本文整理匯總了C#中Zepheus.FiestaLib.Networking.Packet.TryReadBytes方法的典型用法代碼示例。如果您正苦於以下問題:C# Packet.TryReadBytes方法的具體用法?C# Packet.TryReadBytes怎麽用?C# Packet.TryReadBytes使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Zepheus.FiestaLib.Networking.Packet
的用法示例。
在下文中一共展示了Packet.TryReadBytes方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SaveQuickBarStateRequest
public static void SaveQuickBarStateRequest(WorldClient client, Packet packet)
{
byte[] data;
if (!packet.TryReadBytes(24, out data))
{
Log.WriteLine(LogLevel.Warn, "Unable to read 24 bytes from stream for save");
return;
}
// Save it.
client.Character.SetQuickBarStateData(data);
}
示例2: SaveClientSettingsRequest
public static void SaveClientSettingsRequest(WorldClient client, Packet packet)
{
byte[] data;
if (!packet.TryReadBytes(392, out data))
{
Log.WriteLine(LogLevel.Warn, "Unable to read 392 bytes from stream for save");
return;
}
// Save it.
client.Character.SetClientSettingsData(data);
}
示例3: SaveQuickBarRequest
public static void SaveQuickBarRequest(WorldClient client, Packet packet)
{
// Load up 1 KB of data (well, try to)
byte[] data;
if (!packet.TryReadBytes(1024, out data))
{
Log.WriteLine(LogLevel.Warn, "Unable to read 1024 bytes from stream for save");
return;
}
// Save it.
client.Character.SetQuickBarData(data);
}
示例4: SaveGameSettingsRequest
public static void SaveGameSettingsRequest(WorldClient client, Packet packet)
{
// Load up 64 B of data (well, try to)
byte[] data;
if (!packet.TryReadBytes(64, out data))
{
Log.WriteLine(LogLevel.Warn, "Unable to read 64 bytes from stream for save");
return;
}
// Save it.
client.Character.SetGameSettingsData(data);
}