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C# Person.ListInventory方法代碼示例

本文整理匯總了C#中TradeAndTravel.Person.ListInventory方法的典型用法代碼示例。如果您正苦於以下問題:C# Person.ListInventory方法的具體用法?C# Person.ListInventory怎麽用?C# Person.ListInventory使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在TradeAndTravel.Person的用法示例。


在下文中一共展示了Person.ListInventory方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: HandleGatherInteraction

 private void HandleGatherInteraction(string[] commandWords, Person actor)
 {
     if (actor.Location is Forest && actor.ListInventory().Any(item => item is Weapon))
     {
        this.AddToPerson(actor, new Wood(commandWords[2]));
     }
     else if (actor.Location is Mine && actor.ListInventory().Any(item => item is Armor))
     {
         this.AddToPerson(actor, new Iron(commandWords[2]));
     }
 }
開發者ID:reminchev,項目名稱:SoftUni-Projects,代碼行數:11,代碼來源:WorkAndTravelInteractionManager.cs

示例2: HandleCraftInteraction

        private void HandleCraftInteraction(string itemNameString, string itemTypeString, Person actor)
        {
            if (itemTypeString == "weapon" && actor.ListInventory().Any(item => item is Iron) && (actor.ListInventory().Any(item => item is Wood)))
            {
                this.AddToPerson(actor, new Weapon(itemNameString));
            }

            if (itemTypeString == "armor" && actor.ListInventory().Any(item => item is Iron))
            {
                this.AddToPerson(actor, new Armor(itemNameString));
            }
        }
開發者ID:NikolaPineda,項目名稱:Telerik,代碼行數:12,代碼來源:ExtendedInteractionManager.cs

示例3: CraftWeapon

 private void CraftWeapon(string newItemName, Person actor)
 {
     var ironItems = actor.ListInventory().Where(x => x.ItemType == ItemType.Iron);
     var woodItems = actor.ListInventory().Where(x => x.ItemType == ItemType.Wood);
     if (ironItems != null && woodItems != null && ironItems.Count() > 0 && woodItems.Count() > 0)
     {
         var item = new Weapon(newItemName, null);
         actor.AddToInventory(item);
         ownerByItem.Add(item, actor);
         item.UpdateWithInteraction("craft");
     }                       
 }
開發者ID:krstan4o,項目名稱:TelerikAcademy,代碼行數:12,代碼來源:ExtendedIteractionManager.cs

示例4: HandleCraftInteraction

 private void HandleCraftInteraction(string[] commandWords, Person actor)
 {
     if (actor.ListInventory().Any(item => item is Iron))
     {
         if (commandWords[2] == "weapon" && actor.ListInventory().Any(item => item is Wood))
         {
             this.AddToPerson(actor, new Weapon(commandWords[3]));
         }
         else if (commandWords[2] == "armor")
         {
             this.AddToPerson(actor, new Armor(commandWords[3]));
         }
     }
 }
開發者ID:reminchev,項目名稱:SoftUni-Projects,代碼行數:14,代碼來源:WorkAndTravelInteractionManager.cs

示例5: HandleCraftInteraction

        private void HandleCraftInteraction(string[] commandWords, Person actor)
        {
            var craftedItemType = commandWords[2];
            string craftedItemName = commandWords[3];
            Item theNewCraftedItem = null;
            var actorInventory = actor.ListInventory();

            if (craftedItemType == "weapon")
            {
                bool hasWood = PossessTheRequiredItem(actorInventory, ItemType.Wood);
                bool hasIron = PossessTheRequiredItem(actorInventory, ItemType.Iron);

                if (hasWood && hasIron)
                {
                    theNewCraftedItem = new Weapon(craftedItemName);
                    this.AddToPerson(actor, theNewCraftedItem);
                    theNewCraftedItem.UpdateWithInteraction("craft");
                }
            }
            else if (craftedItemType == "armor")
            {
                bool hasIron = PossessTheRequiredItem(actorInventory, ItemType.Iron);

                if (hasIron)
                {
                    theNewCraftedItem = new Armor(craftedItemName);
                    this.AddToPerson(actor, theNewCraftedItem);
                    theNewCraftedItem.UpdateWithInteraction("craft");
                }
            }
        }
開發者ID:BorislavIvanov,項目名稱:Telerik_Academy,代碼行數:31,代碼來源:ModifiedInteractionManager.cs

示例6: HandleCraftInteraction

        private void HandleCraftInteraction(Person actor, string[] commandWords)
        {
            var inventory = actor.ListInventory();

            bool hasIron = false;
            bool hasWood = false;

            foreach (var item in inventory)
            {
                if (item is Iron)
                {
                    hasIron = true;
                }
                else if (item is Wood)
                {
                    hasWood = true;
                }
            }

            if (commandWords[2] == "armor" && hasIron)
            {
                this.AddToPerson(actor, new Armor(commandWords[3], actor.Location));
            }
            else if (commandWords[2] == "weapon" && hasIron && hasWood)
            {
                this.AddToPerson(actor, new Weapon(commandWords[3], "weapon", actor.Location));
            }
        }
開發者ID:nikolay-radkov,項目名稱:Telerik-Academy,代碼行數:28,代碼來源:ImprovedInteractionManger.cs

示例7: HandleGatherInteraction

 private void HandleGatherInteraction(string itemNameString, Person actor)
 {
     var gatherLoc = actor.Location as IGatheringLocation;   
     if (gatherLoc != null && actor.ListInventory().Any(item => item.ItemType == gatherLoc.RequiredItem))
     {
         this.AddToPerson(actor, gatherLoc.ProduceItem(itemNameString));
     }
 }
開發者ID:NikolaPineda,項目名稱:Telerik,代碼行數:8,代碼來源:ExtendedInteractionManager.cs

示例8: HandleCraftInteraction

 public void HandleCraftInteraction(Person person, string itemType, string newItemName)
 {
     if (itemType == "weapon")
     {
         if (person.ListInventory().Exists(x => x.ItemType == ItemType.Iron) && person.ListInventory().Exists(x => x.ItemType == ItemType.Wood))
         {
             this.AddToPerson(person, new Weapon(newItemName, null));
         }
     }
     else if (itemType == "armor")
     {
         if (person.ListInventory().Exists(x => x.ItemType == ItemType.Iron))
         {
             this.AddToPerson(person, new Armor(newItemName, null));
         }
     }
 }
開發者ID:dirk-dagger-667,項目名稱:telerik-c--OOP-exam-prep,代碼行數:17,代碼來源:InteractionManagerExtended.cs

示例9: CraftArmor

 private void CraftArmor(Person actor, string craftedItemName)
 {
     var actorInventory = actor.ListInventory();
     if (actorInventory.Any((item) => item.ItemType == ItemType.Iron))
     {
         this.AddToPerson(actor, new Armor(craftedItemName));
     }
 }
開發者ID:valkanov,項目名稱:TelerikAcademy,代碼行數:8,代碼來源:AdvancedInteractionManager.cs

示例10: HandleGatherInteraction

 public void HandleGatherInteraction(Person person, string newItemName)
 {
     if (person.Location.LocationType == LocationType.Forest)
     {
         if (person.ListInventory().Exists(x => x.ItemType == ItemType.Weapon))
         {
             this.AddToPerson(person, new Wood(newItemName, null));
         }
     }
     else if (person.Location.LocationType == LocationType.Mine)
     {
         if (person.ListInventory().Exists(x => x.ItemType == ItemType.Armor))
         {
             this.AddToPerson(person, new Iron(newItemName, null));
         }
     }
 }
開發者ID:dirk-dagger-667,項目名稱:telerik-c--OOP-exam-prep,代碼行數:17,代碼來源:InteractionManagerExtended.cs

示例11: HandleCraftInteraction

 private void HandleCraftInteraction(Person actor, string name)
 {
     if (actor.ListInventory().Exists(x => x is Iron))
     {
         if (actor.ListInventory().Exists(x => x is Weapon))
         {
             var item = new Weapon(name);
             actor.AddToInventory(item);
             this.AddToPerson(actor, item);
             return;
         }
         else
         {
             var item = new Armor(name);
             actor.AddToInventory(item);
             this.AddToPerson(actor, item);
         }
     }
 }
開發者ID:TeeeeeC,項目名稱:TelerikAcademy2015-2016,代碼行數:19,代碼來源:EntensionInteractionManager.cs

示例12: HandleGatherInteraction

        protected void HandleGatherInteraction(Person actor, string newName)
        {
            if (actor.Location is IGatheringLocation)
            { 
                var gatheringLocation = actor.Location as IGatheringLocation;

                if (actor.ListInventory().Any(x => x.ItemType == gatheringLocation.RequiredItem))
                {
                    this.AddToPerson(actor, gatheringLocation.ProduceItem(newName));
                }
            }
        }
開發者ID:AndrewMitev,項目名稱:Telerik-Academy,代碼行數:12,代碼來源:ExtendedInteractionManager.cs

示例13: HandleGatherInteraction

        private void HandleGatherInteraction(string name, Person actor)
        {
            if (actor.Location is IGatheringLocation)
            {
                var location = actor.Location as IGatheringLocation;

                if (actor.ListInventory().Any(i => i.ItemType == location.RequiredItem))
                {
                    AddToPerson(actor, location.ProduceItem(name));
                }
            }
        }
開發者ID:alex687,項目名稱:SoftUni-Homeworks,代碼行數:12,代碼來源:CustiomInteractionManager.cs

示例14: HandleCraftInteraction

        private void HandleCraftInteraction(string[] commandWords, Person actor)
        {
            string craftItemType = commandWords[2];
            string craftItemName = commandWords[3];

            if (craftItemType == "armor")
            {
                bool hasIron = false;

                foreach (var item in actor.ListInventory())
                {
                    if (item.ItemType == ItemType.Iron)
                    {
                        hasIron = true;
                        break;
                    }
                }

                if (hasIron)
                {
                    var addedItem = new Armor(craftItemName);
                    this.AddToPerson(actor, addedItem);
                    addedItem.UpdateWithInteraction("craft");
                }
            }

            if (craftItemType == "weapon")
            {
                bool hasWood = false;
                bool hasIron = false;

                foreach (var item in actor.ListInventory())
                {
                    if (item.ItemType == ItemType.Wood)
                    {
                        hasWood = true;
                    }
                    else if (item.ItemType == ItemType.Iron)
                    {
                        hasIron = true;
                    }
                }

                if (hasWood && hasIron)
                {
                    var addedItem = new Weapon(craftItemName);
                    this.AddToPerson(actor, addedItem);
                    addedItem.UpdateWithInteraction("craft");
                }
            }
        }
開發者ID:jesconsa,項目名稱:Telerik-Academy,代碼行數:51,代碼來源:ExtendedInteractionManager.cs

示例15: HandleTravelInteraction

        private void HandleTravelInteraction(string[] commandWords, Person actor)
        {
            var traveller = actor as ITraveller;
            if (traveller != null)
            {
                var targetLocation = this.locationByName[commandWords[2]];
                peopleByLocation[traveller.Location].Remove(actor);
                traveller.TravelTo(targetLocation);
                peopleByLocation[traveller.Location].Add(actor);

                foreach (var item in actor.ListInventory())
                {
                    item.UpdateWithInteraction("travel");
                }
            }
        }
開發者ID:alex687,項目名稱:SoftUni-Homeworks,代碼行數:16,代碼來源:InteractionManager.cs


注:本文中的TradeAndTravel.Person.ListInventory方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。