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C# NPC.BuildPetActionBar方法代碼示例

本文整理匯總了C#中WCell.RealmServer.Entities.NPC.BuildPetActionBar方法的典型用法代碼示例。如果您正苦於以下問題:C# NPC.BuildPetActionBar方法的具體用法?C# NPC.BuildPetActionBar怎麽用?C# NPC.BuildPetActionBar使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在WCell.RealmServer.Entities.NPC的用法示例。


在下文中一共展示了NPC.BuildPetActionBar方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SendSpells

		/// <summary>
		/// Sends any kind of extra command-bar to control other entities, such as NPCs, vehicles etc
		/// </summary>
		/// <param name="owner"></param>
		//public static void SendSpells(Character owner, NPC npc, uint duration,
		//    PetAttackMode attackMode, PetAction action, PetFlags flags,
		//    PetActionEntry[] petActions,
		//    PetSpell[] spells)

		public static void SendSpells(Character owner, NPC pet, PetAction currentAction)
		{
			// TODO: Cooldowns
			var record = pet.PetRecord;
            var mode = pet.Entry.Type == CreatureType.NonCombatPet ? PetAttackMode.Passive : PetAttackMode.Defensive;
		    var flags = PetFlags.None;
		    uint[] actions = null;
            if(record != null)
            {
                mode = record.AttackMode;
                flags = record.Flags;
                actions = record.ActionButtons;
            }
            if (actions == null)
                actions = pet.BuildPetActionBar();

		    using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_PET_SPELLS, 20 + (PetConstants.PetActionCount * 4) + 1 + (pet.Spells.Count) + 1 + (0)))
			{
				packet.Write(pet.EntityId);
				packet.Write((ushort)pet.Entry.FamilyId);
				packet.Write(pet.RemainingDecayDelayMillis);			// duration
				packet.Write((byte)mode);
				packet.Write((byte)currentAction);
				packet.Write((ushort)flags);

				for (var i = 0; i < PetConstants.PetActionCount; i++)
				{
					var action = actions[i];
					packet.Write(action);
				}

				var spellPos = packet.Position;
				++packet.Position;
				var spellCount = 0;
				foreach (var spell in pet.Spells)
				{
					if (!spell.IsPassive)
					{
						packet.Write((ushort)spell.Id);
                        packet.Write((ushort)PetSpellState.Enabled);
						++spellCount;
					}
				}

				packet.Write((byte)0);		// TODO: Cooldowns

				packet.Position = spellPos;
				packet.Write((byte)spellCount);

				owner.Send(packet);
			}
		}
開發者ID:KroneckerX,項目名稱:WCell,代碼行數:61,代碼來源:PetHandler.cs


注:本文中的WCell.RealmServer.Entities.NPC.BuildPetActionBar方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。