本文整理匯總了Golang中github.com/bwmarrin/discordgo.VoiceConnection類的典型用法代碼示例。如果您正苦於以下問題:Golang VoiceConnection類的具體用法?Golang VoiceConnection怎麽用?Golang VoiceConnection使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
在下文中一共展示了VoiceConnection類的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: Play
// Plays this sound over the specified VoiceConnection
func (s *Sound) Play(vc *discordgo.VoiceConnection) {
vc.Speaking(true)
defer vc.Speaking(false)
for _, buff := range s.buffer {
vc.OpusSend <- buff
}
}
示例2: PlaySound
// Play a sound
func PlaySound(s *discordgo.Session, play *Play, vc *discordgo.VoiceConnection) (err error) {
log.WithFields(log.Fields{
"play": play,
}).Info("Playing sound")
if vc == nil {
vc, err = s.ChannelVoiceJoin(play.GuildID, play.ChannelID, false, false)
// vc.Receive = false
if err != nil {
log.WithFields(log.Fields{
"error": err,
}).Error("Failed to play sound")
delete(queues, play.GuildID)
return err
}
}
// If we need to change channels, do that now
if vc.ChannelID != play.ChannelID {
vc.ChangeChannel(play.ChannelID, false, false)
time.Sleep(time.Millisecond * 125)
}
// // Track stats for this play in redis
// go rdTrackSoundStats(play)
// Sleep for a specified amount of time before playing the sound
time.Sleep(time.Millisecond * 32)
// Play the sound
play.Sound.Play(vc)
// If this is chained, play the chained sound
if play.Next != nil {
PlaySound(s, play.Next, vc)
}
// If there is another song in the queue, recurse and play that
if len(queues[play.GuildID]) > 0 {
play := <-queues[play.GuildID]
PlaySound(s, play, vc)
return nil
}
// If the queue is empty, delete it
time.Sleep(time.Millisecond * time.Duration(play.Sound.PartDelay))
delete(queues, play.GuildID)
vc.Disconnect()
return nil
}
示例3: PlayAudioFile
// PlayAudioFile will play the given filename to the already connected
// Discord voice server/channel. voice websocket and udp socket
// must already be setup before this will work.
func PlayAudioFile(v *discordgo.VoiceConnection, filename string) {
// Create a shell command "object" to run.
run = exec.Command("ffmpeg", "-i", filename, "-f", "s16le", "-ar", strconv.Itoa(frameRate), "-ac", strconv.Itoa(channels), "pipe:1")
ffmpegout, err := run.StdoutPipe()
if err != nil {
fmt.Println("StdoutPipe Error:", err)
return
}
ffmpegbuf := bufio.NewReaderSize(ffmpegout, 16384)
// Starts the ffmpeg command
err = run.Start()
if err != nil {
fmt.Println("RunStart Error:", err)
return
}
// Send "speaking" packet over the voice websocket
v.Speaking(true)
// Send not "speaking" packet over the websocket when we finish
defer v.Speaking(false)
// will actually only spawn one instance, a bit hacky.
if send == nil {
send = make(chan []int16, 2)
}
go SendPCM(v, send)
for {
// read data from ffmpeg stdout
audiobuf := make([]int16, frameSize*channels)
err = binary.Read(ffmpegbuf, binary.LittleEndian, &audiobuf)
if err == io.EOF || err == io.ErrUnexpectedEOF {
return
}
if err != nil {
fmt.Println("error reading from ffmpeg stdout :", err)
return
}
// Send received PCM to the sendPCM channel
send <- audiobuf
}
}
示例4: Echo
// Takes inbound audio and sends it right back out.
func Echo(v *discordgo.VoiceConnection) {
recv := make(chan *discordgo.Packet, 2)
go dgvoice.ReceivePCM(v, recv)
send := make(chan []int16, 2)
go dgvoice.SendPCM(v, send)
v.Speaking(true)
defer v.Speaking(false)
for {
p, ok := <-recv
if !ok {
return
}
send <- p.PCM
}
}