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Golang Engine.CopyState方法代碼示例

本文整理匯總了Golang中github.com/runningwild/cgf.Engine.CopyState方法的典型用法代碼示例。如果您正苦於以下問題:Golang Engine.CopyState方法的具體用法?Golang Engine.CopyState怎麽用?Golang Engine.CopyState使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/runningwild/cgf.Engine的用法示例。


在下文中一共展示了Engine.CopyState方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: main


//.........這裏部分代碼省略.........
		g.Ents[0].(*game.Player).X = 500
		g.Ents[0].(*game.Player).Y = 300
		g.Ents[1].(*game.Player).X = 550
		g.Ents[1].(*game.Player).Y = 300
		g.SetLocalData()
		d := sys.GetActiveDevices()
		base.Log().Printf("%v\n", d)
		n := 0
		base.Log().Printf("%v\n", d[gin.DeviceTypeController])
		for _, index := range d[gin.DeviceTypeController] {
			// panic("ASD")
			g.SetLocalPlayer(g.Ents[n].(*game.Player), index)
			n++
			if n > 2 {
				break
			}
		}
		if len(d[gin.DeviceTypeController]) == 0 {
			g.SetLocalPlayer(g.Ents[0].(*game.Player), 0)
		}
		// g.Ents[0], g.Ents[(N*N)/2+(1-N%2)*N/2] = g.Ents[(N*N)/2+(1-N%2)*N/2], g.Ents[0]
		g.Init()
		// engine, err = cgf.NewLocalEngine(&g, 17, base.Log())
		engine, err = cgf.NewHostEngine(&g, 17, "", 1231, base.Log())
		if err != nil {
			panic(err.Error())
		}
		g.SetEngine(engine)
	} else {
		engine, err = cgf.NewClientEngine(17, "", 1231, base.Log())
		if err != nil {
			panic(err.Error())
		}
		engine.CopyState().(*game.Game).SetEngine(engine)
	}

	anchor := gui.MakeAnchorBox(gui.Dims{wdx, wdy})
	ui.AddChild(anchor)
	anchor.AddChild(&game.GameWindow{Engine: engine}, gui.Anchor{0.5, 0.5, 0.5, 0.5})
	var v float64
	var profile_output *os.File
	var num_mem_profiles int
	// ui.AddChild(base.MakeConsole())

	base.LoadAllDictionaries()

	for gin.In().GetKey(gin.AnyEscape).FramePressCount() == 0 {
		sys.Think()
		render.Queue(func() {
			ui.Draw()
		})
		render.Queue(func() {
			sys.SwapBuffers()
		})
		render.Purge()
		game.LocalThink()

		if IsHost() {
			for i := 0; i <= 0; i++ {
				// down_axis := gin.In().GetKeyFlat(gin.ControllerAxis0Positive+1, gin.DeviceTypeController, gin.DeviceIndexAny)
				// up_axis := gin.In().GetKeyFlat(gin.ControllerAxis0Negative+1, gin.DeviceTypeController, gin.DeviceIndexAny)
				// right_axis := gin.In().GetKeyFlat(gin.ControllerAxis0Positive, gin.DeviceTypeController, gin.DeviceIndexAny)
				// left_axis := gin.In().GetKeyFlat(gin.ControllerAxis0Negative, gin.DeviceTypeController, gin.DeviceIndexAny)
				// up := key_map[fmt.Sprintf("%dup", i)].FramePressAvg()
				// down := key_map[fmt.Sprintf("%ddown", i)].FramePressAvg()
				// left := key_map[fmt.Sprintf("%dleft", i)].FramePressAvg()
開發者ID:dgthunder,項目名稱:magnus,代碼行數:67,代碼來源:main.go


注:本文中的github.com/runningwild/cgf.Engine.CopyState方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。