本文整理匯總了Golang中github.com/bwmarrin/discordgo.Session.AddHandler方法的典型用法代碼示例。如果您正苦於以下問題:Golang Session.AddHandler方法的具體用法?Golang Session.AddHandler怎麽用?Golang Session.AddHandler使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/bwmarrin/discordgo.Session
的用法示例。
在下文中一共展示了Session.AddHandler方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: ListenToDiscord
func ListenToDiscord(config *eqemuconfig.Config, disco *discord.Discord) (err error) {
var session *discordgo.Session
var guild *discordgo.Guild
//log.Println("Listen to discord..")
if session, err = disco.GetSession(); err != nil {
log.Printf("[Discord] Failed to get instance %s: %s (Make sure bot is part of server)", config.Discord.ServerID, err.Error())
return
}
if guild, err = session.Guild(config.Discord.ServerID); err != nil {
log.Printf("[Discord] Failed to get server %s: %s (Make sure bot is part of server)", config.Discord.ServerID, err.Error())
return
}
isNotAvail := true
if guild.Unavailable == &isNotAvail {
log.Printf("[Discord] Failed to get server %s: Server unavailable (Make sure bot is part of server, and has permission)", config.Discord.ServerID, err.Error())
return
}
session.StateEnabled = true
session.AddHandler(messageCreate)
log.Printf("[Discord] Connected\n")
if err = session.Open(); err != nil {
log.Printf("[Discord] Session closed: %s", err.Error())
return
}
select {}
return
}
示例2: main
func main() {
var err error
// Check for Username and Password CLI arguments.
if len(os.Args) != 3 {
fmt.Println("You must provide username and password as arguments. See below example.")
fmt.Println(os.Args[0], " [username] [password]")
return
}
// Create a new Discord Session interface and set a handler for the
// OnMessageCreate event that happens for every new message on any channel
dg := discordgo.Session{}
// Register messageCreate as a callback for the messageCreate events.
dg.AddHandler(messageCreate)
// Login to the Discord server and store the authentication token
err = dg.Login(os.Args[1], os.Args[2])
if err != nil {
fmt.Println(err)
return
}
// Open websocket connection
err = dg.Open()
if err != nil {
fmt.Println(err)
}
// Simple way to keep program running until any key press.
var input string
fmt.Scanln(&input)
return
}
示例3: setupHandlers
func setupHandlers(session *discordgo.Session) {
logInfo("Setting up event handlers...")
session.AddHandler(func(sess *discordgo.Session, evt *discordgo.MessageCreate) {
message := evt.Message
switch strings.ToLower(strings.TrimSpace(message.Content)) {
case "!uptime":
hostname, err := os.Hostname()
panicOnErr(err)
duration := time.Now().Sub(startTime)
sendMessage(sess, fmt.Sprintf(
"Uptime is: **%02d:%02d:%02d** (since **%s**) on **%s**",
int(duration.Hours()),
int(duration.Minutes())%60,
int(duration.Seconds())%60,
startTime.Format(time.Stamp),
hostname))
}
})
session.AddHandler(func(sess *discordgo.Session, evt *discordgo.PresenceUpdate) {
logDebug("PRESENSE UPDATE fired for user-ID:", evt.User.ID)
self := fetchUser(sess, "@me")
u := fetchUser(sess, evt.User.ID)
// Ignore self
if u.ID == self.ID || u.Bot {
return
}
// Handle online/offline notifications
if evt.Status == "offline" {
if _, ok := usersOnline[u.ID]; ok {
delete(usersOnline, u.ID)
sendMessage(sess, fmt.Sprintf(`**%s** went offline`, u.Username))
}
} else {
if _, ok := usersOnline[u.ID]; !ok {
usersOnline[u.ID] = struct{}{}
sendMessage(sess, fmt.Sprintf(`**%s** is now online`, u.Username))
}
}
})
session.AddHandler(func(sess *discordgo.Session, evt *discordgo.GuildCreate) {
logInfo("GUILD_CREATE event fired")
for _, presence := range evt.Presences {
user := presence.User
logInfo("Marked user-ID online:", user.ID)
usersOnline[user.ID] = struct{}{}
}
})
}