本文整理匯總了Java中org.bukkit.entity.Wolf類的典型用法代碼示例。如果您正苦於以下問題:Java Wolf類的具體用法?Java Wolf怎麽用?Java Wolf使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
Wolf類屬於org.bukkit.entity包,在下文中一共展示了Wolf類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getPlayerDamager
import org.bukkit.entity.Wolf; //導入依賴的package包/類
/**
* Gets the damager or indirect damager from any projectile.
* @return The damager player
*/
public Player getPlayerDamager() {
Player damager = null;
if (event.getCombuster() instanceof Player) {
damager = (Player) event.getCombuster();
} else if (event.getCombuster() instanceof Wolf) {
Wolf wolf = (Wolf) event.getCombuster();
if (wolf.getOwner() instanceof Player) {
damager = (Player) wolf.getOwner();
}
} else if (event.getCombuster() instanceof Projectile) {
Projectile projectile = (Projectile) event.getCombuster();
if (projectile.getShooter() instanceof Player) {
damager = (Player) projectile.getShooter();
}
}
return damager;
}
示例2: getPlayerDamager
import org.bukkit.entity.Wolf; //導入依賴的package包/類
/**
* Gets the damager or indirect damager from any projectile.
* @return The damager player
*/
public Player getPlayerDamager() {
Player damager = null;
if (event.getDamager() instanceof Player) {
damager = (Player) event.getDamager();
} else if (event.getDamager() instanceof Wolf) {
Wolf wolf = (Wolf) event.getDamager();
if (wolf.getOwner() instanceof Player) {
damager = (Player) wolf.getOwner();
}
} else if (event.getDamager() instanceof Projectile) {
Projectile projectile = (Projectile) event.getDamager();
if (projectile.getShooter() instanceof Player) {
damager = (Player) projectile.getShooter();
}
}
return damager;
}
示例3: testWolfDamage
import org.bukkit.entity.Wolf; //導入依賴的package包/類
@SuppressWarnings("deprecation")
@Test
public void testWolfDamage() {
dut.start();
List<Player> damagers = dut.getSortedDamagers(player);
assertEquals(0, damagers.size());
Wolf wolf = mock(Wolf.class);
EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(wolf, player, null, 5);
dut.onEntityDamageByEntity(damageEvent);
damagers = dut.getSortedDamagers(player);
assertEquals(0, damagers.size());
when(wolf.getOwner()).thenReturn(d1);
dut.onEntityDamageByEntity(damageEvent);
damagers = dut.getSortedDamagers(player);
assertEquals(1, damagers.size());
assertEquals(d1, damagers.get(0));
}
示例4: ColorSelectionMenu
import org.bukkit.entity.Wolf; //導入依賴的package包/類
/**
* Constructs a new Gui
*
* @param entity the entity to change the color of
*/
public ColorSelectionMenu(Creature entity) {
super(null, 18, ChatColor.GREEN + "Select a color", 1);
for (DyeColor dyeColor : DyeColor.values())
addItem(new Wool(dyeColor).toItemStack(1), event -> {
if (entity instanceof Colorable)
((Colorable) entity).setColor(dyeColor);
else if (entity instanceof Wolf) {
Wolf wolf = (Wolf) entity;
wolf.setTamed(true);
wolf.setCollarColor(dyeColor);
}
event.setCancelled(true);
});
}
示例5: freePet
import org.bukkit.entity.Wolf; //導入依賴的package包/類
/**
* Frees a pet; it will no longer be tamed.
*
* @param event
* @param oldOwner
*/
private void freePet(PlayerInteractEntityEvent event, AnimalTamer oldOwner) {
if (chargePrice(event.getPlayer(), freePetPrice)) {
Tameable tameableAnimal = (Tameable) event.getRightClicked();
// Free pet.
tameableAnimal.setTamed(false);
// Make freed pet stand up.
if (version >= 12 && tameableAnimal instanceof Sittable) {
((Sittable) tameableAnimal).setSitting(false);
} else if (tameableAnimal instanceof Wolf) {
((Wolf) tameableAnimal).setSitting(false);
} else if (tameableAnimal instanceof Ocelot) {
((Ocelot) tameableAnimal).setSitting(false);
}
event.getPlayer().sendMessage(plugin.getChatHeader()
+ plugin.getPluginLang().getString("pet-freed", "Say goodbye: this pet returned to the wild!"));
// Create new event to allow other plugins to be aware of the freeing.
PlayerChangeAnimalOwnershipEvent playerChangeAnimalOwnershipEvent = new PlayerChangeAnimalOwnershipEvent(
oldOwner, null, tameableAnimal);
Bukkit.getServer().getPluginManager().callEvent(playerChangeAnimalOwnershipEvent);
}
}
示例6: processTamingCombat
import org.bukkit.entity.Wolf; //導入依賴的package包/類
private static void processTamingCombat(LivingEntity target, Player master, Wolf wolf, EntityDamageByEntityEvent event) {
double initialDamage = event.getDamage();
double finalDamage = initialDamage;
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(master);
TamingManager tamingManager = mcMMOPlayer.getTamingManager();
if (tamingManager.canUseFastFoodService()) {
tamingManager.fastFoodService(wolf, event.getDamage());
}
if (tamingManager.canUseSharpenedClaws()) {
finalDamage += tamingManager.sharpenedClaws();
}
if (tamingManager.canUseGore()) {
finalDamage += tamingManager.gore(target, initialDamage);
}
applyScaledModifiers(initialDamage, finalDamage, event);
startGainXp(mcMMOPlayer, target, SkillType.TAMING);
}
示例7: set
import org.bukkit.entity.Wolf; //導入依賴的package包/類
@Override
public void set(final Wolf entity) {
if (angry != 0)
entity.setAngry(angry == 1);
if (tamed != 0)
entity.setTamed(tamed == 1);
// if (owner != null) {
// if (owner.isEmpty())
// entity.setOwner(null);
// else
// entity.setOwner(Bukkit.getOfflinePlayer(owner));
// }
}
示例8: onTamedWolfDamage
import org.bukkit.entity.Wolf; //導入依賴的package包/類
@EventHandler(priority = EventPriority.NORMAL)
public void onTamedWolfDamage(EntityDamageEvent evt) {
if (evt.getEntity() instanceof Wolf) {
Wolf wolf = (Wolf)evt.getEntity();
if (wolf.isTamed()) {
evt.setDamage(evt.getDamage() / 2);
}
}
}
示例9: onTamedWolfAttack
import org.bukkit.entity.Wolf; //導入依賴的package包/類
@EventHandler(priority = EventPriority.NORMAL)
public void onTamedWolfAttack(EntityDamageByEntityEvent evt) {
if (evt.getDamager() instanceof Wolf) {
Wolf wolf = (Wolf)evt.getDamager();
if (wolf.isTamed()) {
evt.setDamage(evt.getDamage() * 2);
}
}
}
示例10: sitWolves
import org.bukkit.entity.Wolf; //導入依賴的package包/類
/**
* Commands player's wolves to sit down
* @return
*/
public int sitWolves() {
int count = 0;
for (Wolf w : this.getWolves()) {
if (!w.isSitting()) {
w.setSitting(true);
count++;
}
}
return count;
}
示例11: standWolves
import org.bukkit.entity.Wolf; //導入依賴的package包/類
/**
* Commands player's wolves to stand up
* @return
*/
public int standWolves() {
int count = 0;
for (Wolf w : this.getWolves()) {
if (w.isSitting()) {
w.setSitting(false);
count++;
}
}
return count;
}
示例12: getWolves
import org.bukkit.entity.Wolf; //導入依賴的package包/類
/**
* Gets player's tamed wolves
* @return
*/
public List<Wolf> getWolves() {
List<Wolf> entities = new ArrayList<Wolf>();
for (Entity e : player.getNearbyEntities(ATTACK_RANGE, ATTACK_RANGE, ATTACK_RANGE)) {
if (e instanceof Wolf && e instanceof Tameable) {
Tameable t = (Tameable) e;
if (t.isTamed() && t.getOwner() == this.player) {
entities.add((Wolf) e);
}
}
}
return entities;
}
示例13: setTarget
import org.bukkit.entity.Wolf; //導入依賴的package包/類
/**
* Sets player's wolves target
* @param target
*/
public void setTarget(LivingEntity target) {
for (Wolf w : this.getWolves()) {
if (!w.isSitting()) {
w.setTarget(target);
}
}
}
示例14: playHeartEffect
import org.bukkit.entity.Wolf; //導入依賴的package包/類
/**
* Play heart particles at the given location.
* <p>
* <i>Implementation note:</i> This method accomplishes the desired behavior by spawning a wolf, playing the {@linkplain EntityEffect#WOLF_HEARTS wolf heart} effect, and removing the wolf.
* Event handlers at the highest priority level are registered that will uncancel the spawn of this wolf.
* </p>
* @param location The location at which to play the heart effect.
*/
public static void playHeartEffect(@Nonnull Location location){
Validate.notNull(location, "The location of the effect must not be null.");
Validate.notNull(location.getWorld(), "The location must not have a null world.");
_eventListener.getWolfSpawnLocSet().add(location);
Wolf o = location.getWorld().spawn(location, Wolf.class);
o.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, (int) Constants.TICKS_PER_MINUTE, 0));
o.playEffect(EntityEffect.WOLF_HEARTS);
o.remove();
}
示例15: playWolfHearts
import org.bukkit.entity.Wolf; //導入依賴的package包/類
public void playWolfHearts(Location loc) {
World world = loc.getWorld();
Wolf wo = (Wolf) world.spawn(loc, Wolf.class);
wo.remove();
net.minecraft.server.v1_6_R3.World nmsWorld = ((CraftWorld) world).getHandle();
net.minecraft.server.v1_6_R3.EntityWolf nmsWolf = (EntityWolf) ((CraftEntity) wo).getHandle();
nmsWorld.broadcastEntityEffect(nmsWolf, (byte) 7);
}