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Golang gamerules.INonPlayerEntity類代碼示例

本文整理匯總了Golang中chunkymonkey/gamerules.INonPlayerEntity的典型用法代碼示例。如果您正苦於以下問題:Golang INonPlayerEntity類的具體用法?Golang INonPlayerEntity怎麽用?Golang INonPlayerEntity使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了INonPlayerEntity類的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: removeEntity

func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) {
	e := s.GetEntityId()
	chunk.shard.entityMgr.RemoveEntityById(e)
	chunk.entities[e] = nil, false
	// Tell all subscribers that the spawn's entity is destroyed.
	buf := new(bytes.Buffer)
	proto.WriteEntityDestroy(buf, e)
	chunk.reqMulticastPlayers(-1, buf.Bytes())
}
開發者ID:nictuku,項目名稱:chunkymonkey,代碼行數:9,代碼來源:chunk.go

示例2: AddEntity

// AddEntity creates a mob or item in this chunk and notifies all chunk
// subscribers of the new entity
func (chunk *Chunk) AddEntity(s gamerules.INonPlayerEntity) {
	newEntityId := chunk.shard.entityMgr.NewEntity()
	s.SetEntityId(newEntityId)
	chunk.entities[newEntityId] = s

	// Spawn new item/mob for players.
	buf := &bytes.Buffer{}
	s.SendSpawn(buf)
	chunk.reqMulticastPlayers(-1, buf.Bytes())
}
開發者ID:nictuku,項目名稱:chunkymonkey,代碼行數:12,代碼來源:chunk.go

示例3: removeEntity

func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) {
	entityId := s.GetEntityId()
	chunk.shard.entityMgr.RemoveEntityById(entityId)
	delete(chunk.entities, entityId)

	// Tell all subscribers that the spawn's entity is destroyed.
	data := chunk.shard.pktSerial.SerializePackets(&proto.PacketEntityDestroy{EntityCount: 1, EntityId: entityId})
	chunk.reqMulticastPlayers(-1, data)

	chunk.storeDirty = true
}
開發者ID:b1naryth1ef,項目名稱:chunkymonkey,代碼行數:11,代碼來源:chunk.go

示例4: AddEntity

// AddEntity creates a mob or item in this chunk and notifies all chunk
// subscribers of the new entity
func (chunk *Chunk) AddEntity(s gamerules.INonPlayerEntity) {
	newEntityId := chunk.shard.entityMgr.NewEntity()
	s.SetEntityId(newEntityId)
	chunk.entities[newEntityId] = s

	// Spawn new item/mob for players.
	data := chunk.shard.pktSerial.SerializePackets(s.SpawnPackets(nil)...)
	chunk.reqMulticastPlayers(-1, data)

	chunk.storeDirty = true
}
開發者ID:b1naryth1ef,項目名稱:chunkymonkey,代碼行數:13,代碼來源:chunk.go

示例5: transferEntity

// Tells the chunk to take posession of the item/mob from another chunk.
func (chunk *Chunk) transferEntity(s gamerules.INonPlayerEntity) {
	chunk.entities[s.GetEntityId()] = s
}
開發者ID:nictuku,項目名稱:chunkymonkey,代碼行數:4,代碼來源:chunk.go

示例6: transferEntity

// Tells the chunk to take posession of the item/mob from another chunk.
func (chunk *Chunk) transferEntity(s gamerules.INonPlayerEntity) {
	chunk.entities[s.GetEntityId()] = s
	chunk.storeDirty = true
}
開發者ID:huwenshu,項目名稱:chunkymonkey,代碼行數:5,代碼來源:chunk.go


注:本文中的chunkymonkey/gamerules.INonPlayerEntity類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。