本文整理匯總了C#中System.Image.SavePNG方法的典型用法代碼示例。如果您正苦於以下問題:C# Image.SavePNG方法的具體用法?C# Image.SavePNG怎麽用?C# Image.SavePNG使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Image
的用法示例。
在下文中一共展示了Image.SavePNG方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: HandleKeyDown
void HandleKeyDown(KeyDownEvent e)
{
var renderer = GetSubsystem<Renderer>();
switch (e.Key)
{
case Constants.KEY_ESCAPE:
BackToSelector();
return;
case Constants.KEY_F1:
GetSubsystem<UI>().ToggleConsole();
return;
case Constants.KEY_F2:
GetSubsystem<UI>().ToggleDebugHud();
return;
}
switch (e.Key)
{
case Constants.KEY_1:
var quality = renderer.TextureQuality;
++quality;
if (quality > 2)
quality = 0;
renderer.TextureQuality = quality;
break;
case Constants.KEY_2:
var mquality = renderer.MaterialQuality;
++mquality;
if (mquality > 2)
mquality = 0;
renderer.MaterialQuality = mquality;
break;
case Constants.KEY_3:
renderer.SpecularLighting = !renderer.SpecularLighting;
break;
case Constants.KEY_4:
renderer.DrawShadows = !renderer.DrawShadows;
break;
case Constants.KEY_5:
var shadowMapSize = renderer.ShadowMapSize;
shadowMapSize *= 2;
if (shadowMapSize > 2048)
shadowMapSize = 512;
renderer.ShadowMapSize = shadowMapSize;
break;
// shadow depth and filtering quality
case Constants.KEY_6:
var q = (int)renderer.ShadowQuality++;
if (q > 3)
q = 0;
renderer.ShadowQuality = (ShadowQuality)q;
break;
// occlusion culling
case Constants.KEY_7:
var o = !(renderer.MaxOccluderTriangles > 0);
renderer.MaxOccluderTriangles = o ? 5000 : 0;
break;
// instancing
case Constants.KEY_8:
renderer.DynamicInstancing = !renderer.DynamicInstancing;
break;
case Constants.KEY_9:
Image screenshot = new Image();
GetSubsystem<Graphics>().TakeScreenShot(screenshot);
screenshot.SavePNG(GetSubsystem<FileSystem>().ProgramDir + $"Data/Screenshot_{GetType().Name}_{DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss", CultureInfo.InvariantCulture)}.png");
break;
}
}
示例2: HandleKeyDown
void HandleKeyDown(KeyDownEventArgs e)
{
switch (e.Key)
{
case Key.Esc:
Exit();
return;
case Key.F1:
console.Toggle();
return;
case Key.F2:
debugHud.ToggleAll();
return;
}
var renderer = Renderer;
switch (e.Key)
{
case Key.N1:
var quality = renderer.TextureQuality;
++quality;
if (quality > 2)
quality = 0;
renderer.TextureQuality = quality;
break;
case Key.N2:
var mquality = renderer.MaterialQuality;
++mquality;
if (mquality > 2)
mquality = 0;
renderer.MaterialQuality = mquality;
break;
case Key.N3:
renderer.SpecularLighting = !renderer.SpecularLighting;
break;
case Key.N4:
renderer.DrawShadows = !renderer.DrawShadows;
break;
case Key.N5:
var shadowMapSize = renderer.ShadowMapSize;
shadowMapSize *= 2;
if (shadowMapSize > 2048)
shadowMapSize = 512;
renderer.ShadowMapSize = shadowMapSize;
break;
// shadow depth and filtering quality
case Key.N6:
var q = (int)renderer.ShadowQuality++;
if (q > 3)
q = 0;
renderer.ShadowQuality = (ShadowQuality)q;
break;
// occlusion culling
case Key.N7:
var o = !(renderer.MaxOccluderTriangles > 0);
renderer.MaxOccluderTriangles = o ? 5000 : 0;
break;
// instancing
case Key.N8:
renderer.DynamicInstancing = !renderer.DynamicInstancing;
break;
case Key.N9:
Image screenshot = new Image();
Graphics.TakeScreenShot(screenshot);
screenshot.SavePNG(FileSystem.ProgramDir + $"Data/Screenshot_{GetType().Name}_{DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss", CultureInfo.InvariantCulture)}.png");
break;
}
}