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C# NPC.CallPeriodically方法代碼示例

本文整理匯總了C#中WCell.RealmServer.Entities.NPC.CallPeriodically方法的典型用法代碼示例。如果您正苦於以下問題:C# NPC.CallPeriodically方法的具體用法?C# NPC.CallPeriodically怎麽用?C# NPC.CallPeriodically使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在WCell.RealmServer.Entities.NPC的用法示例。


在下文中一共展示了NPC.CallPeriodically方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: OnBeforeAmbusherDeath

		private static bool OnBeforeAmbusherDeath(NPC ambusher)
		{
			if (ambusher.FirstAttacker is Character)
			{
				var killer = (Character)ambusher.FirstAttacker;
				if (!killer.QuestLog.HasActiveQuest(AmbusherQuest))
				{
					// quest isn't active
					return true;
				}

				// say something
				ambusher.Say("Oh kind sir, please don't kill me!");

				// discarded the idea of the backstabber:
				//ambusher.MoveBehindThenExecute(killer,
				//    attacker => attacker.SpellCast.Start(SpellId.ClassSkillBackstabRank1, false, killer));

				// cast some AoE spell (ignoring all restrictions)
				ambusher.SpellCast.Trigger(SpellId.ClassSkillFrostNovaRank6);

				// Is now friendly with everyone
				ambusher.FactionId = FactionId.Friendly;

				// more health than ever before (not necessary here)
				ambusher.BaseHealth = ambusher.Health = 100000;

				// won't do anything stupid anymore
				ambusher.Brain.DefaultState = BrainState.Idle;
				ambusher.Brain.EnterDefaultState();

				// never leave the killer alone: Approach again and again...
				ambusher.CallPeriodically(2000,
					obj => SeekForgiveness(ambusher, killer));

				return false; 		// return false to indicate that the guy didn't die
			}
			return true;			// die
		}
開發者ID:remixod,項目名稱:netServer,代碼行數:39,代碼來源:AmbusherQuestSample.cs


注:本文中的WCell.RealmServer.Entities.NPC.CallPeriodically方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。