + DEFAULT_FONT);
    selectionSound = manager.get(Presets.SOUNDS + "bullet_dead.ogg");
    selectSound = manager.get(Presets.SOUNDS + "wall_hit.ogg");
    postLoading();
}
 
開發者ID:jh62,項目名稱:Battle-City-Multiplayer,代碼行數:19,代碼來源:AssetsMainMenu.java

示例7: init

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public void init(AssetManager assetManager) {
    this.assetManager = assetManager;
    assetManager.setErrorListener(this);
    assetManager.load(TEXTURE_ATLAS_OBJECTS, TextureAtlas.class);
    // load sounds
    assetManager.load("sounds/jump.wav", Sound.class);
    assetManager.load("sounds/jump_with_feather.wav", Sound.class);
    assetManager.load("sounds/pickup_coin.wav", Sound.class);
    assetManager.load("sounds/pickup_feather.wav", Sound.class);
    assetManager.load("sounds/live_lost.wav", Sound.class);
    // load music
    assetManager.load("music/hair.ogg", Music.class);
    assetManager.finishLoading();

    Gdx.app.debug(TAG, "# of assets loaded: " + assetManager.getAssetNames().size);
    for (String a : assetManager.getAssetNames()) {
        Gdx.app.debug(TAG, "asset: " + a);
    }

    TextureAtlas atlas = assetManager.get(TEXTURE_ATLAS_OBJECTS);

    //激活平滑文理過度
    for (Texture t : atlas.getTextures()) {
        t.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
    }

    //創建遊戲資源對象
    bunny = new AssetBunny(atlas);
    rock = new AssetRock(atlas);
    goldCoin = new AssetGoldCoin(atlas);
    feather = new AssetFeather(atlas);
    levelDecoration = new AssetLevelDecoration(atlas);
    sounds = new AssetSounds(assetManager);
    music = new AssetMusic(assetManager);

    fonts = new AssetFonts();
}
 
開發者ID:davyjoneswang,項目名稱:libgdx-learnlib,代碼行數:38,代碼來源:Assets.java

示例8: CutsceneMedieval

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public CutsceneMedieval(MyGdxGame myGdxGame) {
	this.myGdxGame = myGdxGame;
	batch = myGdxGame.batch;
	sr = myGdxGame.sr;
	viewport = myGdxGame.viewport;
	camera = myGdxGame.camera;
	font = myGdxGame.font;

	particles = new Particles();

	bg = new Sprite(new Texture("sprites/red.png"));
	girl = new Sprite(new Texture("sprites/girl.png"));
	king = new Sprite(new Texture("sprites/king.png"));
	mother = new Sprite(new Texture("sprites/mother.png"));
	girldBurned1 = new Sprite(new Texture("sprites/girl_burned1.png"));
	girldBurned2 = new Sprite(new Texture("sprites/girl_burned2.png"));
	girldBurned3 = new Sprite(new Texture("sprites/girl_burned3.png"));
	girldBurned4 = new Sprite(new Texture("sprites/girl_burned4.png"));

	assetManager = new AssetManager();
	assetManager.load("music/tusch.mp3", Sound.class);
	assetManager.load("music/iHaveBurned.mp3", Music.class);
	assetManager.load("music/slap.mp3", Sound.class);
	assetManager.load("music/4_mittelalter.mp3", Music.class);

	assetManager.finishLoading();

	slap = assetManager.get("music/slap.mp3", Sound.class);
	tusch = assetManager.get("music/tusch.mp3", Sound.class);
	mittelalter = assetManager.get("music/4_mittelalter.mp3", Music.class);
	iHaveBurned = assetManager.get("music/iHaveBurned.mp3", Music.class);
}
 
開發者ID:cdetamble,項目名稱:nomoore,代碼行數:33,代碼來源:CutsceneMedieval.java

示例9: CutsceneModernTimes

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public CutsceneModernTimes(MyGdxGame myGdxGame) {
	this.myGdxGame = myGdxGame;
	batch = myGdxGame.batch;
	sr = myGdxGame.sr;
	viewport = myGdxGame.viewport;
	camera = myGdxGame.camera;
	font = myGdxGame.font;

	bg = new Sprite(new Texture("sprites/curscene1bg.png"));
	girl = new Sprite(new Texture("sprites/girl.png"));
	knife = new Sprite(new Texture("sprites/knife.png"));
	human1 = new Sprite(new Texture("sprites/human1.png"));
	human2 = new Sprite(new Texture("sprites/human2.png"));
	girlStabbed1 = new Sprite(new Texture("sprites/girl_stabbed1.png"));
	girlStabbed2 = new Sprite(new Texture("sprites/girl_stabbed2.png"));
	girlStabbed3 = new Sprite(new Texture("sprites/girl_stabbed3.png"));
	girlStabbed4 = new Sprite(new Texture("sprites/girl_stabbed4.png"));

	assetManager = new AssetManager();
	assetManager.load("music/1_iCutMyself.mp3", Music.class);
	assetManager.load("music/2_dadFindsHer.mp3", Music.class);
	assetManager.load("music/iHavePaintedTheStone.mp3", Music.class);
	assetManager.load("music/knifeDrop.mp3", Sound.class);

	assetManager.finishLoading();

	iCutMyself = assetManager.get("music/1_iCutMyself.mp3", Music.class);
	dadFindsHer = assetManager.get("music/2_dadFindsHer.mp3", Music.class);
	iHavePaintedTheStone = assetManager.get("music/iHavePaintedTheStone.mp3", Music.class);
	knifeDrop = assetManager.get("music/knifeDrop.mp3", Sound.class);
}
 
開發者ID:cdetamble,項目名稱:nomoore,代碼行數:32,代碼來源:CutsceneModernTimes.java

示例10: ScreenOutro

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
public ScreenOutro(MyGdxGame myGdxGame) {
	this.myGdxGame = myGdxGame;
	batch = myGdxGame.batch;
	viewport = myGdxGame.viewport;
	camera = myGdxGame.camera;
	font = myGdxGame.font;

	assetManager = new AssetManager();
	assetManager.load("music/6_theEnd.mp3", Music.class);
	assetManager.finishLoading();
	theEnd = assetManager.get("music/6_theEnd.mp3", Music.class);
}
 
開發者ID:cdetamble,項目名稱:nomoore,代碼行數:13,代碼來源:ScreenOutro.java

示例11: loadAssets

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
private void loadAssets() {
    AssetManager manager = JewelThief.getInstance().getAssetManager();
    manager.load("audio/sounds/collect.ogg", Sound.class);
    manager.load("audio/sounds/coin.ogg", Sound.class);
    manager.load("audio/sounds/applause.ogg", Sound.class);
    manager.load("audio/sounds/one_blow_from_party_horn.ogg", Sound.class);
    manager.finishLoading();
    soundCollectJewel = manager.get("audio/sounds/collect.ogg", Sound.class);
    soundOuch = manager.get("audio/sounds/coin.ogg", Sound.class);
    soundApplause = manager.get("audio/sounds/applause.ogg", Sound.class);
    soundLose = manager.get("audio/sounds/one_blow_from_party_horn.ogg", Sound.class);
}
 
開發者ID:cdetamble,項目名稱:jewelthief,代碼行數:13,代碼來源:Game.java

示例12: loadSpriteSheet

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
protected final TextureRegion[][] loadSpriteSheet(final String spriteSheetPath, final AssetManager assetManager,
                                                  final int frameWidth, final int frameHeight) {
    if (!assetManager.isLoaded(spriteSheetPath, Texture.class)) {
        assetManager.load(spriteSheetPath, Texture.class);
        assetManager.finishLoading();
    }
    return TextureRegion.split(assetManager.get(spriteSheetPath, Texture.class), frameWidth, frameHeight);
}
 
開發者ID:JayStGelais,項目名稱:jrpg-engine,代碼行數:9,代碼來源:SpriteSetDefinition.java

示例13: loadMap

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
protected final GameMap loadMap(final GraphicsService graphicsService, final AssetManager assetManager,
                                final String mapPath, final Location parentLocation) {
    if (!assetManager.isLoaded(mapPath, TiledMap.class)) {
        assetManager.load(mapPath, TiledMap.class);
        assetManager.finishLoading();
    }
    TiledMap tiledMap = assetManager.get(mapPath);
    TiledMapRenderer mapRenderer = graphicsService.getTileMapRenderer(tiledMap);
    return new GameMap(graphicsService.getCamera(), tiledMap, mapRenderer, parentLocation);
}
 
開發者ID:JayStGelais,項目名稱:jrpg-engine,代碼行數:11,代碼來源:MapDefinition.java

示例14: getLightTexture

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
static Texture getLightTexture(final AssetManager assetManager) {
    if (!assetManager.isLoaded(LIGHT_TEXTURE, Texture.class)) {
        assetManager.load(LIGHT_TEXTURE, Texture.class);
        assetManager.finishLoading();
    }
    return assetManager.get(LIGHT_TEXTURE, Texture.class);
}
 
開發者ID:JayStGelais,項目名稱:jrpg-engine,代碼行數:8,代碼來源:LightSource.java

示例15: getPrefab

import com.badlogic.gdx.assets.AssetManager; //導入方法依賴的package包/類
/** Loads the PrefabDescriber if it isn't yet loaded and then makes a GameObject out of it
 * 
 * @param path - the path to the File containing the PrefabDescription
 * @return the GameObject made out of the Prefab */
public static GameObject getPrefab (String path) {
	AssetManager assetManager = RavTech.files.getAssetManager();
	if (!assetManager.isLoaded(path)) {
		assetManager.load(path, String.class);
		assetManager.finishLoading();
	}
	String prefabString = assetManager.get(path);
	Debug.startTimer("Prefab");
	GameObject object = makeObject(prefabString);
	Debug.endTimer("Prefab");
	return object;
}
 
開發者ID:Quexten,項目名稱:RavTech,代碼行數:17,代碼來源:PrefabManager.java


注:本文中的com.badlogic.gdx.assets.AssetManager.finishLoading方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。