本文整理匯總了C#中Zepheus.Zone.Game.ZoneCharacter.Mounting方法的典型用法代碼示例。如果您正苦於以下問題:C# ZoneCharacter.Mounting方法的具體用法?C# ZoneCharacter.Mounting怎麽用?C# ZoneCharacter.Mounting使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Zepheus.Zone.Game.ZoneCharacter
的用法示例。
在下文中一共展示了ZoneCharacter.Mounting方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SendCharacterEnteredMap
public void SendCharacterEnteredMap(ZoneCharacter character)
{
//we send all players in region to character
List<ZoneCharacter> characters = GetCharactersInRegion(character.MapSector);
using (var packet = Handler7.SpawnMultiPlayer(characters, character))
{
character.Client.SendPacket(packet);
if (character.Mount != null)
{
character.Mounting(character.Mount.Handle,true);
}
}
//we send character to all players in region
using (var packet = Handler7.SpawnSinglePlayer(character))
{
foreach (ZoneCharacter charinmap in characters)
{
if (charinmap == character) continue;
charinmap.Client.SendPacket(packet);
}
}
//we send moblist and NPC to local character
IEnumerable<MapObject> npcs = Objects.Values.Where(o => o is Npc);
IEnumerable<MapObject> monsters = GetObjectsBySectors(character.MapSector.SurroundingSectors).Where(o => o is Mob);
List<MapObject> obj = new List<MapObject>(npcs);
obj.AddRange(monsters);
if (obj.Count > 0)
{
for (int i = 0; i < obj.Count; i += 255)
{
using (var packet = Handler7.MultiObjectList(obj, i, i + Math.Min(255, obj.Count - i)))
{
character.Client.SendPacket(packet);
}
}
}
//we send all drops to the character
using (var spawndrops = Handler7.ShowDrops(GetDropsBySectors(character.MapSector.SurroundingSectors)))
{
character.Client.SendPacket(spawndrops);
}
}