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Java GLU類代碼示例

本文整理匯總了Java中javax.media.opengl.glu.GLU的典型用法代碼示例。如果您正苦於以下問題:Java GLU類的具體用法?Java GLU怎麽用?Java GLU使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


GLU類屬於javax.media.opengl.glu包,在下文中一共展示了GLU類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: init

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
public void init(GLAutoDrawable drawable) {
	System.out.println("--init--");
	GL2 gl = drawable.getGL().getGL2();
	glu = new GLU();

	System.out.println("INIT GL IS: " + gl.getClass().getName());
	if (!bDoNurbs) {
		gl.glMap2f(GL2.GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, ctlarray, 0);
	}
	gl.glEnable(GL2.GL_MAP2_VERTEX_3);
	gl.glEnable(GL2.GL_AUTO_NORMAL);
	gl.glMapGrid2f(20, 0.0f, 1.0f, 20, 0.0f, 1.0f);

	setupLighting(drawable, gl);
	float fovy=40.f;
	float aspect=1.f;
	float znear=1.f;
	float zfar=20f;
	glu.gluPerspective(fovy, aspect, znear, zfar);

	gl.glMatrixMode(GL2.GL_MODELVIEW);
	gl.glLoadIdentity();
	glu.gluLookAt(cameraLoc.x, cameraLoc.y, cameraLoc.z,
			lookAtPt.x, lookAtPt.y, lookAtPt.z,
			cameraUpDirection.x, cameraUpDirection.y, cameraUpDirection.z);
}
 
開發者ID:akmaier,項目名稱:CONRAD,代碼行數:27,代碼來源:SurfaceTest.java

示例2: drawChair

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
public void drawChair(GL2 gl, GLU glu, float lx, float lz){
	gl.glEnable(GL2.GL_TEXTURE_2D);
		chairTex.bind(gl);
		gl.glPushMatrix();
			gl.glTranslatef(lx, 0, lz);
			gl.glRotatef(-90f, 1f, 0f, 0f);
			glu.gluCylinder(quadric, 0.5f, 0f, 2f, 10, 10);
		gl.glPopMatrix();
		gl.glPushMatrix();
			gl.glTranslatef(lx, 2f, lz);
			gl.glRotatef(-90f, 1f, 0f, 0f);
			glu.gluDisk(quadric, 1f, 0f, 10, 10);
		gl.glPopMatrix();
	gl.glDisable(GL2.GL_TEXTURE_2D);
	
}
 
開發者ID:ProfAmesBC,項目名稱:Game2013,代碼行數:17,代碼來源:LeiBuilding.java

示例3: init

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
@Override
public void init(GLAutoDrawable drawable) {
	GL2 gl = drawable.getGL().getGL2();
	glu = new GLU();
	
    /* select clearing color (background) color */
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
 
    /* initialize viewing values */
    gl.glMatrixMode(GL2.GL_PROJECTION);
    gl.glLoadIdentity();
    gl.glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
	
 // Start animator (which should be a field).
       animator = new FPSAnimator(drawable, 60);
       animator.start();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:18,代碼來源:TestFrameComponent.java

示例4: initialize

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
protected void initialize(DrawContext dc)
		{
			GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
			this.glListId = gl.glGenLists(4);
			if (quadric == null)
			{
				quadric = dc.getGLU().gluNewQuadric();
				dc.getGLU().gluQuadricDrawStyle(quadric, GLU.GLU_FILL);
				dc.getGLU().gluQuadricNormals(quadric, GLU.GLU_SMOOTH);
				dc.getGLU().gluQuadricOrientation(quadric, GLU.GLU_OUTSIDE);
				dc.getGLU().gluQuadricTexture(quadric, false);
			}

			compileFMS(dc, strike, dip, rake, strike2, dip2, rake2);
//			drawFMS(dc, strike, dip, rake, strike2, dip2, rake2);

			this.isInitialized = true;
		}
 
開發者ID:iedadata,項目名稱:geomapapp,代碼行數:19,代碼來源:FMSRenderer.java

示例5: VertexRenderer

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
public VertexRenderer(GLAutoDrawable drawable,
		NetworkRenderer networkRenderer) {
	super(drawable, networkRenderer);
	this.DLIST_DISK = getDisplayListIndex(Constants.SHAPE_DISK);
	this.DLIST_SQUARE = getDisplayListIndex(Constants.SHAPE_SQUARE);

	glu = new GLU();
	quadric = glu.gluNewQuadric();

	// Display List initialization
	gl.glNewList(DLIST_DISK, GL2.GL_COMPILE);
	glu.gluDisk(quadric, 0, 1, DISK_SLICES, DISK_RINGS);
	gl.glEndList();

	gl.glNewList(DLIST_SQUARE, GL2.GL_COMPILE);
	gl.glRectd(-1, -1, 1, 1);
	gl.glEndList();
}
 
開發者ID:dev-cuttlefish,項目名稱:cuttlefish,代碼行數:19,代碼來源:VertexRenderer.java

示例6: init

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
@Override
public void init(GLAutoDrawable glad) {
    this.gl = (GL2) glad.getGL();
    glu = new GLU();
    gl.setSwapInterval(1);
    gl.glEnable(GL2.GL_LIGHTING);
    gl.glEnable(GL2.GL_LIGHT0);
    float[] lightpos = {0, 0, 1000, 0};
    gl.glLightfv(GL_LIGHT0, GL_POSITION, lightpos, 0);
    initShaders();
    initBuffers();
    gl.glEnable(GL2.GL_DEPTH_TEST);
    gl.glClearColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], 1);     // background for GLCanvas
    gl.glShadeModel(GL2.GL_SMOOTH);    // use smooth shading

    gl.glDepthFunc(GL2.GL_LESS);
    gl.glDepthRange(0.0, 1.0);

    gl.glEnable(GL2.GL_NORMALIZE);
    gl.glDisable(GL2.GL_CULL_FACE);
    gl.glDisable(GL.GL_BLEND);

}
 
開發者ID:Fidentis,項目名稱:Analyst,代碼行數:24,代碼來源:ComparisonGLEventListener.java

示例7: init

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
/**
 *
 * @param glad
 */
@Override
public void init(GLAutoDrawable glad) {
    this.gl = (GL2) glad.getGL();
    glu = new GLU();
    gl.setSwapInterval(1);
    gl.glEnable(GL2.GL_LIGHTING);
    gl.glEnable(GL2.GL_LIGHT0);
    gl.glEnable(GL2.GL_DEPTH_TEST);
    gl.glClearColor(backgroundColor[0],backgroundColor[1],backgroundColor[2],1);     // background for GLCanvas
    gl.glShadeModel(GL2.GL_SMOOTH);    // use smooth shading

    gl.glDepthFunc(GL2.GL_LESS);
    gl.glDepthRange(0.0, 1.0);

    gl.glEnable(GL2.GL_NORMALIZE);
    gl.glDisable(GL2.GL_CULL_FACE);
}
 
開發者ID:Fidentis,項目名稱:Analyst,代碼行數:22,代碼來源:GeneralGLEventListener.java

示例8: setView

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
public void setView(GL2 gl, GLU glu, GlobalState gs) {
    // Select part of window.
    gl.glViewport(0, 0, gs.w, gs.h);
    // Set projection matrix.
    gl.glMatrixMode(GL_PROJECTION);
    //Load the identity matrix.
    gl.glLoadIdentity();
    glu.gluPerspective(fovAngle, (float) gs.w / gs.h, planeNear, planeFar);
    // Set camera.
    gl.glMatrixMode(GL_MODELVIEW);
    //Load the identity matrix.
    gl.glLoadIdentity();
    glu.gluLookAt(eye.x(), eye.y(), eye.z(),
            center.x(), center.y(), center.z(),
            up.x(), up.y(), up.z());
}
 
開發者ID:ABoschman,項目名稱:2IV60_RobotRace,代碼行數:17,代碼來源:CameraMode.java

示例9: update

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
/**
 * Updates the camera viewpoint and direction based on the selected camera
 * mode.
 *
 * @param gl
 * @param glu
 * @param gs
 * @param robots
 */
public void update(GL2 gl, GLU glu, GlobalState gs, List<Robot> robots) {
    final double deltaTime = gs.tAnim - tPrevious;
    tPrevious = gs.tAnim;
    tAutoSwitch += deltaTime;
    if ((tAutoSwitch >= SWITCH_TIME) || (gs.camMode != camModePrevious)) {
        tAutoSwitch = 0d;
        camModePrevious = gs.camMode;
        viewPrevious = viewNext;
        viewNext = generateCameraView(gs, robots);
    }
    viewPrevious.update(gs, robots);
    viewNext.update(gs, robots);
    if (tAutoSwitch <= SWITCH_TRANSIT_TIME) {
        final double transit = tAutoSwitch / SWITCH_TRANSIT_TIME;
        modeCurrent = CameraMode.interpolateMode(viewPrevious.getCameraMode(), viewNext.getCameraMode(), transit);
    } else {
        modeCurrent = viewNext.getCameraMode();
    }
    modeCurrent.setView(gl, glu, gs);
}
 
開發者ID:ABoschman,項目名稱:2IV60_RobotRace,代碼行數:30,代碼來源:Camera.java

示例10: draw

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
/**
 * Invokes all layers to draw.
 */
public void draw(GL2 gl) {
	super.draw(gl);
	
	if (state != null && gl != null && drawableLayer != null) {

		GaiaCanvas canvas = GaiaCanvas.getInstance();

		// Clear the color-buffer to white:
		gl.glClearColor(0xFF, 0xFF, 0xFF, 0);
		gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);

		// Set camera.
		float currentZoom = state.getZoom();

		setupCamera(gl, new GLU(), state.getPosition().getX(), state
				.getPosition().getY(), currentZoom, canvas.getWidth(),
				canvas.getHeight());

		// Draw all layers beginning with the lowest:
		drawableLayer.draw(gl, 0);
	}
}
 
開發者ID:johb,項目名稱:GAIA,代碼行數:26,代碼來源:Mode2D.java

示例11: loadTexture

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
/**
 * Load a texture into OpenGL from a image reference on
 * disk.
 *
 * @param resourceName The location of the resource to load
 * @param target The GL target to load the texture against
 * @param dstPixelFormat The pixel format of the screen
 * @param minFilter The minimising filter
 * @param magFilter The magnification filter
 * @return The loaded texture
 * @throws IOException Indicates a failure to access the resource
 */
private static Texture loadTexture(BufferedImage bufferedImage, int dstPixelFormat ) 
{ 
		GL gl = GLContext.getCurrent().getGL();
     int srcPixelFormat = 0;	        
     int textureID = createTextureID(); 
     Texture texture = new Texture(textureID); 	        
     gl.glBindTexture( GL.GL_TEXTURE_2D, textureID); 
	 
     texture.width = bufferedImage.getWidth();
     texture.height = bufferedImage.getHeight();
     
     if (bufferedImage.getColorModel().hasAlpha()) 
         srcPixelFormat = GL.GL_RGBA;
     else 
         srcPixelFormat = GL.GL_RGB;
     
	
     ByteBuffer textureBuffer = convertImageData(bufferedImage,texture); 	        
     new GLU().gluBuild2DMipmaps( GL.GL_TEXTURE_2D, dstPixelFormat, get2Fold( bufferedImage.getWidth()), get2Fold( bufferedImage.getHeight()), srcPixelFormat, GL.GL_UNSIGNED_BYTE, textureBuffer);
     Log.println( "[Texture] created texture " + bufferedImage.getWidth() + "x" + bufferedImage.getHeight() );
     texture_count ++;
     return texture; 
}
 
開發者ID:weimingtom,項目名稱:quantum-game,代碼行數:36,代碼來源:Texture.java

示例12: reshape

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
/**
 * Reshape method
 */
public void reshape(GLAutoDrawable GLAutoDrawable, int x, int y, int width, int height)
{
	final GL gl = GLAutoDrawable.getGL();
	final GLU glu = new GLU();
	
	if(height <= 0) height = 1;
	
	//set the viewport
	gl.glViewport(0, 0, width, height);
	
	gl.glMatrixMode(GL.GL_PROJECTION);
	gl.glLoadIdentity();
	glu.gluPerspective(
			60.0,								// fov
			(float)width / (float)height,		// aspect
			0.1,								// near
			500.0								// far
	);
	
	gl.glMatrixMode(GL.GL_MODELVIEW);							//select The Modelview Matrix
	gl.glLoadIdentity();										//set the ModalView matrix to identity
}
 
開發者ID:unktomi,項目名稱:form-follows-function,代碼行數:26,代碼來源:Demo3D.java

示例13: reshape

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
@Override
public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4) {
  GL2 gl2 = arg0.getGL().getGL2();

  gl2.glMatrixMode(GL2.GL_PROJECTION);
  gl2.glLoadIdentity();

  // coordinate system origin at lower left with width and height same as the window
  GLU glu = new GLU();
  glu.gluOrtho2D(0.0f, getWidth(), 0.0f, getHeight());

  gl2.glMatrixMode(GL2.GL_MODELVIEW);
  gl2.glLoadIdentity();

  gl2.glViewport(0, 0, getWidth(), getHeight());

  controller.updateExtents(arg3 / 2, arg4 / 2);
}
 
開發者ID:unktomi,項目名稱:form-follows-function,代碼行數:19,代碼來源:JoglPanel.java

示例14: set

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
public void set(GL2 g, MapPanel panel) {
    int width = panel.getWidth();
    int height = panel.getHeight();
    
    GLU glu = GLU.createGLU(g);
    
    g.glViewport(0, 0, width, height);
    g.glMatrixMode(GL2.GL_PROJECTION);
    g.glLoadIdentity();
    float fwidth = width;
    float fheight = height;
    glu.gluPerspective(70, fwidth / fheight, 0.1f, 600.0f);
    g.glMatrixMode(GL2.GL_MODELVIEW);
    g.glLoadIdentity();
    glu.gluLookAt((float) posx, (float) posy, (float) posz, (float) posx + dirx, (float) posy + diry, (float) posz + dirz, 0, 1, 0);
    g.glMultMatrixf(matrix);
}
 
開發者ID:Warlander,項目名稱:DeedPlanner-2,代碼行數:18,代碼來源:FPPCamera.java

示例15: init

import javax.media.opengl.glu.GLU; //導入依賴的package包/類
@Override
    public void init(GLAutoDrawable drawable) {
        gl = drawable.getGL().getGL2();

        glu = new GLU();

        System.err.println("INIT GL IS: " + gl.getClass().getName());

        System.err.println("Chosen GLCapabilities: "
                + drawable.getChosenGLCapabilities());

        gl.setSwapInterval(1);

//        gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
//        gl.glClearDepth(1.0f);
        gl.glEnable(GL_DEPTH_TEST);
        gl.glDepthFunc(GL_LEQUAL);
        gl.glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
        gl.glShadeModel(GL_SMOOTH);
    }
 
開發者ID:lxjuly,項目名稱:testteigha,代碼行數:21,代碼來源:EquipGLPanel.java


注:本文中的javax.media.opengl.glu.GLU類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。