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C# Packet.TryReadBytes方法代碼示例

本文整理匯總了C#中Zepheus.FiestaLib.Networking.Packet.TryReadBytes方法的典型用法代碼示例。如果您正苦於以下問題:C# Packet.TryReadBytes方法的具體用法?C# Packet.TryReadBytes怎麽用?C# Packet.TryReadBytes使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Zepheus.FiestaLib.Networking.Packet的用法示例。


在下文中一共展示了Packet.TryReadBytes方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SaveQuickBarStateRequest

        public static void SaveQuickBarStateRequest(WorldClient client, Packet packet)
        {
            byte[] data;
            if (!packet.TryReadBytes(24, out data))
            {
                Log.WriteLine(LogLevel.Warn, "Unable to read 24 bytes from stream for save");
                return;
            }

            // Save it.
            client.Character.SetQuickBarStateData(data);
        }
開發者ID:Zepheus,項目名稱:Zepheus_Fiesta,代碼行數:12,代碼來源:Handler28.cs

示例2: SaveClientSettingsRequest

        public static void SaveClientSettingsRequest(WorldClient client, Packet packet)
        {
            byte[] data;
            if (!packet.TryReadBytes(392, out data))
            {
                Log.WriteLine(LogLevel.Warn, "Unable to read 392 bytes from stream for save");
                return;
            }

            // Save it.
            client.Character.SetClientSettingsData(data);
        }
開發者ID:Zepheus,項目名稱:Zepheus_Fiesta,代碼行數:12,代碼來源:Handler28.cs

示例3: SaveQuickBarRequest

        public static void SaveQuickBarRequest(WorldClient client, Packet packet)
        {
            // Load up 1 KB of data (well, try to)
            byte[] data;
            if (!packet.TryReadBytes(1024, out data))
            {
                Log.WriteLine(LogLevel.Warn, "Unable to read 1024 bytes from stream for save");
                return;
            }

            // Save it.
            client.Character.SetQuickBarData(data);
        }
開發者ID:Zepheus,項目名稱:Zepheus_Fiesta,代碼行數:13,代碼來源:Handler28.cs

示例4: SaveGameSettingsRequest

        public static void SaveGameSettingsRequest(WorldClient client, Packet packet)
        {
            // Load up 64 B of data (well, try to)
            byte[] data;
            if (!packet.TryReadBytes(64, out data))
            {
                Log.WriteLine(LogLevel.Warn, "Unable to read 64 bytes from stream for save");
                return;
            }

            // Save it.
            client.Character.SetGameSettingsData(data);
        }
開發者ID:Zepheus,項目名稱:Zepheus_Fiesta,代碼行數:13,代碼來源:Handler28.cs


注:本文中的Zepheus.FiestaLib.Networking.Packet.TryReadBytes方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。