本文整理匯總了Java中org.bukkit.block.Biome.HELL屬性的典型用法代碼示例。如果您正苦於以下問題:Java Biome.HELL屬性的具體用法?Java Biome.HELL怎麽用?Java Biome.HELL使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.bukkit.block.Biome
的用法示例。
在下文中一共展示了Biome.HELL屬性的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: isInNether
/**
* @return if Biome is HELL, this is true
*/
public boolean isInNether() {
if (biome == Biome.HELL) {
return true;
}
return false;
}
示例2: getSafeY
/**
* Gets a safe Y at the location.
* @param location The location to get the Y for.
* @return Safe y value, plus a buffer. (2.5 = max before fall damage)
*/
private double getSafeY(Location location) {
if(location.getWorld().getBiome(location.getBlockX(), location.getBlockZ()) == Biome.HELL) {
return (nether.getSafeYNether(location));
}
if(RandomCoords.getPlugin().skyBlockSave.getStringList("SkyBlockWorlds").contains(location.getWorld().getName())) {
return RandomCoords.getPlugin().skyBlockSave.getInt("DefaultY") + 3.5;
}
return location.getWorld().getHighestBlockYAt(location) + 2.5;
}
示例3: inNether
public boolean inNether(Location loc, Player target) {
if (loc.getWorld().getBiome(loc.getBlockX(), loc.getBlockZ()) == Biome.HELL || target.getWorld().getName().equals("DIM-1")) {
inNether = true;
} else {
inNether = false;
}
return inNether;
}