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C# RaycastHit.Equals方法代碼示例

本文整理匯總了C#中UnityEngine.RaycastHit.Equals方法的典型用法代碼示例。如果您正苦於以下問題:C# RaycastHit.Equals方法的具體用法?C# RaycastHit.Equals怎麽用?C# RaycastHit.Equals使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEngine.RaycastHit的用法示例。


在下文中一共展示了RaycastHit.Equals方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: CallCommand

 public void CallCommand(CommandEnum requested, RaycastHit clicked)
 {
     if(clicked.Equals(null) || team == null) return;
     switch((CommandEnum)requested){
         case CommandEnum.Move:
             team.AddCommand(new MoveCommand(team, clicked.transform.position));
             break;
         case CommandEnum.ArmMine:
             team.AddCommand(new MineCommand(team));
             break;
         case CommandEnum.BlowDoor:
             throw new System.NotImplementedException("BlowDoor");
             break;
         case CommandEnum.BlowWindow:
             throw new System.NotImplementedException("BlowWindow");
             break;
         case CommandEnum.CoverHostage:
             throw new System.NotImplementedException("CoverHostage");
             break;
         case CommandEnum.ForceDoor:
             throw new System.NotImplementedException("ForceDoor");
             break;
         case CommandEnum.OpenDoor:
             team.AddCommand(new DoorCommand(team, clicked.transform.gameObject));
             break;
         case CommandEnum.OpenWindow:
             team.AddCommand(new OpenWIndowCommand(team, clicked.transform.gameObject.GetComponent<Window>()));
             break;
         case CommandEnum.ThrowFragGrenade:
             team.AddCommand(new FragGrenadeCommand(team));
             break;
         case CommandEnum.ThrowFlashGrenade:
             throw new System.NotImplementedException("FlashGrenade");
             break;
         case CommandEnum.Wait:
             throw new System.NotImplementedException("WaitPoint");
             break;
         default:
             break;
     }
 }
開發者ID:semvidEAFIT,項目名稱:infiltration-game,代碼行數:41,代碼來源:PlanningControl.cs

示例2: CheckForPointerOnBall

    bool CheckForPointerOnBall()
    {
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit = new RaycastHit();
        bool hitFound =	 Physics.Raycast(ray, out hit);

        Debug.DrawRay(Camera.main.transform.position, ray.direction, Color.red, 10.0f);

        if(hitFound){
        if(!hit.Equals(null) && !hit.collider.Equals(null))
            if(hit.collider.name.Equals(gameObject.name))
                return true;
        }
        return false;
    }
開發者ID:realjuancho,項目名稱:Bowling-Adventure,代碼行數:15,代碼來源:Ball.cs


注:本文中的UnityEngine.RaycastHit.Equals方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。