本文整理匯總了C#中Zepheus.FiestaLib.Networking.Packet.TryReadUInt方法的典型用法代碼示例。如果您正苦於以下問題:C# Packet.TryReadUInt方法的具體用法?C# Packet.TryReadUInt怎麽用?C# Packet.TryReadUInt使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Zepheus.FiestaLib.Networking.Packet
的用法示例。
在下文中一共展示了Packet.TryReadUInt方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: UseSkillWithPositionHandler
public static void UseSkillWithPositionHandler(ZoneClient client, Packet packet)
{
ushort skillid;
uint x, y;
if (!packet.TryReadUShort(out skillid) || !packet.TryReadUInt(out x) || !packet.TryReadUInt(out y))
{
Log.WriteLine(LogLevel.Warn, "Couldn't read UseSkillWithPosition packet. {0} ", client);
return;
}
Skill skill;
if (!client.Character.SkillsActive.TryGetValue(skillid, out skill))
{
Log.WriteLine(LogLevel.Warn, "User tried to use a wrong skill. {0} {1} ", skillid, client);
return;
}
var self = client.Character;
var block = self.Map.Block;
if (x == 0 || y == 0 || x > block.Width || y > block.Height)
{
Log.WriteLine(LogLevel.Warn, "User tried to use skill out of map boundaries. {0} {1} {2} {3}", x, y, skillid, client);
return;
}
if (skill.Info.MaxTargets <= 1)
{
// No AoE skill :s
Log.WriteLine(LogLevel.Warn, "User tried to use skill with no MaxTargets or less than 1. {0} {1}", skillid, client);
return;
}
self.AttackSkillAoE(skillid, x, y);
}