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Golang Game.Graph方法代碼示例

本文整理匯總了Golang中github.com/MobRulesGames/haunts/game.Game.Graph方法的典型用法代碼示例。如果您正苦於以下問題:Golang Game.Graph方法的具體用法?Golang Game.Graph怎麽用?Golang Game.Graph使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/MobRulesGames/haunts/game.Game的用法示例。


在下文中一共展示了Game.Graph方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: measureCost

func (exec *moveExec) measureCost(ent *game.Entity, g *game.Game) int {
	if len(exec.Path) == 0 {
		base.Error().Printf("Zero length path")
		return -1
	}
	if g.ToVertex(ent.Pos()) != exec.Path[0] {
		base.Error().Printf("Path doesn't begin at ent's position, %d != %d", g.ToVertex(ent.Pos()), exec.Path[0])
		return -1
	}
	graph := g.Graph(ent.Side(), true, nil)
	v := g.ToVertex(ent.Pos())
	cost := 0
	for _, step := range exec.Path[1:] {
		dsts, costs := graph.Adjacent(v)
		ok := false
		prev := v
		base.Log().Printf("Adj(%d):", v)
		for j := range dsts {
			base.Log().Printf("Node %d", dsts[j])
			if dsts[j] == step {
				cost += int(costs[j])
				v = dsts[j]
				ok = true
				break
			}
		}
		base.Log().Printf("%d -> %d: %t", prev, v, ok)
		if !ok {
			return -1
		}
	}
	return cost
}
開發者ID:genbattle,項目名稱:haunts,代碼行數:33,代碼來源:move.go

示例2: Maintain

func (a *Move) Maintain(dt int64, g *game.Game, ae game.ActionExec) game.MaintenanceStatus {
	if ae != nil {
		exec := ae.(*moveExec)
		a.ent = g.EntityById(ae.EntityId())
		if len(exec.Path) == 0 {
			base.Error().Printf("Got a move exec with a path length of 0: %v", exec)
			return game.Complete
		}
		a.cost = exec.measureCost(a.ent, g)
		if a.cost > a.ent.Stats.ApCur() {
			base.Error().Printf("Got a move that required more ap than available: %v", exec)
			base.Error().Printf("Path: %v", exec.Path)
			return game.Complete
		}
		if a.cost == -1 {
			base.Error().Printf("Got a move that followed an invalid path: %v", exec)
			base.Error().Printf("Path: %v", exec.Path)
			if a.ent == nil {
				base.Error().Printf("ENT was Nil!")
			} else {
				x, y := a.ent.Pos()
				v := g.ToVertex(x, y)
				base.Error().Printf("Ent pos: (%d, %d) -> (%d)", x, y, v)
			}
			return game.Complete
		}
		algorithm.Map2(exec.Path, &a.path, func(v int) [2]int {
			_, x, y := g.FromVertex(v)
			return [2]int{x, y}
		})
		base.Log().Printf("Path Validated: %v", exec)
		a.ent.Stats.ApplyDamage(-a.cost, 0, status.Unspecified)
		src := g.ToVertex(a.ent.Pos())
		graph := g.Graph(a.ent.Side(), true, nil)
		a.drawPath(a.ent, g, graph, src)
	}
	// Do stuff
	factor := float32(math.Pow(2, a.ent.Walking_speed))
	dist := a.ent.DoAdvance(factor*float32(dt)/200, a.path[0][0], a.path[0][1])
	for dist > 0 {
		if len(a.path) == 1 {
			a.ent.DoAdvance(0, 0, 0)
			a.ent.Info.RoomsExplored[a.ent.CurrentRoom()] = true
			a.ent = nil
			return game.Complete
		}
		a.path = a.path[1:]
		a.ent.Info.RoomsExplored[a.ent.CurrentRoom()] = true
		dist = a.ent.DoAdvance(dist, a.path[0][0], a.path[0][1])
	}
	return game.InProgress
}
開發者ID:genbattle,項目名稱:haunts,代碼行數:52,代碼來源:move.go


注:本文中的github.com/MobRulesGames/haunts/game.Game.Graph方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。