本文整理匯總了Java中com.badlogic.gdx.Input.Keys.F11屬性的典型用法代碼示例。如果您正苦於以下問題:Java Keys.F11屬性的具體用法?Java Keys.F11怎麽用?Java Keys.F11使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類com.badlogic.gdx.Input.Keys
的用法示例。
在下文中一共展示了Keys.F11屬性的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: keyUp
@Override
public boolean keyUp(int keycode) {
if (keycode == Keys.ESCAPE || (keycode == Keys.SPACE && PAUSED)) {
PAUSED = !PAUSED;
Gdx.input.setCursorCatched(!PAUSED);
} else if (keycode == Keys.F5) {
cameraMode++;
cameraMode = cameraMode % 3;
if (cameraMode == 2) {
cameraMode = 0;
}
} else if (keycode == Keys.F6) {
cameraMode = 2;
} else if (keycode == Keys.F11) {
ExterminateGame.fullscree = !ExterminateGame.fullscree;
ExterminateGame.updateFullscreen();
}
if (keycode == Keys.F3) {
InGame.showInfo = !InGame.showInfo;
}
if (keycode == Keys.F4) {
drawHitBox = !drawHitBox;
}
keys.remove(keycode, 0);
return true;
}
示例2: loadDefault
public void loadDefault() {
//player
forward = Keys.W;
right = Keys.D;
left = Keys.A;
back = Keys.S;
shoot = Keys.SPACE;
changeVehicle = Keys.G;
land = Keys.T;
//ui
toggleHUD = Keys.H;
toggleEdgeMap = Keys.M;
toggleSpaceMap = Keys.P;
//screen
fullscreen = Keys.F11;
vsync = Keys.F8;
zoomOut = Keys.MINUS;
zoomIn = Keys.EQUALS;
resetZoom = Keys.PERIOD;
zoomCharacter = Keys.SLASH;
zoomSpace = Keys.COMMA;
rotateLeft = Keys.LEFT_BRACKET;
rotateRight = Keys.RIGHT_BRACKET;
//debug menu
toggleDebug = Keys.F3;
togglePos = Keys.NUMPAD_0;
toggleComponents = Keys.NUMPAD_1;
toggleBounds = Keys.NUMPAD_2;
toggleFPS = Keys.NUMPAD_3;
toggleOrbit = Keys.NUMPAD_4;
toggleVector = Keys.NUMPAD_5;
toggleMenu = Keys.NUMPAD_9;
}