本文整理匯總了Golang中github.com/JoelOtter/termloop.Screen.SetLevel方法的典型用法代碼示例。如果您正苦於以下問題:Golang Screen.SetLevel方法的具體用法?Golang Screen.SetLevel怎麽用?Golang Screen.SetLevel使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/JoelOtter/termloop.Screen
的用法示例。
在下文中一共展示了Screen.SetLevel方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: StartLevel
func (gamestate *GameState) StartLevel(levelIndex int, screen *tl.Screen) {
gamestate.LevelIndex = levelIndex
gamestate.Level = gamestate.CreateLevelByIndex()
gamestate.Bullets = make([]*Bullet, 0)
gamestate.Player = NewPlayer(gamestate.Level.StartX, gamestate.Level.StartY)
gamestate.Level.AddEntity(gamestate.Player)
screen.SetLevel(gamestate.Level)
screen.AddEntity(gamestate.Player.Score)
screen.AddEntity(gamestate.Player.Level)
screen.AddEntity(gamestate.Player.Health)
// animate the beasts
go func() {
for {
for _, enemy := range TheGameState.Level.Enemies {
enemy.Animate()
}
time.Sleep(500 * time.Millisecond)
}
}()
}