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C# Entity.DetechAbility方法代碼示例

本文整理匯總了C#中System.Entity.DetechAbility方法的典型用法代碼示例。如果您正苦於以下問題:C# Entity.DetechAbility方法的具體用法?C# Entity.DetechAbility怎麽用?C# Entity.DetechAbility使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在System.Entity的用法示例。


在下文中一共展示了Entity.DetechAbility方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: _RiseAbility

        protected override void _RiseAbility(Entity.AbilitySet abilitys)
        {
            abilitys.DetechAbility<IObserveAbility>();
            abilitys.DetechAbility<IObservedAbility>();
            abilitys.DetechAbility<ICrossAbility>();

            base._RiseAbility(abilitys);
        }
開發者ID:jiowchern,項目名稱:Regulus,代碼行數:8,代碼來源:Player.cs

示例2: _RiseAbility

 protected override void _RiseAbility(Entity.AbilitySet abilitys)
 {
     abilitys.DetechAbility<PhysicalAbility>();
     abilitys.DetechAbility<IMoverAbility>();
 }
開發者ID:kof1016,項目名稱:Regulus,代碼行數:5,代碼來源:StaticEntity.cs

示例3: _RiseAbility

 protected override void _RiseAbility(Entity.AbilitySet abilitys)
 {
     abilitys.DetechAbility<Regulus.Physics.IQuadObject>();
     abilitys.DetechAbility<PhysicalAbility>();
 }
開發者ID:kof1016,項目名稱:Regulus,代碼行數:5,代碼來源:Actor.cs

示例4: _RiseAbility

 /// <summary>
 /// 移除功能
 /// </summary>
 /// <param name="abilitys">現有功能Dict</param>
 protected override void _RiseAbility(Entity.AbilitySet abilitys)
 {
     abilitys.DetechAbility<IObserveAbility>();
 }
開發者ID:jiowchern,項目名稱:Regulus,代碼行數:8,代碼來源:PortalEntity.cs

示例5: _CrossAbility_MoveEvent

        /*public event Action<string, Types.Vector2, string, Types.Vector2> CrossEvent;
        void _CrossAbility_MoveEvent(string target_map, Types.Vector2 target_position)
        {
            if (CrossEvent != null)
                CrossEvent(target_map, target_position, _DBActorInfomation.Property.Map, _DBActorInfomation.Property.Position );
            CrossEvent = null;
        }*/
        /// <summary>
        /// 移除功能
        /// </summary>
        /// <param name="abilitys">現有功能Dict</param>
        protected override void _RiseAbility(Entity.AbilitySet abilitys)
        {
            abilitys.DetechAbility<Session.StuffTeacher>();
            abilitys.DetechAbility<Session.StuffStudent>();
            abilitys.DetechAbility<IObserveAbility>();
            abilitys.DetechAbility<IObservedAbility>();
            abilitys.DetechAbility<ICrossAbility>();

            base._RiseAbility(abilitys);
        }
開發者ID:jiowchern,項目名稱:Regulus,代碼行數:21,代碼來源:Player.cs

示例6: _RiseAbility

        /// <summary>
        /// 移除功能
        /// </summary>
        /// <param name="abilitys">現有功能Dict</param>
        protected override void _RiseAbility(Entity.AbilitySet abilitys)
        {
            abilitys.DetechAbility<IActorPropertyAbility>();
            abilitys.DetechAbility<IActorUpdateAbility>();
            abilitys.DetechAbility<ISkillCaptureAbility>();

            abilitys.DetechAbility<IBehaviorCommandAbility>();
            abilitys.DetechAbility<IBehaviorAbility>();
            abilitys.DetechAbility<IMoverAbility>();
            abilitys.DetechAbility<PhysicalAbility>();
        }
開發者ID:jiowchern,項目名稱:Regulus,代碼行數:15,代碼來源:Actor.cs


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