本文整理匯總了C#中ZyGames.Framework.Game.Service.BaseGameResponse.Write方法的典型用法代碼示例。如果您正苦於以下問題:C# BaseGameResponse.Write方法的具體用法?C# BaseGameResponse.Write怎麽用?C# BaseGameResponse.Write使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類ZyGames.Framework.Game.Service.BaseGameResponse
的用法示例。
在下文中一共展示了BaseGameResponse.Write方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: WriteByte
/// <summary>
/// 寫入字節流
/// </summary>
/// <param name="aByte"></param>
/// <param name="response"></param>
protected static void WriteByte(BaseGameResponse response, byte aByte)
{
byte[] outputStream = new byte[1];
outputStream[0] = aByte;
//m_Response.OutputStream.Write(outputStream, 0, outputStream.Length);
response.Write(outputStream);
}
示例2: WriteUShort
/// <summary>
/// 寫入字節流
/// </summary>
/// <param name="aValue"></param>
/// <param name="response"></param>
protected static void WriteUShort(BaseGameResponse response, UInt16 aValue)
{
byte[] outputStream = BitConverter.GetBytes(aValue);
response.Write(outputStream);
}
示例3: WriteDateTime
/// <summary>
///
/// </summary>
/// <param name="response"></param>
/// <param name="value"></param>
protected static void WriteDateTime(BaseGameResponse response, DateTime value)
{
long ts = (value.ToUniversalTime() - MathUtils.UnixEpochDateTime).TotalSeconds.ToLong();
byte[] outputStream = BitConverter.GetBytes(ts);
response.Write(outputStream);
}
示例4: WriteLong
/// <summary>
///
/// </summary>
/// <param name="response"></param>
/// <param name="aValue"></param>
protected static void WriteLong(BaseGameResponse response, Int64 aValue)
{
byte[] outputStream = BitConverter.GetBytes(aValue);
response.Write(outputStream);
}
示例5: WriteBool
/// <summary>
///
/// </summary>
/// <param name="response"></param>
/// <param name="aValue"></param>
protected static void WriteBool(BaseGameResponse response, Boolean aValue)
{
byte[] outputStream = BitConverter.GetBytes(aValue);
response.Write(outputStream);
}
示例6: InternalWriteAction
/// <summary>
/// 內部輸出Action的值
/// </summary>
/// <returns>無</returns>
protected void InternalWriteAction(BaseGameResponse response)
{
foreach (object obj in arrayList)
{
Type type = obj.GetType();
if (type == typeof(String))
{
WriteString(response, Convert.ToString(obj));
}
else if (type == typeof(double))
{
WriteDouble(response, Convert.ToDouble(obj));
}
else if (type == typeof(float))
{
WriteFloat(response, Convert.ToSingle(obj));
}
else if (type == typeof(Int64))
{
WriteLong(response, Convert.ToInt64(obj));
}
else if (type == typeof(Int32) || type.IsEnum)
{
WriteInt(response, Convert.ToInt32(obj));
}
else if (type == typeof(Int16))
{
WriteShort(response, Convert.ToInt16(obj));
}
else if (type == typeof(UInt64))
{
WriteULong(response, Convert.ToUInt64(obj));
}
else if (type == typeof(UInt32))
{
WriteUInt(response, Convert.ToUInt32(obj));
}
else if (type == typeof(UInt16))
{
WriteUShort(response, Convert.ToUInt16(obj));
}
else if (type == typeof(Byte))
{
WriteByte(response, Convert.ToByte(obj));
}
else if (type == typeof(bool))
{
WriteBool(response, Convert.ToBoolean(obj));
}
else if (type == typeof(DateTime))
{
WriteDateTime(response, Convert.ToDateTime(obj));
}
else if (type == typeof(DataStruct))
{
DataStruct ds = ((DataStruct)obj);
ds.WriteActionNum(response);
ds.InternalWriteAction(response);
}
else if (type == typeof(byte[]))
{
//By Seamoon已序列化好的內容,直接寫入
var bytes = (byte[])(obj);
WriteInt(response, bytes.Length);
response.Write(bytes);
}
}
}
示例7: JsonWriteResponse
/// <summary>
///
/// </summary>
/// <param name="response"></param>
protected void JsonWriteResponse(BaseGameResponse response)
{
if (!IsNotRespond)
{
var message = BuildJsonPack();
response.Write(encoding.GetBytes(message));
}
WriteEnd();
}
示例8: WriteDateTime
/// <summary>
///
/// </summary>
/// <param name="response"></param>
/// <param name="value"></param>
protected static void WriteDateTime(BaseGameResponse response, DateTime value)
{
byte[] outputStream = BitConverter.GetBytes(value.Ticks);
response.Write(outputStream);
}