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Java Keys.DOWN屬性代碼示例

本文整理匯總了Java中com.badlogic.gdx.Input.Keys.DOWN屬性的典型用法代碼示例。如果您正苦於以下問題:Java Keys.DOWN屬性的具體用法?Java Keys.DOWN怎麽用?Java Keys.DOWN使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在com.badlogic.gdx.Input.Keys的用法示例。


在下文中一共展示了Keys.DOWN屬性的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: keyDown

@Override
public boolean keyDown(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = true;
	} else if (keycode == Keys.LEFT) {
		leftPressed = true;
	} else if (keycode == Keys.DOWN) {
		downPressed = true;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = true;
	}
	
	if (keycode == Keys.E) {
		ePressed = true;
	} else if (keycode == Keys.W) {
		wPressed = true;
	}

	return false;
}
 
開發者ID:libgdx-examples,項目名稱:base-template,代碼行數:21,代碼來源:InputHandler.java

示例2: keyUp

@Override
public boolean keyUp(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = false;
	} else if (keycode == Keys.LEFT) {
		leftPressed = false;
	} else if (keycode == Keys.DOWN) {
		downPressed = false;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = false;
	}
	
	// When releasing the action key, reset the key delay so they can be pressed again immediately
	if (keycode == Keys.E) {
		ePressed = false;
		actionDelay = 0;
	}
	
	return false;
}
 
開發者ID:libgdx-examples,項目名稱:base-template,代碼行數:21,代碼來源:InputHandler.java

示例3: keyDown

@Override
public boolean keyDown(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = true;
	} else if (keycode == Keys.LEFT) {
		leftPressed = true;
	} else if (keycode == Keys.DOWN) {
		downPressed = true;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = true;
	}
	
	if (keycode == Keys.E) {
		firePressed = true;
	} else if (keycode == Keys.W) {
		shieldPressed = true;
	}
	
	if (keycode == Keys.ENTER) {
		startJustPressed = true;
	}

	return false;
}
 
開發者ID:libgdx-examples,項目名稱:space-arcade,代碼行數:25,代碼來源:InputHandler.java

示例4: keyUp

@Override
public boolean keyUp(int keycode) {
	
	if (keycode == Keys.UP) {
		upPressed = false;
	} else if (keycode == Keys.LEFT) {
		leftPressed = false;
	} else if (keycode == Keys.DOWN) {
		downPressed = false;
	} else if (keycode == Keys.RIGHT) {
		rightPressed = false;
	}
	
	// When releasing the action key, reset the key delay so they can be pressed again immediately
	if (keycode == Keys.E) {
		firePressed = false;
		actionDelay = 0;
	}
	
	return false;
}
 
開發者ID:libgdx-examples,項目名稱:space-arcade,代碼行數:21,代碼來源:InputHandler.java

示例5: keyDown

@Override
public boolean keyDown (int keycode) {
	switch (keycode) {
	case Keys.DOWN:
		downPressed = true;
		break;
	case Keys.UP:
		upPressed = true;
		break;
	case Keys.LEFT:
		leftPressed = true;
		break;
	case Keys.RIGHT:
		rightPressed = true;
		break;
	}
	return super.keyDown(keycode);
}
 
開發者ID:Matsemann,項目名稱:eamaster,代碼行數:18,代碼來源:VehicleTest.java

示例6: keyUp

@Override
public boolean keyUp (int keycode) {
	switch (keycode) {
	case Keys.DOWN:
		downPressed = false;
		break;
	case Keys.UP:
		upPressed = false;
		break;
	case Keys.LEFT:
		leftPressed = false;
		break;
	case Keys.RIGHT:
		rightPressed = false;
		break;
	case Keys.R:
		chassis.body.setWorldTransform(chassis.transform.setToTranslation(0, 5, 0));
		chassis.body.setInterpolationWorldTransform(chassis.transform);
		((btRigidBody)(chassis.body)).setLinearVelocity(Vector3.Zero);
		((btRigidBody)(chassis.body)).setAngularVelocity(Vector3.Zero);
		chassis.body.activate();
		break;
	}
	return super.keyUp(keycode);
}
 
開發者ID:Matsemann,項目名稱:eamaster,代碼行數:25,代碼來源:VehicleTest.java

示例7: keyDown

@Override
public boolean keyDown(int keycode) {
	if (keycode == Keys.LEFT)
		controller.leftPressed();
	if (keycode == Keys.RIGHT)
		controller.rightPressed();
	if (keycode == Keys.DOWN)
	{
		controller.downPressed();
	}
	if(keycode == Keys.BACK) {
		if (isMultiPlayer) {
			NextpeerPlugin.reportForfeitForCurrentTournament();
		}

		dispose();
		System.out.println("c");
		game.setScreen(new MainScreen(game));
	}

	return true;
}
 
開發者ID:Nextpeer,項目名稱:SkiFun,代碼行數:22,代碼來源:GameScreen.java

示例8: keyDown

@Override
public boolean keyDown(final int keycode) {
	switch (keycode) {
	case Keys.UP:
		TurnScheduler.getInstance().addTurnToQueue(Move.UP);
		return true;
	case Keys.DOWN:
		TurnScheduler.getInstance().addTurnToQueue(Move.DOWN);
		return true;
	case Keys.LEFT:
		TurnScheduler.getInstance().addTurnToQueue(Move.LEFT);
		return true;
	case Keys.RIGHT:
		TurnScheduler.getInstance().addTurnToQueue(Move.RIGHT);
		return true;
	default:
		return false;
	}
}
 
開發者ID:davidbecker,項目名稱:taloonerrl,代碼行數:19,代碼來源:InputSystem.java

示例9: KeyboardControl

public KeyboardControl() {
    // Initial settings:
    up = Keys.UP;
    down = Keys.DOWN;
    left = Keys.LEFT;
    right = Keys.RIGHT;
}
 
開發者ID:BialJam,項目名稱:M-M,代碼行數:7,代碼來源:KeyboardControl.java

示例10: onTurn

@Override
/*********************************************************
 * Called on every turn
 * @return true if something actually happened in a turn
 * (if false, the player is NOT moved in the queue!)
 *********************************************************/
public boolean onTurn(){
	super.onTurn();
	Core.redraw = true; 
	Integer log = input.checkKeys();
	if (log == null) return false; 
	switch (log){
	case Keys.LEFT: 
		move(-1, 0);
		break; 
	case Keys.RIGHT:
		move(1, 0);
		break; 
	case Keys.UP:
		move(0, 1);
		break; 
	case Keys.DOWN:
		move(0, -1); 
		break; 
	case Keys.E:
		Core.game.setScreen(new DungeonOverviewScreen(holder.getDungeon().getWorld()));
	case Keys.X:
		holder.useStairs();
		holder.getDungeon().getWorld().changeFloors(holder.getDungeon());
		break; 
	default:
		return false; 
	}
	housekeep(); 
	return true; 
}
 
開發者ID:lries,項目名稱:Oozelike,代碼行數:36,代碼來源:PlayerAI.java

示例11: checkKeys

/********************************************
 * Check keys for presses
 * Automatically converts synonymous keys
 * @return the highest priority active key
 ********************************************/
public Integer checkKeys(){
	if (checkKey(Keys.UP) || checkKey(Keys.W)) return Keys.UP;
	if (checkKey(Keys.DOWN) || checkKey(Keys.S)) return Keys.DOWN;
	if (checkKey(Keys.LEFT) || checkKey(Keys.A)) return Keys.LEFT;
	if (checkKey(Keys.RIGHT) || checkKey(Keys.D)) return Keys.RIGHT;
	if (checkNewKey(Keys.X)) return Keys.X;
	if (checkNewKey(Keys.E)) return Keys.E; 
	return null; 
}
 
開發者ID:lries,項目名稱:Oozelike,代碼行數:14,代碼來源:KeyLogger.java

示例12: keyDown

@Override
public boolean keyDown(int keycode) {
	if (InputUtil.isArrowKey(keycode)) {
		keyScrollingX = Keys.LEFT == keycode ? -1 : (Keys.RIGHT == keycode ? 1 : keyScrollingX);
		keyScrollingY = Keys.DOWN == keycode ? -1 : (Keys.UP == keycode ? 1 : keyScrollingY);
	}

	return false;
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:9,代碼來源:CameraController.java

示例13: keyUp

@Override
public boolean keyUp(int keycode) {
	if (InputUtil.isArrowKey(keycode)) {
		if (Keys.LEFT == keycode || Keys.RIGHT == keycode) {
			keyScrollingX = 0;
		} else if (Keys.DOWN == keycode || Keys.UP == keycode) {
			keyScrollingY= 0;
		}
	}
	return false;
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:11,代碼來源:CameraController.java

示例14: keyUp

@Override
public boolean keyUp(int keycode) {
	if(_MoveListeners.size() > 0)
	{
		switch (keycode)
		{
		case Keys.DOWN:
			for(MoveListener listener : _MoveListeners)
				listener.Uncrouch();
			return true;
		}
	}
	return false;
}
 
開發者ID:mitsuhirato,項目名稱:TheEndlessCastle,代碼行數:14,代碼來源:PlayerComponent.java

示例15: collide

@Override
public void collide(Mario mario, AbstractSprite item, GameCamera camera, Array<IScrollingBackground> scrollingBackgrounds) {
	
	TransferItem transferItem = (TransferItem)item;
	
	if (Gdx.input.isKeyPressed(transferItem.getKeyToPress())) {	
		// Mario collides with the transport element, check if the user if pressing the correct key to teleport Mario
		
		// Store the item in Mario class to play the animation before moving physically Mario to his new position
		mario.setTransferItem(transferItem);
		mario.setInTransfer(true);			
		
		// Define an action to move Mario during the animation of the teleportation
		Action moveAction = null;
		
		if (transferItem.getKeyToPress()==Keys.DOWN) {
			// Mario is entering a pipe to the bottom
			mario.setX(((int)transferItem.getX()) + 0.5f);
			moveAction = ActionFacade.createMoveAction(mario.getX(), mario.getY()-2, 1.5f);
			mario.setCurrentAnimation(mario.getMarioVictoryAnimation());
		} else if (transferItem.getKeyToPress()==Keys.RIGHT) {
			// Mario is entering a pipe on his right
			mario.setY(((int)transferItem.getY()));
			moveAction = ActionFacade.createMoveAction(((int)transferItem.getX())+1, mario.getY(), 1.5f);
			mario.setCurrentAnimation(mario.getMarioRunRightAnimation());
		}
		mario.addAction(moveAction);			
		SoundManager.getSoundManager().playSound(SoundManager.SOUND_PIPE);			
		}
}
 
開發者ID:provenza24,項目名稱:Mario-Libgdx,代碼行數:30,代碼來源:TransferCollisionHandler.java


注:本文中的com.badlogic.gdx.Input.Keys.DOWN屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。