本文整理匯總了Golang中chunkymonkey/gamerules.INonPlayerEntity類的典型用法代碼示例。如果您正苦於以下問題:Golang INonPlayerEntity類的具體用法?Golang INonPlayerEntity怎麽用?Golang INonPlayerEntity使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
在下文中一共展示了INonPlayerEntity類的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: removeEntity
func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) {
e := s.GetEntityId()
chunk.shard.entityMgr.RemoveEntityById(e)
chunk.entities[e] = nil, false
// Tell all subscribers that the spawn's entity is destroyed.
buf := new(bytes.Buffer)
proto.WriteEntityDestroy(buf, e)
chunk.reqMulticastPlayers(-1, buf.Bytes())
}
示例2: AddEntity
// AddEntity creates a mob or item in this chunk and notifies all chunk
// subscribers of the new entity
func (chunk *Chunk) AddEntity(s gamerules.INonPlayerEntity) {
newEntityId := chunk.shard.entityMgr.NewEntity()
s.SetEntityId(newEntityId)
chunk.entities[newEntityId] = s
// Spawn new item/mob for players.
buf := &bytes.Buffer{}
s.SendSpawn(buf)
chunk.reqMulticastPlayers(-1, buf.Bytes())
}
示例3: removeEntity
func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) {
entityId := s.GetEntityId()
chunk.shard.entityMgr.RemoveEntityById(entityId)
delete(chunk.entities, entityId)
// Tell all subscribers that the spawn's entity is destroyed.
data := chunk.shard.pktSerial.SerializePackets(&proto.PacketEntityDestroy{EntityCount: 1, EntityId: entityId})
chunk.reqMulticastPlayers(-1, data)
chunk.storeDirty = true
}
示例4: AddEntity
// AddEntity creates a mob or item in this chunk and notifies all chunk
// subscribers of the new entity
func (chunk *Chunk) AddEntity(s gamerules.INonPlayerEntity) {
newEntityId := chunk.shard.entityMgr.NewEntity()
s.SetEntityId(newEntityId)
chunk.entities[newEntityId] = s
// Spawn new item/mob for players.
data := chunk.shard.pktSerial.SerializePackets(s.SpawnPackets(nil)...)
chunk.reqMulticastPlayers(-1, data)
chunk.storeDirty = true
}
示例5: transferEntity
// Tells the chunk to take posession of the item/mob from another chunk.
func (chunk *Chunk) transferEntity(s gamerules.INonPlayerEntity) {
chunk.entities[s.GetEntityId()] = s
}
示例6: transferEntity
// Tells the chunk to take posession of the item/mob from another chunk.
func (chunk *Chunk) transferEntity(s gamerules.INonPlayerEntity) {
chunk.entities[s.GetEntityId()] = s
chunk.storeDirty = true
}