本文整理匯總了C#中UnityEngine.CharacterController.SimpleMove方法的典型用法代碼示例。如果您正苦於以下問題:C# CharacterController.SimpleMove方法的具體用法?C# CharacterController.SimpleMove怎麽用?C# CharacterController.SimpleMove使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.CharacterController
的用法示例。
在下文中一共展示了CharacterController.SimpleMove方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Update
// Update is called once per frame
void Update()
{
// Rotate around y-axis
float newRotation = Input.GetAxis("Horizontal") * rotationSpeed;
transform.Rotate(0, newRotation * Time.deltaTime, 0);
// Calculate speed
float newSpeed = Input.GetAxis("Vertical") * speed;
if (Input.GetKey("left shift"))
{
newSpeed *= 1.5f;
}
controller = GetComponent<CharacterController>();
controller.SimpleMove(transform.TransformDirection(Vector3.forward) * newSpeed);
// Update the speed in the Animation script
SendMessage("SetCurrentSpeed", newSpeed, SendMessageOptions.DontRequireReceiver);
SendMessage("SetCurrentLean", Input.GetAxis("Horizontal"), SendMessageOptions.DontRequireReceiver);
}
示例2: Move
//Factoring out in case of expansion/adding footsteps or whatever
void Move(Vector3 forward, CharacterController controller, float currentSpeed)
{
controller.SimpleMove(forward * currentSpeed);
}