本文整理匯總了C#中Terraria.Tile.wallColor方法的典型用法代碼示例。如果您正苦於以下問題:C# Tile.wallColor方法的具體用法?C# Tile.wallColor怎麽用?C# Tile.wallColor使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Terraria.Tile
的用法示例。
在下文中一共展示了Tile.wallColor方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: isTheSameAs
public bool isTheSameAs(Tile compTile)
{
if (compTile == null)
{
return false;
}
if (this.active() != compTile.active())
{
return false;
}
if (this.active())
{
if (this.type != compTile.type)
{
return false;
}
if (Main.tileFrameImportant[(int)this.type])
{
if (this.frameX != compTile.frameX)
{
return false;
}
if (this.frameY != compTile.frameY)
{
return false;
}
}
}
if (this.wall != compTile.wall)
{
return false;
}
if (this.liquid != compTile.liquid)
{
return false;
}
if (this.liquid > 0)
{
if (this.lava() != compTile.lava())
{
return false;
}
if (this.honey() != compTile.honey())
{
return false;
}
}
return this.wire() == compTile.wire() && this.wire2() == compTile.wire2() && this.wire3() == compTile.wire3() && this.halfBrick() == compTile.halfBrick() && this.actuator() == compTile.actuator() && this.inActive() == compTile.inActive() && this.wallColor() == compTile.wallColor() && this.color() == compTile.color() && this.slope() == compTile.slope();
}
示例2: isTheSameAs
public bool isTheSameAs(Tile compTile)
{
if (compTile == null)
{
return false;
}
if (this.sTileHeader != compTile.sTileHeader)
{
return false;
}
if (this.active())
{
if (this.type != compTile.type)
{
return false;
}
if (Main.tileFrameImportant[(int)this.type] && (this.frameX != compTile.frameX || this.frameY != compTile.frameY))
{
return false;
}
}
if (this.wall != compTile.wall || this.liquid != compTile.liquid)
{
return false;
}
if (compTile.liquid == 0)
{
if (this.wallColor() != compTile.wallColor())
{
return false;
}
}
else if (this.bTileHeader != compTile.bTileHeader)
{
return false;
}
return true;
}
示例3: isTheSameAs
public bool isTheSameAs(Tile compTile)
{
if (compTile == null || (int)this.sTileHeader != (int)compTile.sTileHeader || this.active() && ((int)this.type != (int)compTile.type || Main.tileFrameImportant[(int)this.type] && ((int)this.frameX != (int)compTile.frameX || (int)this.frameY != (int)compTile.frameY)) || ((int)this.wall != (int)compTile.wall || (int)this.liquid != (int)compTile.liquid))
return false;
if (k_wireFlags != compTile.k_wireFlags)
return false;
if ((int)compTile.liquid == 0)
{
if ((int)this.wallColor() != (int)compTile.wallColor())
return false;
}
else if ((int)this.bTileHeader != (int)compTile.bTileHeader)
return false;
return true;
}
示例4: validateWorld
//.........這裏部分代碼省略.........
{
tile.frameX = 0;
tile.frameY = 0;
}
else
{
tile.frameX = binaryReader.ReadInt16();
tile.frameY = binaryReader.ReadInt16();
if (tile.type == 144)
{
tile.frameY = 0;
}
}
}
else
{
tile.frameX = -1;
tile.frameY = -1;
}
if (num >= 48 && binaryReader.ReadBoolean())
{
tile.color(binaryReader.ReadByte());
}
}
if (num <= 25)
{
binaryReader.ReadBoolean();
}
if (binaryReader.ReadBoolean())
{
tile.wall = binaryReader.ReadByte();
if (num >= 48 && binaryReader.ReadBoolean())
{
tile.wallColor(binaryReader.ReadByte());
}
}
if (binaryReader.ReadBoolean())
{
tile.liquid = binaryReader.ReadByte();
tile.lava(binaryReader.ReadBoolean());
if (num >= 51)
{
tile.honey(binaryReader.ReadBoolean());
}
}
if (num >= 33)
{
tile.wire(binaryReader.ReadBoolean());
}
if (num >= 43)
{
tile.wire2(binaryReader.ReadBoolean());
tile.wire3(binaryReader.ReadBoolean());
}
if (num >= 41)
{
tile.halfBrick(binaryReader.ReadBoolean());
if (!Main.tileSolid[(int)tile.type])
{
tile.halfBrick(false);
}
if (num >= 49)
{
tile.slope(binaryReader.ReadByte());
if (!Main.tileSolid[(int)tile.type])
{
示例5: Tile
private void Tile(Tile tile)
{
byte flags = 0;
var active = tile.active();
var wall = tile.wall;
var liquid = tile.liquid;
if (active) flags += 1;
//if (tile.Lighted) flags += 2; //UNUSED
if (wall > 0) flags += 4;
if (liquid > 0) flags += 8;
if (tile.wire()) flags += 16;
if (tile.halfBrick()) flags += 32;
if (tile.actuator()) flags += 64;
if (tile.inActive()) flags += 128;
Byte(flags);
byte tileColour = 0, wallColour = 0;
flags = 0;
if (tile.wire2()) flags += 1;
if (tile.wire3()) flags += 2;
if (tile.active() && tile.color() > 0)
{
flags += 4;
tileColour = tile.color();
}
if (tile.wall > 0 && tile.wallColor() > 0)
{
flags += 8;
wallColour = tile.wallColor();
}
Byte(flags + (byte)(tile.slope() << 4));
if (tileColour > 0) Byte(tileColour);
if (wallColour > 0) Byte(wallColour);
if (tile.active())
{
UShort(tile.type);
if (Main.tileFrameImportant[(int)tile.type])
{
Short(tile.frameX);
Short(tile.frameY);
}
}
if (tile.wall > 0) Byte(tile.wall);
if (tile.liquid > 0)
{
Byte(tile.liquid);
Byte(tile.liquidType());
}
}