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C# Single.concat方法代碼示例

本文整理匯總了C#中System.Single.concat方法的典型用法代碼示例。如果您正苦於以下問題:C# Single.concat方法的具體用法?C# Single.concat怎麽用?C# Single.concat使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在System.Single的用法示例。


在下文中一共展示了Single.concat方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: initBuffers

        void initBuffers()
        {
            triangleVertexPositionBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, triangleVertexPositionBuffer);
            var vertices = new GLfloat[] {
                 0.0f,  1.0f,  0.0f,
                -1.0f, -1.0f,  0.0f,
                 1.0f, -1.0f,  0.0f
            };
            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(vertices), GL.STATIC_DRAW);
            triangleVertexPositionBuffer_itemSize = 3;
            triangleVertexPositionBuffer_numItems = 3;

            triangleVertexColorBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, triangleVertexColorBuffer);
            var colors = new GLfloat[] {
                1.0f, 0.0f, 0.0f, 1.0f,
                0.0f, 1.0f, 0.0f, 1.0f,
                0.0f, 0.0f, 1.0f, 1.0f
            };
            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(colors), GL.STATIC_DRAW);
            triangleVertexColorBuffer_itemSize = 4;
            triangleVertexColorBuffer_numItems = 3;

            squareVertexPositionBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, squareVertexPositionBuffer);
            vertices = new GLfloat[] {
                 1.0f,  1.0f,  0.0f,
                -1.0f,  1.0f,  0.0f,
                 1.0f, -1.0f,  0.0f,
                -1.0f, -1.0f,  0.0f
            };
            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(vertices), GL.STATIC_DRAW);
            squareVertexPositionBuffer_itemSize = 3;
            squareVertexPositionBuffer_numItems = 4;

            squareVertexColorBuffer = gl.createBuffer();
            gl.bindBuffer(GL.ARRAY_BUFFER, squareVertexColorBuffer);
            colors = new GLfloat[] {};
            for (var i=0; i < 4; i++) {
                colors = colors.concat(new GLfloat[] { 0.5f, 0.5f, 1.0f, 1.0f });
            }
            gl.bufferData(GL.ARRAY_BUFFER, new Float32Array(colors), GL.STATIC_DRAW);
            squareVertexColorBuffer_itemSize = 4;
            squareVertexColorBuffer_numItems = 4;
        }
開發者ID:Arlorean,項目名稱:Silverlight-WebGL,代碼行數:46,代碼來源:Lesson02.cs


注:本文中的System.Single.concat方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。