本文整理匯總了Java中net.minecraft.inventory.ClickType.PICKUP_ALL屬性的典型用法代碼示例。如果您正苦於以下問題:Java ClickType.PICKUP_ALL屬性的具體用法?Java ClickType.PICKUP_ALL怎麽用?Java ClickType.PICKUP_ALL使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類net.minecraft.inventory.ClickType
的用法示例。
在下文中一共展示了ClickType.PICKUP_ALL屬性的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: slotClick
@Override
public ItemStack slotClick(int slotId, int clickedButton, ClickType mode, EntityPlayer playerIn)
{
if (slotId >= 0)
{
Slot s = getSlot(slotId);
if (s instanceof EngramSlot && clickedButton == 0)
{
s.onPickupFromSlot(playerIn, playerIn.inventory.getCurrentItem());
//TODO: check
if (mode == ClickType.PICKUP_ALL && selected != null && ARKPlayer.get(playerIn).canLearnEngram(selected.getId())
&& !playerIn.world.isRemote)
{
enchantItem(playerIn, 1);
}
return playerIn.inventory.getCurrentItem();
}
}
return super.slotClick(slotId, clickedButton, mode, playerIn);
}
示例2: slotClick
@Override
public ItemStack slotClick(int slotId, int dragType, ClickType clickTypeIn, EntityPlayer playerIn) {
Slot slot = slotId > -1 && slotId < inventorySlots.size() ? inventorySlots.get(slotId) : null;
if (slot instanceof SlotPhantom) {
ItemStack s = TomsModUtils.copyItemStack(playerIn.inventory.getItemStack());
if (!s.isEmpty()) {
if (!ItemIgnoreList.accepts(s))
s.setTagCompound(null);
slot.putStack(dragType == 1 ? s.splitStack(1) : s);
} else if (dragType != 1)
slot.putStack(ItemStack.EMPTY);
else if (dragType == 1) {
if (!slot.getStack().isEmpty()) {
int c = 1;
if (clickTypeIn == ClickType.PICKUP_ALL)
c = -1;
else if (clickTypeIn == ClickType.QUICK_CRAFT)
c = -phantomSlotChange;
else if (clickTypeIn == ClickType.CLONE)
c = phantomSlotChange;
if (slot.getStack().getMaxStackSize() >= slot.getStack().getCount() + c && slot.getStack().getCount() + c > 0) {
slot.getStack().grow(c);
}
}
}
return playerIn.inventory.getItemStack();
} else if (slot instanceof ISlotClickListener) {
((ISlotClickListener) slot).slotClick(slotId, dragType, clickTypeIn, playerIn);
return super.slotClick(slotId, dragType, clickTypeIn, playerIn);
} else
return super.slotClick(slotId, dragType, clickTypeIn, playerIn);
}
示例3: slotClick
@Override
public ItemStack slotClick(int slotId, int clickedButton, ClickType mode, EntityPlayer playerIn)
{
if (slotId >= 0 && slotId < 9)
{
if (mode == ClickType.PICKUP || mode == ClickType.PICKUP_ALL ||
mode == ClickType.SWAP) // 1 is shift-click
{
Slot slot = this.inventorySlots.get(slotId);
ItemStack dropping = playerIn.inventory.getItemStack();
if (dropping.getCount() > 0)
{
ItemStack copy = dropping.copy();
copy.setCount(1);
slot.putStack(copy);
}
else if (slot.getStack().getCount() > 0)
{
slot.putStack(ItemStack.EMPTY);
}
return slot.getStack().copy();
}
return ItemStack.EMPTY;
}
return super.slotClick(slotId, clickedButton, mode, playerIn);
}