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C# Person.HasItemInInventory方法代碼示例

本文整理匯總了C#中TradeAndTravel.Person.HasItemInInventory方法的典型用法代碼示例。如果您正苦於以下問題:C# Person.HasItemInInventory方法的具體用法?C# Person.HasItemInInventory怎麽用?C# Person.HasItemInInventory使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在TradeAndTravel.Person的用法示例。


在下文中一共展示了Person.HasItemInInventory方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: HandleArmorCrafting

 private void HandleArmorCrafting(Person actor, string itemName)
 {
     if (actor.HasItemInInventory(ItemType.Iron))
     {
         this.AddToPerson(actor, new Armor(itemName));
     }
 }
開發者ID:nikistefanov,項目名稱:Telerik-Academy-Homework,代碼行數:7,代碼來源:ExtendedInteractionManager.cs

示例2: HandleWeaponCrafting

 private void HandleWeaponCrafting(Person actor, string itemName)
 {
     var requiredItems = new List<ItemType> { ItemType.Iron, ItemType.Wood };
     if (requiredItems.All(i => actor.HasItemInInventory(i)))
     {
         this.AddToPerson(actor, new Weapon(itemName));
     }
 }
開發者ID:b-slavov,項目名稱:Telerik-Software-Academy,代碼行數:8,代碼來源:ExtendedInteractionManager.cs

示例3: HandleArmorCrafting

        private void HandleArmorCrafting(Person actor, string newItemName)
        {
            var itemRequired = ItemType.Iron;

            if (actor.HasItemInInventory(itemRequired))
            {
                this.AddToPerson(actor, new Armor(newItemName));
            }
        }
開發者ID:AndrewMitev,項目名稱:Telerik-Academy,代碼行數:9,代碼來源:ExtendedInteractionManager.cs

示例4: HandleGatherInteraction

 private void HandleGatherInteraction(Person actor, string itemName)
 {
     if (actor.Location is IGatheringLocation)
     {
         var gatheringLocation = actor.Location as IGatheringLocation;
         if (actor.HasItemInInventory(gatheringLocation.RequiredItem))
         {
             this.AddToPerson(actor, gatheringLocation.ProduceItem(itemName));
         }
     }
 }
開發者ID:b-slavov,項目名稱:Telerik-Software-Academy,代碼行數:11,代碼來源:ExtendedInteractionManager.cs

示例5: HandleArmorCrafting

 private void HandleArmorCrafting(Person actor, string itemName)
 {
     var requiredItems = ItemType.Iron;
     if (actor.HasItemInInventory(requiredItems))
     {
         this.AddToPerson(actor, new Armor(itemName));
     }
 }
開發者ID:b-slavov,項目名稱:Telerik-Software-Academy,代碼行數:8,代碼來源:ExtendedInteractionManager.cs

示例6: HandleGatherInteraction

        private void HandleGatherInteraction(Person actor, string itemName)
        {
            if (actor.Location is IGatheringLocation)
            {
                var gatheringLocation = actor.Location as IGatheringLocation;
                if (actor.HasItemInInventory(gatheringLocation.RequiredItem))
                {
                    this.AddToPerson(actor, gatheringLocation.ProduceItem(itemName));
                }
            }

            // not so smart way, but it works!!!
            /*
            if (actor.Location.LocationType == LocationType.Forest && actor.ListInventory().Any(i => i.ItemType == ItemType.Weapon))
            {
                this.AddToPerson(actor, new Wood(itemName));
            }

            if (actor.Location.LocationType == LocationType.Mine && actor.ListInventory().Any(i => i.ItemType == ItemType.Armor))
            {
                this.AddToPerson(actor, new Iron(itemName));
            }
            */
        }
開發者ID:nikistefanov,項目名稱:Telerik-Academy-Homework,代碼行數:24,代碼來源:ExtendedInteractionManager.cs

示例7: HandleWeaponCrafting

        private void HandleWeaponCrafting(Person actor, string itemName)
        {
            if (actor.HasItemInInventory(ItemType.Iron) && actor.HasItemInInventory(ItemType.Wood))
            {
                this.AddToPerson(actor, new Weapon(itemName));
            }

            /*
            // another way
            var itemsRequired = new List<ItemType> { ItemType.Iron, ItemType.Wood };
            if (itemsRequired.All(i => actor.HasItemInInventory(i)))
            {
                this.AddToPerson(actor, new Weapon(itemName));
            }
            */
        }
開發者ID:nikistefanov,項目名稱:Telerik-Academy-Homework,代碼行數:16,代碼來源:ExtendedInteractionManager.cs


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