本文整理匯總了Golang中chunkymonkey/gamerules.INonPlayerEntity.GetEntityId方法的典型用法代碼示例。如果您正苦於以下問題:Golang INonPlayerEntity.GetEntityId方法的具體用法?Golang INonPlayerEntity.GetEntityId怎麽用?Golang INonPlayerEntity.GetEntityId使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類chunkymonkey/gamerules.INonPlayerEntity
的用法示例。
在下文中一共展示了INonPlayerEntity.GetEntityId方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: removeEntity
func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) {
e := s.GetEntityId()
chunk.shard.entityMgr.RemoveEntityById(e)
chunk.entities[e] = nil, false
// Tell all subscribers that the spawn's entity is destroyed.
buf := new(bytes.Buffer)
proto.WriteEntityDestroy(buf, e)
chunk.reqMulticastPlayers(-1, buf.Bytes())
}
示例2: removeEntity
func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) {
entityId := s.GetEntityId()
chunk.shard.entityMgr.RemoveEntityById(entityId)
delete(chunk.entities, entityId)
// Tell all subscribers that the spawn's entity is destroyed.
data := chunk.shard.pktSerial.SerializePackets(&proto.PacketEntityDestroy{EntityCount: 1, EntityId: entityId})
chunk.reqMulticastPlayers(-1, data)
chunk.storeDirty = true
}
示例3: transferEntity
// Tells the chunk to take posession of the item/mob from another chunk.
func (chunk *Chunk) transferEntity(s gamerules.INonPlayerEntity) {
chunk.entities[s.GetEntityId()] = s
}
示例4: transferEntity
// Tells the chunk to take posession of the item/mob from another chunk.
func (chunk *Chunk) transferEntity(s gamerules.INonPlayerEntity) {
chunk.entities[s.GetEntityId()] = s
chunk.storeDirty = true
}