本文整理匯總了Java中org.bukkit.potion.PotionEffectType.FAST_DIGGING屬性的典型用法代碼示例。如果您正苦於以下問題:Java PotionEffectType.FAST_DIGGING屬性的具體用法?Java PotionEffectType.FAST_DIGGING怎麽用?Java PotionEffectType.FAST_DIGGING使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.bukkit.potion.PotionEffectType
的用法示例。
在下文中一共展示了PotionEffectType.FAST_DIGGING屬性的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getPotionType
private static PotionEffectType getPotionType(String type) {
switch (type.toLowerCase()) {
case "speed": return PotionEffectType.SPEED;
case "slowness": return PotionEffectType.SLOW;
case "haste": return PotionEffectType.FAST_DIGGING;
case "miningfatique": return PotionEffectType.SLOW_DIGGING;
case "strength": return PotionEffectType.INCREASE_DAMAGE;
case "instanthealth": return PotionEffectType.HEAL;
case "instantdamage": return PotionEffectType.HARM;
case "jumpboost": return PotionEffectType.JUMP;
case "nausea": return PotionEffectType.CONFUSION;
case "regeneration": return PotionEffectType.REGENERATION;
case "resistance": return PotionEffectType.DAMAGE_RESISTANCE;
case "fireresistance": return PotionEffectType.FIRE_RESISTANCE;
case "waterbreathing": return PotionEffectType.WATER_BREATHING;
case "invisibility": return PotionEffectType.INVISIBILITY;
case "blindness": return PotionEffectType.BLINDNESS;
case "nightvision": return PotionEffectType.NIGHT_VISION;
case "hunger": return PotionEffectType.HUNGER;
case "weakness": return PotionEffectType.WEAKNESS;
case "poison": return PotionEffectType.POISON;
case "wither": return PotionEffectType.WITHER;
case "healthboost": return PotionEffectType.HEALTH_BOOST;
case "absorption": return PotionEffectType.ABSORPTION;
case "saturation": return PotionEffectType.SATURATION;
default: return null;
}
}
示例2: handleTimedEffects
/**
* Adding potion effects to ability items
* @param player The player
* @param item The item with ability
*/
private void handleTimedEffects(Player player, ItemStack item) {
if(item == null)
return;
if(!plugin.getAbilityManager().hasAbility(item))
return;
Ability ability = plugin.getAbilityManager().getAbility(item);
PotionEffectType type;
switch(ability.getName()) {
case "Haste":
type = PotionEffectType.FAST_DIGGING;
break;
case "High Jump":
type = PotionEffectType.JUMP;
break;
case "Speed":
type = PotionEffectType.SPEED;
break;
default:
return;
}
if(player.hasPotionEffect(type)) {
player.removePotionEffect(type);
}
player.addPotionEffect(new PotionEffect(type, 60, 1));
}