本文整理匯總了C#中UnityEngine.Rigidbody2D.SetVelocityX方法的典型用法代碼示例。如果您正苦於以下問題:C# Rigidbody2D.SetVelocityX方法的具體用法?C# Rigidbody2D.SetVelocityX怎麽用?C# Rigidbody2D.SetVelocityX使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Rigidbody2D
的用法示例。
在下文中一共展示了Rigidbody2D.SetVelocityX方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Start
// Use this for initialization
void Start () {
Player = GameObject.FindGameObjectWithTag("Player");
rig_bdy = GetComponent<Rigidbody2D>();
playerInput = Player.GetComponent<RegularInput> ();
Flying_Time = Time.time;
if (playerInput.looking_right) {
dir = Player.transform.right;
locScale = gameObject.transform.localScale;
locScale.x *= -1;
gameObject.transform.localScale = locScale;
}
else {
dir =- Player.transform.right;
}
dir = dir.normalized;
dir*= speed;
rig_bdy.SetVelocityX (dir.x);
}