本文整理匯總了C#中UnityEngine.Light.DOKill方法的典型用法代碼示例。如果您正苦於以下問題:C# Light.DOKill方法的具體用法?C# Light.DOKill怎麽用?C# Light.DOKill使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Light
的用法示例。
在下文中一共展示了Light.DOKill方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Flicker
public static void Flicker(Light light, float minIntensity, float maxIntensity)
{
light.DOKill();
DOTween.Sequence()
.Append(light.DOIntensity(
UnityEngine.Random.Range(minIntensity, maxIntensity),
UnityEngine.Random.Range(.1f, .5f)));
// .AppendInterval(UnityEngine.Random.Range(.1f, 1f));
}
示例2: Flicker
public static void Flicker(Light light, float minIntensity, float maxIntensity)
{
light.DOKill();
DOTween.Sequence()
.Append(light.DOIntensity(
Rand.Range(minIntensity, maxIntensity),
Rand.Range(.1f, .5f)));
}