當前位置: 首頁>>代碼示例>>C#>>正文


C# CharacterController.SimpleMove方法代碼示例

本文整理匯總了C#中UnityEngine.CharacterController.SimpleMove方法的典型用法代碼示例。如果您正苦於以下問題:C# CharacterController.SimpleMove方法的具體用法?C# CharacterController.SimpleMove怎麽用?C# CharacterController.SimpleMove使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEngine.CharacterController的用法示例。


在下文中一共展示了CharacterController.SimpleMove方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Update

    // Update is called once per frame
    void Update()
    {
        // Rotate around y-axis
        float newRotation = Input.GetAxis("Horizontal") * rotationSpeed;
        transform.Rotate(0, newRotation * Time.deltaTime, 0);

        // Calculate speed
        float newSpeed = Input.GetAxis("Vertical") * speed;
        if (Input.GetKey("left shift"))
        {
            newSpeed *= 1.5f;
        }

        controller = GetComponent<CharacterController>();
        controller.SimpleMove(transform.TransformDirection(Vector3.forward) * newSpeed);

        // Update the speed in the Animation script
        SendMessage("SetCurrentSpeed", newSpeed, SendMessageOptions.DontRequireReceiver);
        SendMessage("SetCurrentLean", Input.GetAxis("Horizontal"), SendMessageOptions.DontRequireReceiver);
    }
開發者ID:piyushkant,項目名稱:First-Person-Shooter-PC-Game-In-Unity,代碼行數:21,代碼來源:robotMove.cs

示例2: Move

 //Factoring out in case of expansion/adding footsteps or whatever
 void Move(Vector3 forward, CharacterController controller, float currentSpeed)
 {
     controller.SimpleMove(forward * currentSpeed);
 }
開發者ID:JimSRush,項目名稱:StayWithUs,代碼行數:5,代碼來源:PlayerMovement.cs


注:本文中的UnityEngine.CharacterController.SimpleMove方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。