本文整理匯總了Java中net.minecraft.inventory.ClickType.PICKUP屬性的典型用法代碼示例。如果您正苦於以下問題:Java ClickType.PICKUP屬性的具體用法?Java ClickType.PICKUP怎麽用?Java ClickType.PICKUP使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類net.minecraft.inventory.ClickType
的用法示例。
在下文中一共展示了ClickType.PICKUP屬性的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: slotClickPhantom
@Nonnull
private ItemStack slotClickPhantom(Slot slot, int dragType, ClickType clickType, EntityPlayer player) {
ItemStack stack = ItemStack.EMPTY;
if (clickType == ClickType.CLONE && dragType == 2) {
// middle-click: clear slot
if (((IPhantomSlot) slot).canAdjust()) {
slot.putStack(ItemStack.EMPTY);
}
} else if ((clickType == ClickType.PICKUP || clickType == ClickType.QUICK_MOVE) && (dragType == 0 || dragType == 1)) {
// left or right-click...
InventoryPlayer playerInv = player.inventory;
slot.onSlotChanged();
ItemStack stackSlot = slot.getStack();
ItemStack stackHeld = playerInv.getItemStack();
stack = stackSlot.copy();
if (stackSlot.isEmpty()) {
if (!stackHeld.isEmpty() && slot.isItemValid(stackHeld)) {
fillPhantomSlot(slot, stackHeld, clickType, dragType);
}
} else if (stackHeld.isEmpty()) {
adjustPhantomSlot(slot, clickType, dragType);
slot.onTake(player, playerInv.getItemStack());
} else if (slot.isItemValid(stackHeld)) {
if (canStacksMerge(stackSlot, stackHeld)) {
adjustPhantomSlot(slot, clickType, dragType);
} else {
fillPhantomSlot(slot, stackHeld, clickType, dragType);
}
}
}
return stack;
}
示例2: slotClick
@Override
public ItemStack slotClick(int slotId, int clickedButton, ClickType mode, EntityPlayer playerIn)
{
if (slotId >= 0 && slotId < 9)
{
if (mode == ClickType.PICKUP || mode == ClickType.PICKUP_ALL ||
mode == ClickType.SWAP) // 1 is shift-click
{
Slot slot = this.inventorySlots.get(slotId);
ItemStack dropping = playerIn.inventory.getItemStack();
if (dropping.getCount() > 0)
{
ItemStack copy = dropping.copy();
copy.setCount(1);
slot.putStack(copy);
}
else if (slot.getStack().getCount() > 0)
{
slot.putStack(ItemStack.EMPTY);
}
return slot.getStack().copy();
}
return ItemStack.EMPTY;
}
return super.slotClick(slotId, clickedButton, mode, playerIn);
}
示例3: slotClick
@Override
public ItemStack slotClick(int index, int dragType, ClickType clickTypeIn, EntityPlayer player) {
InventoryPlayer inventoryplayer = player.inventory;
ItemStack heldStack = inventoryplayer.getItemStack();
if (index < 0) {
return super.slotClick(index, dragType, clickTypeIn, player);
}
Slot s = inventorySlots.get(index);
if (s.getStack() == inventoryDankNull.getDankNull()) {
return ItemStack.EMPTY;
}
if (isDankNullSlot(s)) {
if (heldStack.getItem() == ModItems.DANK_NULL) {
return ItemStack.EMPTY;
}
ItemStack thisStack = s.getStack();
if (!thisStack.isEmpty() && (thisStack.getItem() == ModItems.DANK_NULL)) {
return ItemStack.EMPTY;
}
if (!heldStack.isEmpty()) {
if (addStack(heldStack)) {
inventoryplayer.setItemStack(ItemStack.EMPTY);
return heldStack;
}
else {
if (thisStack.getCount() <= thisStack.getMaxStackSize()) {
inventoryplayer.setItemStack(thisStack);
s.putStack(heldStack);
}
return ItemStack.EMPTY;
}
}
else {
if (!thisStack.isEmpty() && clickTypeIn == ClickType.PICKUP) {
int max = thisStack.getMaxStackSize();
ItemStack newStack = thisStack.copy();
if (thisStack.getCount() >= max) {
newStack.setCount(max);
}
if (dragType == 1) {
int returnSize = Math.min(newStack.getCount() / 2, newStack.getCount());
if (getDankNullInventory() != null) {
DankNullUtils.decrDankNullStackSize(getDankNullInventory(), thisStack, newStack.getCount() - returnSize);
newStack.setCount(returnSize + ((newStack.getCount() % 2 == 0) ? 0 : 1));
}
}
else if (dragType == 0) {
if (getDankNullInventory() != null) {
DankNullUtils.decrDankNullStackSize(getDankNullInventory(), thisStack, newStack.getCount());
if (inventorySlots.get(index).getHasStack() && inventorySlots.get(index).getStack().getCount() <= 0) {
inventorySlots.get(index).putStack(ItemStack.EMPTY);
}
}
}
inventoryplayer.setItemStack(newStack);
DankNullUtils.reArrangeStacks(getDankNullInventory());
return newStack;
}
}
}
ItemStack ret = super.slotClick(index, dragType, clickTypeIn, player);
return ret;
}
示例4: slotClick
@Override
public ItemStack slotClick(int slotId, int clickedButton, ClickType mode, EntityPlayer playerIn)
{
if (slotId >= 0) {
Slot s = getSlot(slotId);
if (s instanceof EngramSlot && clickedButton == 0) {
s.onPickupFromSlot(playerIn, playerIn.inventory.getCurrentItem());
if (mode == ClickType.PICKUP)
craftOne();
return playerIn.inventory.getCurrentItem();
}
else if (s instanceof QueueSlot) {
QueueSlot q = (QueueSlot) s;
if (clickedButton == 1) {
CraftingOrder c = q.getCraftingOrder();
if (c != null) {
if (c.isQualitable())
crafter.cancelCraftAll(c.getEngram(), c.getItemQuality());
else
crafter.cancelCraftAll(c.getEngram());
return playerIn.inventory.getCurrentItem();
}
}
else if (clickedButton == 0) {
s.onPickupFromSlot(playerIn, playerIn.inventory.getCurrentItem());
return playerIn.inventory.getCurrentItem();
}
}
else if (s instanceof BlueprintSlot) {
BlueprintSlot b = (BlueprintSlot) s;
if (listenPutDown) {
selectedBlueprintIndex = b.slotNumber;
listenPutDown = false;
return super.slotClick(slotId, clickedButton, mode, playerIn);
}
if (b.hasBlueprint() && clickedButton == 0) {
b.onPickupFromSlot(playerIn, playerIn.inventory.getCurrentItem());
if (mode == ClickType.PICKUP)
craftOne();
return null;
}
else if (clickedButton == 1)
clickedButton = 0;
if (b.slotNumber == selectedBlueprintIndex)
listenPutDown = b.hasBlueprint();
}
}
return super.slotClick(slotId, clickedButton, mode, playerIn);
}