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C# ZoneCharacter.Mounting方法代碼示例

本文整理匯總了C#中Zepheus.Zone.Game.ZoneCharacter.Mounting方法的典型用法代碼示例。如果您正苦於以下問題:C# ZoneCharacter.Mounting方法的具體用法?C# ZoneCharacter.Mounting怎麽用?C# ZoneCharacter.Mounting使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Zepheus.Zone.Game.ZoneCharacter的用法示例。


在下文中一共展示了ZoneCharacter.Mounting方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SendCharacterEnteredMap

        public void SendCharacterEnteredMap(ZoneCharacter character)
        {
            //we send all players in region to character
            List<ZoneCharacter> characters = GetCharactersInRegion(character.MapSector);
            using (var packet = Handler7.SpawnMultiPlayer(characters, character))
            {
                character.Client.SendPacket(packet);
                if (character.Mount != null)
                {
                    character.Mounting(character.Mount.Handle,true);

                }
            }

            //we send character to all players in region
            using (var packet = Handler7.SpawnSinglePlayer(character))
            {
                foreach (ZoneCharacter charinmap in characters)
                {
                    if (charinmap == character) continue;
                    charinmap.Client.SendPacket(packet);
                }
            }

            //we send moblist and NPC to local character
            IEnumerable<MapObject> npcs = Objects.Values.Where(o => o is Npc);
            IEnumerable<MapObject> monsters = GetObjectsBySectors(character.MapSector.SurroundingSectors).Where(o => o is Mob);

            List<MapObject> obj = new List<MapObject>(npcs);
            obj.AddRange(monsters);
            if (obj.Count > 0)
            {
                for (int i = 0; i < obj.Count; i += 255)
                {

                    using (var packet = Handler7.MultiObjectList(obj, i, i + Math.Min(255, obj.Count - i)))
                    {
                        character.Client.SendPacket(packet);
                    }
                }
            }

            //we send all drops to the character
            using (var spawndrops = Handler7.ShowDrops(GetDropsBySectors(character.MapSector.SurroundingSectors)))
            {
                character.Client.SendPacket(spawndrops);
            }
        }
開發者ID:Dextan,項目名稱:Estrella,代碼行數:48,代碼來源:Map.cs


注:本文中的Zepheus.Zone.Game.ZoneCharacter.Mounting方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。