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C# GenericMenu.DropDown方法代碼示例

本文整理匯總了C#中UnityEditor.GenericMenu.DropDown方法的典型用法代碼示例。如果您正苦於以下問題:C# GenericMenu.DropDown方法的具體用法?C# GenericMenu.DropDown怎麽用?C# GenericMenu.DropDown使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEditor.GenericMenu的用法示例。


在下文中一共展示了GenericMenu.DropDown方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: OnGUI

        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            var left  = position; left.xMax -= 40;
            var right = position; right.xMin = left.xMax + 2;

            EditorGUI.PropertyField(left, property);

            if (GUI.Button(right, "List") == true)
            {
                var menu = new GenericMenu();

                if (LeanLocalization.Instance != null)
                {
                    for (var j = 0; j < LeanLocalization.Instance.Languages.Count; j++)
                    {
                        var language = LeanLocalization.Instance.Languages[j];

                        menu.AddItem(new GUIContent(language), property.stringValue == language, () => { property.stringValue = language; property.serializedObject.ApplyModifiedProperties(); });
                    }
                }

                if (menu.GetItemCount() > 0)
                {
                    menu.DropDown(right);
                }
                else
                {
                    Debug.LogWarning("Your scene doesn't contain any languages, so the language name list couldn't be created.");
                }
            }
        }
開發者ID:gjrfytn,項目名稱:planet-survival,代碼行數:31,代碼來源:LeanLanguageNameAttribute.cs

示例2: OnGUI

    void OnGUI()
    {
        Rect curWindowRect = EditorGUILayout.BeginVertical();
        {
            EditorGUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.ExpandWidth(true));
            {
                // Create drop down
                Rect createBtnRect = GUILayoutUtility.GetRect(new GUIContent("Create"), EditorStyles.toolbarDropDown, GUILayout.ExpandWidth(false));
                if (GUI.Button(createBtnRect, "Create", EditorStyles.toolbarDropDown))
                {
                    GenericMenu menu = new GenericMenu();
                    menu.DropDown(createBtnRect);
                }


                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Settings", EditorStyles.toolbarButton))
                    BuildSettingEditor.Show();
            }
            EditorGUILayout.EndHorizontal();


        }
        EditorGUILayout.EndVertical();
    }
開發者ID:tsuixl,項目名稱:Frame,代碼行數:25,代碼來源:BundleWnd.cs

示例3: DiaplayVCContextMenu

 public static void DiaplayVCContextMenu(string assetPath, Object instance = null, float xoffset = 0.0f, float yoffset = 0.0f, bool showAssetName = false)
 {
     var menu = new GenericMenu();
     if (showAssetName)
     {
         menu.AddDisabledItem(new GUIContent(Path.GetFileName(assetPath)));
         menu.AddSeparator("");
     }
     CreateVCContextMenu(ref menu, assetPath, instance);
     menu.DropDown(new Rect(Event.current.mousePosition.x + xoffset, Event.current.mousePosition.y + yoffset, 0.0f, 0.0f));
     Event.current.Use();
 }
開發者ID:kjems,項目名稱:uversioncontrol,代碼行數:12,代碼來源:VCGUIControls.cs

示例4: Show

            public static void Show(Rect buttonRect, int viewIndex, AudioMixerGroupViewList list)
            {
                GenericMenu genericMenu = new GenericMenu();
                AudioMixerGroupViewList.ViewsContexttMenu.data userData = new AudioMixerGroupViewList.ViewsContexttMenu.data
                {
                    viewIndex = viewIndex,
                    list = list
                };
                genericMenu.AddItem(new GUIContent("Rename"), false, new GenericMenu.MenuFunction2(AudioMixerGroupViewList.ViewsContexttMenu.Rename), userData);
                genericMenu.AddItem(new GUIContent("Duplicate"), false, new GenericMenu.MenuFunction2(AudioMixerGroupViewList.ViewsContexttMenu.Duplicate), userData);
                genericMenu.AddItem(new GUIContent("Delete"), false, new GenericMenu.MenuFunction2(AudioMixerGroupViewList.ViewsContexttMenu.Delete), userData);
                genericMenu.DropDown(buttonRect);
            }
開發者ID:guozanhua,項目名稱:UnityDecompiled,代碼行數:13,代碼來源:AudioMixerGroupViewList.cs

示例5: OpenContextMenu

        public static void OpenContextMenu(Vector2 startPos, IEnumerable<ContextMenuItem> items)
        {
            GenericMenu contextMenu = new GenericMenu();

            foreach (var item in items)
            {
                var handler = item.Handler;
                contextMenu.AddOptionalItem(
                    item.IsEnabled, new GUIContent(item.Caption), item.IsChecked, () => handler());
            }

            contextMenu.DropDown(new Rect(startPos.x, startPos.y, 0, 0));
        }
開發者ID:Cyberbanan,項目名稱:Projeny,代碼行數:13,代碼來源:ImguiUtil.cs

示例6: Show

 internal static void Show(Rect position, SerializedProperty property, SerializedProperty property2, SerializedProperty scalar, Rect curveRanges, ParticleSystemCurveEditor curveEditor)
 {
   GUIContent content1 = new GUIContent("Copy");
   GUIContent content2 = new GUIContent("Paste");
   GenericMenu genericMenu = new GenericMenu();
   bool flag1 = property != null && property2 != null;
   bool flag2 = flag1 && ParticleSystemClipboard.HasDoubleAnimationCurve() || !flag1 && ParticleSystemClipboard.HasSingleAnimationCurve();
   AnimationCurveContextMenu curveContextMenu = new AnimationCurveContextMenu(property, property2, scalar, curveRanges, curveEditor);
   genericMenu.AddItem(content1, false, new GenericMenu.MenuFunction(curveContextMenu.Copy));
   if (flag2)
     genericMenu.AddItem(content2, false, new GenericMenu.MenuFunction(curveContextMenu.Paste));
   else
     genericMenu.AddDisabledItem(content2);
   genericMenu.DropDown(position);
 }
開發者ID:BlakeTriana,項目名稱:unity-decompiled,代碼行數:15,代碼來源:AnimationCurveContextMenu.cs

示例7: Show

            public static void Show(Rect buttonRect, AudioMixerSnapshotController snapshot, AudioMixerSnapshotListView list)
            {
                GenericMenu genericMenu = new GenericMenu();
                AudioMixerSnapshotListView.SnapshotMenu.data userData = new AudioMixerSnapshotListView.SnapshotMenu.data
                {
                    snapshot = snapshot,
                    list = list
                };
                genericMenu.AddItem(new GUIContent("Set as start Snapshot"), false, new GenericMenu.MenuFunction2(AudioMixerSnapshotListView.SnapshotMenu.SetAsStartupSnapshot), userData);
                genericMenu.AddSeparator(string.Empty);
                genericMenu.AddItem(new GUIContent("Rename"), false, new GenericMenu.MenuFunction2(AudioMixerSnapshotListView.SnapshotMenu.Rename), userData);
                genericMenu.AddItem(new GUIContent("Duplicate"), false, new GenericMenu.MenuFunction2(AudioMixerSnapshotListView.SnapshotMenu.Duplicate), userData);
                genericMenu.AddItem(new GUIContent("Delete"), false, new GenericMenu.MenuFunction2(AudioMixerSnapshotListView.SnapshotMenu.Delete), userData);
                genericMenu.DropDown(buttonRect);
            }
開發者ID:guozanhua,項目名稱:UnityDecompiled,代碼行數:15,代碼來源:AudioMixerSnapshotListView.cs

示例8: CreateNodeMenuGUI

        // Create and open the "Create New Node" dropdown menu.
        public void CreateNodeMenuGUI(Patch patch)
        {
            if (GUILayout.Button(_buttonText, EditorStyles.toolbarDropDown))
            {
                var menu = new GenericMenu();

                foreach (var nodeType in _nodeTypes)
                    menu.AddItem(
                        new GUIContent(nodeType.label), false,
                        OnMenuItem, new MenuItemData(patch, nodeType.type)
                    );

                var oy = EditorStyles.toolbar.fixedHeight - 2;
                menu.DropDown(new Rect(1, oy, 1, 1));
            }
        }
開發者ID:keijiro,項目名稱:OscKlak,代碼行數:17,代碼來源:NodeFactory.cs

示例9: Show

            internal static void Show(Rect activatorRect, List<ExposablePopupMenu.ItemData> buttonData, ExposablePopupMenu caller)
            {
                ExposablePopupMenu.PopUpMenu.m_Data = buttonData;
                ExposablePopupMenu.PopUpMenu.m_Caller = caller;
                GenericMenu genericMenu = new GenericMenu();
                foreach (ExposablePopupMenu.ItemData current in ExposablePopupMenu.PopUpMenu.m_Data)
                {
                    if (current.m_Enabled)
                    {
                        genericMenu.AddItem(current.m_GUIContent, current.m_On, new GenericMenu.MenuFunction2(ExposablePopupMenu.PopUpMenu.SelectionCallback), current);
                    }
                    else
                    {
                        genericMenu.AddDisabledItem(current.m_GUIContent);
                    }
                }
                genericMenu.DropDown(activatorRect);
            }
開發者ID:guozanhua,項目名稱:UnityDecompiled,代碼行數:18,代碼來源:ExposablePopupMenu.cs

示例10: Show

 internal static void Show(Rect position, SerializedProperty property, SerializedProperty property2, SerializedProperty scalar, Rect curveRanges, ParticleSystemCurveEditor curveEditor)
 {
     GUIContent content = new GUIContent("Copy");
     GUIContent content2 = new GUIContent("Paste");
     GenericMenu menu = new GenericMenu();
     bool flag = (property != null) && (property2 != null);
     bool flag2 = (flag && ParticleSystemClipboard.HasDoubleAnimationCurve()) || (!flag && ParticleSystemClipboard.HasSingleAnimationCurve());
     AnimationCurveContextMenu menu2 = new AnimationCurveContextMenu(property, property2, scalar, curveRanges, curveEditor);
     menu.AddItem(content, false, new GenericMenu.MenuFunction(menu2.Copy));
     if (flag2)
     {
         menu.AddItem(content2, false, new GenericMenu.MenuFunction(menu2.Paste));
     }
     else
     {
         menu.AddDisabledItem(content2);
     }
     menu.DropDown(position);
 }
開發者ID:randomize,項目名稱:VimConfig,代碼行數:19,代碼來源:AnimationCurveContextMenu.cs

示例11: Show

        public static void Show(Rect buttonRect, string[] classNames, int initialSelectedInstanceID)
        {
            GenericMenu genericMenu = new GenericMenu();
            List<UnityEngine.Object> list = AssetSelectionPopupMenu.FindAssetsOfType(classNames);
            if (list.Any<UnityEngine.Object>())
            {
                list.Sort((UnityEngine.Object result1, UnityEngine.Object result2) => EditorUtility.NaturalCompare(result1.name, result2.name));
                foreach (UnityEngine.Object current in list)
                {
                    GUIContent content = new GUIContent(current.name);
                    bool on = current.GetInstanceID() == initialSelectedInstanceID;
                    genericMenu.AddItem(content, on, new GenericMenu.MenuFunction2(AssetSelectionPopupMenu.SelectCallback), current);
                }
            }
            else
            {
                genericMenu.AddDisabledItem(new GUIContent("No Audio Mixers found in this project"));
            }
            genericMenu.DropDown(buttonRect);
        }
開發者ID:guozanhua,項目名稱:UnityDecompiled,代碼行數:20,代碼來源:AssetSelectionPopupMenu.cs

示例12: Show

 public static void Show(Rect buttonRect, string[] classNames, int initialSelectedInstanceID)
 {
   GenericMenu genericMenu = new GenericMenu();
   List<UnityEngine.Object> assetsOfType = AssetSelectionPopupMenu.FindAssetsOfType(classNames);
   if (assetsOfType.Any<UnityEngine.Object>())
   {
     assetsOfType.Sort((Comparison<UnityEngine.Object>) ((result1, result2) => EditorUtility.NaturalCompare(result1.name, result2.name)));
     using (List<UnityEngine.Object>.Enumerator enumerator = assetsOfType.GetEnumerator())
     {
       while (enumerator.MoveNext())
       {
         UnityEngine.Object current = enumerator.Current;
         GUIContent content = new GUIContent(current.name);
         bool on = current.GetInstanceID() == initialSelectedInstanceID;
         genericMenu.AddItem(content, on, new GenericMenu.MenuFunction2(AssetSelectionPopupMenu.SelectCallback), (object) current);
       }
     }
   }
   else
     genericMenu.AddDisabledItem(new GUIContent("No Audio Mixers found in this project"));
   genericMenu.DropDown(buttonRect);
 }
開發者ID:BlakeTriana,項目名稱:unity-decompiled,代碼行數:22,代碼來源:AssetSelectionPopupMenu.cs

示例13: CreateFileMenu

        private void CreateFileMenu(Rect position)
        {
            GenericMenu fileMenu = new GenericMenu();
            fileMenu.AddItem(new GUIContent("Overwrite Input Settings"), false, HandleFileMenuOption, FileMenuOptions.OverriteInputSettings);
            if(EditorToolbox.HasInputAdapterAddon())
                fileMenu.AddItem(new GUIContent("Configure For Input Adapter"), false, HandleFileMenuOption, FileMenuOptions.ConfigureForInputAdapter);

            fileMenu.AddSeparator("");
            if(_inputManager.inputConfigurations.Count > 0)
                fileMenu.AddItem(new GUIContent("Create Snapshot"), false, HandleFileMenuOption, FileMenuOptions.CreateSnapshot);
            else
                fileMenu.AddDisabledItem(new GUIContent("Create Snapshot"));

            if(EditorToolbox.CanLoadSnapshot())
                fileMenu.AddItem(new GUIContent("Load Snapshot"), false, HandleFileMenuOption, FileMenuOptions.LoadSnapshot);
            else
                fileMenu.AddDisabledItem(new GUIContent("Load Snapshot"));
            fileMenu.AddSeparator("");

            if(_inputManager.inputConfigurations.Count > 0)
                fileMenu.AddItem(new GUIContent("Export"), false, HandleFileMenuOption, FileMenuOptions.Export);
            else
                fileMenu.AddDisabledItem(new GUIContent("Export"));

            fileMenu.AddItem(new GUIContent("Import"), false, HandleFileMenuOption, FileMenuOptions.Import);
            if(EditorToolbox.HasJoystickMappingAddon())
                fileMenu.AddItem(new GUIContent("Import Joystick Mapping"), false, HandleFileMenuOption, FileMenuOptions.ImportJoystickMapping);

            fileMenu.DropDown(position);
        }
開發者ID:sabrinagreenlee,項目名稱:JaneBound,代碼行數:30,代碼來源:AdvancedInputEditor.cs

示例14: DrawToolbar

        private void DrawToolbar(GUIStyle buttonStyle) {
            
            var result = GUILayout.Button("Create", buttonStyle);
            var rect = GUILayoutUtility.GetLastRect();
            
            if (result == true) {
                
                var menu = new GenericMenu();
                this.SetupCreateMenu(string.Empty, menu);
                
                menu.DropDown(new Rect(rect.x, rect.y + TOOLBAR_HEIGHT, rect.width, rect.height));
                
            }
            
            result = GUILayout.Button("Tools", buttonStyle);
            rect = GUILayoutUtility.GetLastRect();
            
            if (result == true) {
                
                var menu = new GenericMenu();
                this.SetupToolsMenu(string.Empty, menu);
                
                menu.DropDown(new Rect(rect.x, rect.y + TOOLBAR_HEIGHT, rect.width, rect.height));
                
            }
            
            Flow.OnDrawToolbarGUI(this, buttonStyle);
            
            GUILayout.FlexibleSpace();
            
            var oldColor = GUI.color;
            GUI.color = Color.gray;
            GUILayout.Label(string.Format("Current Data: {0}", AssetDatabase.GetAssetPath(this.guiSplash.cachedData)), buttonStyle);
            GUI.color = oldColor;
            
            if (GUILayout.Button("Change", buttonStyle) == true) {
                
                this.ChangeFlowData();
                
            }
            
        }
開發者ID:zhaoluxyz,項目名稱:Unity3d.UI.Windows,代碼行數:42,代碼來源:EditorWindow.cs

示例15: CreateEditMenu

        private void CreateEditMenu(Rect position)
        {
            GenericMenu editMenu = new GenericMenu();
            editMenu.AddItem(new GUIContent("New Configuration"), false, HandleEditMenuOption, EditMenuOptions.NewInputConfiguration);
            if(_selectionPath.Count >= 1)
                editMenu.AddItem(new GUIContent("New Axis"), false, HandleEditMenuOption, EditMenuOptions.NewAxisConfiguration);
            else
                editMenu.AddDisabledItem(new GUIContent("New Axis"));
            editMenu.AddSeparator("");

            if(_selectionPath.Count > 0)
                editMenu.AddItem(new GUIContent("Duplicate          Shift+D"), false, HandleEditMenuOption, EditMenuOptions.Duplicate);
            else
                editMenu.AddDisabledItem(new GUIContent("Duplicate          Shift+D"));

            if(_selectionPath.Count > 0)
                editMenu.AddItem(new GUIContent("Delete                Del"), false, HandleEditMenuOption, EditMenuOptions.Delete);
            else
                editMenu.AddDisabledItem(new GUIContent("Delete                Del"));

            if(_inputManager.inputConfigurations.Count > 0)
                editMenu.AddItem(new GUIContent("Delete All"), false, HandleEditMenuOption, EditMenuOptions.DeleteAll);
            else
                editMenu.AddDisabledItem(new GUIContent("Delete All"));

            if(_selectionPath.Count >= 2)
                editMenu.AddItem(new GUIContent("Copy"), false, HandleEditMenuOption, EditMenuOptions.Copy);
            else
                editMenu.AddDisabledItem(new GUIContent("Copy"));

            if(_copySource != null && _selectionPath.Count >= 2)
                editMenu.AddItem(new GUIContent("Paste"), false, HandleEditMenuOption, EditMenuOptions.Paste);
            else
                editMenu.AddDisabledItem(new GUIContent("Paste"));

            editMenu.AddSeparator("");

            editMenu.AddItem(new GUIContent("Select Target"), false, HandleEditMenuOption, EditMenuOptions.SelectTarget);
            editMenu.AddItem(new GUIContent("Ignore Timescale"), _inputManager.ignoreTimescale, HandleEditMenuOption, EditMenuOptions.IgnoreTimescale);
            editMenu.AddItem(new GUIContent("Dont Destroy On Load"), _inputManager.dontDestroyOnLoad, HandleEditMenuOption, EditMenuOptions.DontDestroyOnLoad);
            editMenu.DropDown(position);
        }
開發者ID:sabrinagreenlee,項目名稱:JaneBound,代碼行數:42,代碼來源:AdvancedInputEditor.cs


注:本文中的UnityEditor.GenericMenu.DropDown方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。