當前位置: 首頁>>代碼示例>>C#>>正文


C# Tile.frameNumber方法代碼示例

本文整理匯總了C#中Terraria.Tile.frameNumber方法的典型用法代碼示例。如果您正苦於以下問題:C# Tile.frameNumber方法的具體用法?C# Tile.frameNumber怎麽用?C# Tile.frameNumber使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Terraria.Tile的用法示例。


在下文中一共展示了Tile.frameNumber方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SelfFrame8Way


//.........這裏部分代碼省略.........
             if (!blockStyle2.right)
             {
                 blockStyle2.Clear();
             }
             else
             {
                 num1 = num1 | 2;
             }
         }
     }
     Framing.BlockStyle blockStyle3 = new Framing.BlockStyle();
     if (blockStyle.right)
     {
         Tile tileSafely1 = Framing.GetTileSafely(i + 1, j);
         if (tileSafely1.active() && tileSafely1.type == num)
         {
             blockStyle3 = Framing.FindBlockStyle(tileSafely1);
             if (!blockStyle3.left)
             {
                 blockStyle3.Clear();
             }
             else
             {
                 num1 = num1 | 4;
             }
         }
     }
     Framing.BlockStyle blockStyle4 = new Framing.BlockStyle();
     if (blockStyle.bottom)
     {
         Tile tile1 = Framing.GetTileSafely(i, j + 1);
         if (tile1.active() && tile1.type == num)
         {
             blockStyle4 = Framing.FindBlockStyle(tile1);
             if (!blockStyle4.top)
             {
                 blockStyle4.Clear();
             }
             else
             {
                 num1 = num1 | 8;
             }
         }
     }
     if (blockStyle1.left && blockStyle2.top)
     {
         Tile tileSafely2 = Framing.GetTileSafely(i - 1, j - 1);
         if (tileSafely2.active() && tileSafely2.type == num)
         {
             Framing.BlockStyle blockStyle5 = Framing.FindBlockStyle(tileSafely2);
             if (blockStyle5.right && blockStyle5.bottom)
             {
                 num1 = num1 | 16;
             }
         }
     }
     if (blockStyle1.right && blockStyle3.top)
     {
         Tile tile2 = Framing.GetTileSafely(i + 1, j - 1);
         if (tile2.active() && tile2.type == num)
         {
             Framing.BlockStyle blockStyle6 = Framing.FindBlockStyle(tile2);
             if (blockStyle6.left && blockStyle6.bottom)
             {
                 num1 = num1 | 32;
             }
         }
     }
     if (blockStyle4.left && blockStyle2.bottom)
     {
         Tile tileSafely3 = Framing.GetTileSafely(i - 1, j + 1);
         if (tileSafely3.active() && tileSafely3.type == num)
         {
             Framing.BlockStyle blockStyle7 = Framing.FindBlockStyle(tileSafely3);
             if (blockStyle7.right && blockStyle7.top)
             {
                 num1 = num1 | 64;
             }
         }
     }
     if (blockStyle4.right && blockStyle3.bottom)
     {
         Tile tile3 = Framing.GetTileSafely(i + 1, j + 1);
         if (tile3.active() && tile3.type == num)
         {
             Framing.BlockStyle blockStyle8 = Framing.FindBlockStyle(tile3);
             if (blockStyle8.left && blockStyle8.top)
             {
                 num1 = num1 | 128;
             }
         }
     }
     if (resetFrame)
     {
         centerTile.frameNumber((byte)WorldGen.genRand.Next(0, 3));
     }
     Point16 point16 = Framing.selfFrame8WayLookup[num1][centerTile.frameNumber()];
     centerTile.frameX = point16.X;
     centerTile.frameY = point16.Y;
 }
開發者ID:hastinbe,項目名稱:TerrariaAPI-Server,代碼行數:101,代碼來源:Framing.cs

示例2: SelfFrame8Way


//.........這裏部分代碼省略.........
					if (blockStyle3.right)
					{
						num |= 2;
					}
					else
					{
						blockStyle3.Clear();
					}
				}
			}
			Framing.BlockStyle blockStyle4 = default(Framing.BlockStyle);
			if (blockStyle.right)
			{
				Tile tileSafely3 = Framing.GetTileSafely(i + 1, j);
				if (tileSafely3.active() && tileSafely3.type == type)
				{
					blockStyle4 = Framing.FindBlockStyle(tileSafely3);
					if (blockStyle4.left)
					{
						num |= 4;
					}
					else
					{
						blockStyle4.Clear();
					}
				}
			}
			Framing.BlockStyle blockStyle5 = default(Framing.BlockStyle);
			if (blockStyle.bottom)
			{
				Tile tileSafely4 = Framing.GetTileSafely(i, j + 1);
				if (tileSafely4.active() && tileSafely4.type == type)
				{
					blockStyle5 = Framing.FindBlockStyle(tileSafely4);
					if (blockStyle5.top)
					{
						num |= 8;
					}
					else
					{
						blockStyle5.Clear();
					}
				}
			}
			if (blockStyle2.left && blockStyle3.top)
			{
				Tile tileSafely5 = Framing.GetTileSafely(i - 1, j - 1);
				if (tileSafely5.active() && tileSafely5.type == type)
				{
					Framing.BlockStyle blockStyle6 = Framing.FindBlockStyle(tileSafely5);
					if (blockStyle6.right && blockStyle6.bottom)
					{
						num |= 16;
					}
				}
			}
			if (blockStyle2.right && blockStyle4.top)
			{
				Tile tileSafely6 = Framing.GetTileSafely(i + 1, j - 1);
				if (tileSafely6.active() && tileSafely6.type == type)
				{
					Framing.BlockStyle blockStyle7 = Framing.FindBlockStyle(tileSafely6);
					if (blockStyle7.left && blockStyle7.bottom)
					{
						num |= 32;
					}
				}
			}
			if (blockStyle5.left && blockStyle3.bottom)
			{
				Tile tileSafely7 = Framing.GetTileSafely(i - 1, j + 1);
				if (tileSafely7.active() && tileSafely7.type == type)
				{
					Framing.BlockStyle blockStyle8 = Framing.FindBlockStyle(tileSafely7);
					if (blockStyle8.right && blockStyle8.top)
					{
						num |= 64;
					}
				}
			}
			if (blockStyle5.right && blockStyle4.bottom)
			{
				Tile tileSafely8 = Framing.GetTileSafely(i + 1, j + 1);
				if (tileSafely8.active() && tileSafely8.type == type)
				{
					Framing.BlockStyle blockStyle9 = Framing.FindBlockStyle(tileSafely8);
					if (blockStyle9.left && blockStyle9.top)
					{
						num |= 128;
					}
				}
			}
			if (resetFrame)
			{
				centerTile.frameNumber((byte)WorldGen.genRand.Next(0, 3));
			}
			Point16 point = Framing.selfFrame8WayLookup[num][(int)centerTile.frameNumber()];
			centerTile.frameX = point.X;
			centerTile.frameY = point.Y;
		}
開發者ID:thegamingboffin,項目名稱:Ulterraria_Reborn_GitHub,代碼行數:101,代碼來源:Framing.cs

示例3: ReadTile

		public static Tile ReadTile(BinaryReader reader)
		{
			Tile tile = new Tile();
			byte flags = reader.ReadByte();
			if ((flags & 1) == 1)
			{
				byte type = reader.ReadByte();
                tile.active(true);
				tile.type = type;
				if (Main.tileFrameImportant[type])
				{
					tile.frameNumber(reader.ReadByte());
					tile.frameX = reader.ReadInt16();
					tile.frameY = reader.ReadInt16();
				}
				else
				{
					tile.frameX = -1;
					tile.frameY = -1;
				}
			}
			if ((flags & 2) == 2)
			{
				tile.wall = reader.ReadByte();
			}
			if ((flags & 4) == 4)
			{
				tile.liquid = reader.ReadByte();
			}
			if ((flags & 8) == 8)
			{
                tile.lava(true);
			}
			if ((flags & 16) == 16)
			{
				tile.wire(true);
			}
			return tile;
		}
開發者ID:Jewsus,項目名稱:Mazes,代碼行數:39,代碼來源:Tools.cs

示例4: WriteTile

		public static void WriteTile(BinaryWriter writer, Tile tile)
		{
			byte flags = 0;
			if (tile.active())
			{
				flags |= 1;
			}
			if (tile.wall != 0)
			{
				flags |= 2;
			}
			if (tile.liquid > 0)
			{
				flags |= 4;
			}
			if (tile.lava())
			{
				flags |= 8;
			}
			if (tile.wire())
			{
				flags |= 16;
			}

			writer.Write(flags);
			if ((flags & 1) == 1)
			{
				writer.Write(tile.type);
				if (Main.tileFrameImportant[tile.type])
				{
					writer.Write(tile.frameNumber());
					writer.Write(tile.frameX);
					writer.Write(tile.frameY);
				}
			}
			if ((flags & 2) == 2)
			{
				writer.Write(tile.wall);
			}
			if ((flags & 4) == 4)
			{
				writer.Write(tile.liquid);
			}
		}
開發者ID:Jewsus,項目名稱:Mazes,代碼行數:44,代碼來源:Tools.cs

示例5: SelfFrame8Way


//.........這裏部分代碼省略.........
     Framing.BlockStyle blockStyle1 = Framing.FindBlockStyle(centerTile);
     int index = 0;
     Framing.BlockStyle blockStyle2 = new Framing.BlockStyle();
     if (blockStyle1.top)
     {
         Tile tileSafely = Framing.GetTileSafely(i, j - 1);
         if (tileSafely.active() && (int)tileSafely.type == (int)num)
         {
             blockStyle2 = Framing.FindBlockStyle(tileSafely);
             if (blockStyle2.bottom)
                 index |= 1;
             else
                 blockStyle2.Clear();
         }
     }
     Framing.BlockStyle blockStyle3 = new Framing.BlockStyle();
     if (blockStyle1.left)
     {
         Tile tileSafely = Framing.GetTileSafely(i - 1, j);
         if (tileSafely.active() && (int)tileSafely.type == (int)num)
         {
             blockStyle3 = Framing.FindBlockStyle(tileSafely);
             if (blockStyle3.right)
                 index |= 2;
             else
                 blockStyle3.Clear();
         }
     }
     Framing.BlockStyle blockStyle4 = new Framing.BlockStyle();
     if (blockStyle1.right)
     {
         Tile tileSafely = Framing.GetTileSafely(i + 1, j);
         if (tileSafely.active() && (int)tileSafely.type == (int)num)
         {
             blockStyle4 = Framing.FindBlockStyle(tileSafely);
             if (blockStyle4.left)
                 index |= 4;
             else
                 blockStyle4.Clear();
         }
     }
     Framing.BlockStyle blockStyle5 = new Framing.BlockStyle();
     if (blockStyle1.bottom)
     {
         Tile tileSafely = Framing.GetTileSafely(i, j + 1);
         if (tileSafely.active() && (int)tileSafely.type == (int)num)
         {
             blockStyle5 = Framing.FindBlockStyle(tileSafely);
             if (blockStyle5.top)
                 index |= 8;
             else
                 blockStyle5.Clear();
         }
     }
     if (blockStyle2.left && blockStyle3.top)
     {
         Tile tileSafely = Framing.GetTileSafely(i - 1, j - 1);
         if (tileSafely.active() && (int)tileSafely.type == (int)num)
         {
             Framing.BlockStyle blockStyle6 = Framing.FindBlockStyle(tileSafely);
             if (blockStyle6.right && blockStyle6.bottom)
                 index |= 16;
         }
     }
     if (blockStyle2.right && blockStyle4.top)
     {
         Tile tileSafely = Framing.GetTileSafely(i + 1, j - 1);
         if (tileSafely.active() && (int)tileSafely.type == (int)num)
         {
             Framing.BlockStyle blockStyle6 = Framing.FindBlockStyle(tileSafely);
             if (blockStyle6.left && blockStyle6.bottom)
                 index |= 32;
         }
     }
     if (blockStyle5.left && blockStyle3.bottom)
     {
         Tile tileSafely = Framing.GetTileSafely(i - 1, j + 1);
         if (tileSafely.active() && (int)tileSafely.type == (int)num)
         {
             Framing.BlockStyle blockStyle6 = Framing.FindBlockStyle(tileSafely);
             if (blockStyle6.right && blockStyle6.top)
                 index |= 64;
         }
     }
     if (blockStyle5.right && blockStyle4.bottom)
     {
         Tile tileSafely = Framing.GetTileSafely(i + 1, j + 1);
         if (tileSafely.active() && (int)tileSafely.type == (int)num)
         {
             Framing.BlockStyle blockStyle6 = Framing.FindBlockStyle(tileSafely);
             if (blockStyle6.left && blockStyle6.top)
                 index |= 128;
         }
     }
     if (resetFrame)
         centerTile.frameNumber((byte)WorldGen.genRand.Next(0, 3));
     Point16 point16 = Framing.selfFrame8WayLookup[index][(int)centerTile.frameNumber()];
     centerTile.frameX = point16.X;
     centerTile.frameY = point16.Y;
 }
開發者ID:EmuDevs,項目名稱:EDTerraria,代碼行數:101,代碼來源:Framing.cs


注:本文中的Terraria.Tile.frameNumber方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。