本文整理匯總了C#中System.Single.concat方法的典型用法代碼示例。如果您正苦於以下問題:C# Single.concat方法的具體用法?C# Single.concat怎麽用?C# Single.concat使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Single
的用法示例。
在下文中一共展示了Single.concat方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: initBuffers
void initBuffers()
{
triangleVertexPositionBuffer = gl.createBuffer();
gl.bindBuffer(GL.ARRAY_BUFFER, triangleVertexPositionBuffer);
var vertices = new GLfloat[] {
0.0f, 1.0f, 0.0f,
-1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f
};
gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(vertices), GL.STATIC_DRAW);
triangleVertexPositionBuffer_itemSize = 3;
triangleVertexPositionBuffer_numItems = 3;
triangleVertexColorBuffer = gl.createBuffer();
gl.bindBuffer(GL.ARRAY_BUFFER, triangleVertexColorBuffer);
var colors = new GLfloat[] {
1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f
};
gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(colors), GL.STATIC_DRAW);
triangleVertexColorBuffer_itemSize = 4;
triangleVertexColorBuffer_numItems = 3;
squareVertexPositionBuffer = gl.createBuffer();
gl.bindBuffer(GL.ARRAY_BUFFER, squareVertexPositionBuffer);
vertices = new GLfloat[] {
1.0f, 1.0f, 0.0f,
-1.0f, 1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
-1.0f, -1.0f, 0.0f
};
gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(vertices), GL.STATIC_DRAW);
squareVertexPositionBuffer_itemSize = 3;
squareVertexPositionBuffer_numItems = 4;
squareVertexColorBuffer = gl.createBuffer();
gl.bindBuffer(GL.ARRAY_BUFFER, squareVertexColorBuffer);
colors = new GLfloat[] {};
for (var i=0; i < 4; i++) {
colors = colors.concat(new GLfloat[] { 0.5f, 0.5f, 1.0f, 1.0f });
}
gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(colors), GL.STATIC_DRAW);
squareVertexColorBuffer_itemSize = 4;
squareVertexColorBuffer_numItems = 4;
}