本文整理匯總了C#中UnityEngine.Light.DOIntensity方法的典型用法代碼示例。如果您正苦於以下問題:C# Light.DOIntensity方法的具體用法?C# Light.DOIntensity怎麽用?C# Light.DOIntensity使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Light
的用法示例。
在下文中一共展示了Light.DOIntensity方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: ExtinguishLight
public static void ExtinguishLight(Light light, float extinguishAfter, float timeToExtinguish)
{
DOTween.Sequence()
.AppendInterval(extinguishAfter)
.Append(light.DOIntensity(8, .00001f))
.Append(light.DOIntensity(0, timeToExtinguish)
.SetEase(Ease.InBack));
}
示例2: FadeIntensity
public static void FadeIntensity(Light light, float targetIntensity, float fadeAfter, float timeToFade)
{
if (targetIntensity > 8) { targetIntensity = 8; }
DOTween.Sequence()
.AppendInterval(fadeAfter)
.Append(light.DOIntensity(targetIntensity, timeToFade));
}
示例3: Flicker
public static void Flicker(Light light, float minIntensity, float maxIntensity)
{
light.DOKill();
DOTween.Sequence()
.Append(light.DOIntensity(
UnityEngine.Random.Range(minIntensity, maxIntensity),
UnityEngine.Random.Range(.1f, .5f)));
// .AppendInterval(UnityEngine.Random.Range(.1f, 1f));
}
示例4: Flicker
public static void Flicker(Light light, float minIntensity, float maxIntensity)
{
light.DOKill();
DOTween.Sequence()
.Append(light.DOIntensity(
Rand.Range(minIntensity, maxIntensity),
Rand.Range(.1f, .5f)));
}