本文整理匯總了C#中System.Entity.AttechAbility方法的典型用法代碼示例。如果您正苦於以下問題:C# Entity.AttechAbility方法的具體用法?C# Entity.AttechAbility怎麽用?C# Entity.AttechAbility使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Entity
的用法示例。
在下文中一共展示了Entity.AttechAbility方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: _SetAbility
protected override void _SetAbility(Entity.AbilitySet abilitys)
{
_MoverAbility = new ActorMoverAbility(_Property.Direction, _Property.Position.X, _Property.Position.Y);
_MoverAbility.ActionEvent += _OnAction;
_MoverAbility.PositionEvent += _OnPosition;
abilitys.AttechAbility<IMoverAbility>(_MoverAbility);
_QuadTreeObjectAbility = new PhysicalAbility(new Regulus.Types.Rect(_Property.Position.X - _BodyWidth / 2, _Property.Position.Y - _BodyHeight / 2, _BodyWidth, _BodyHeight), this);
abilitys.AttechAbility<PhysicalAbility>(_QuadTreeObjectAbility);
}
示例2: _SetAbility
protected override void _SetAbility(Entity.AbilitySet abilitys)
{
_ObservedAbility = new PlayerObservedAbility(this, _DBActorInfomation);
abilitys.AttechAbility<IObservedAbility>(_ObservedAbility);
_ObserveAbility = new PlayerObserveAbility( _DBActorInfomation);
abilitys.AttechAbility<IObserveAbility>(_ObserveAbility);
_CrossAbility = new CrossAbility();
abilitys.AttechAbility<ICrossAbility>(_CrossAbility);
_CrossAbility.MoveEvent += _CrossAbility_MoveEvent;
base._SetAbility(abilitys);
}
示例3: _SetAbility
protected override void _SetAbility(Entity.AbilitySet abilitys)
{
abilitys.AttechAbility<PhysicalAbility>(_QuadTreeObjectAbility);
abilitys.AttechAbility<IMoverAbility>(this);
}
示例4: _SetAbility
/// <summary>
/// 設定功能
/// </summary>
/// <param name="abilitys">現有功能Dict</param>
protected override void _SetAbility(Entity.AbilitySet abilitys)
{
abilitys.AttechAbility<IObserveAbility>(this);
}
示例5: _SetAbility
/// <summary>
/// 設定功能
/// </summary>
/// <param name="abilitys">現有功能Dict</param>
protected override void _SetAbility(Entity.AbilitySet abilitys)
{
_ObservedAbility = new PlayerObservedAbility(this, _DBActorInfomation);
abilitys.AttechAbility<IObservedAbility>(_ObservedAbility);
_ObserveAbility = new PlayerObserveAbility( _DBActorInfomation);
abilitys.AttechAbility<IObserveAbility>(_ObserveAbility);
_CrossAbility = new CrossAbility();
abilitys.AttechAbility<ICrossAbility>(_CrossAbility);
if(_DBActorInfomation.Property.Identity == Serializable.EntityPropertyInfomation.IDENTITY.CONVERSATION)
{
_TeacherAbility = new Session.StuffTeacher(this);
abilitys.AttechAbility<Session.StuffTeacher>(_TeacherAbility);
}
_StudentAbility = new Session.StuffStudent(this);
abilitys.AttechAbility<Session.StuffStudent>(_StudentAbility);
base._SetAbility(abilitys);
}
示例6: _SetAbility
/// <summary>
/// 設定功能
/// </summary>
/// <param name="abilitys">現有功能Dict</param>
protected override void _SetAbility(Entity.AbilitySet abilitys)
{
_MoverAbility = new ActorMoverAbility2(_Property.Direction, _Property.Position.X, _Property.Position.Y);
_MoverAbility.ActionEvent += _OnAction;
_MoverAbility.PositionEvent += _OnPosition;
abilitys.AttechAbility<IMoverAbility>(_MoverAbility);
_QuadTreeObjectAbility = new PhysicalAbility(new Regulus.CustomType.Rect(_Property.Position.X - _BodyWidth / 2, _Property.Position.Y - _BodyHeight / 2, _BodyWidth, _BodyHeight), this);
abilitys.AttechAbility<PhysicalAbility>(_QuadTreeObjectAbility);
abilitys.AttechAbility<IBehaviorAbility>(_Behavior);
abilitys.AttechAbility<IBehaviorCommandAbility>(_Behavior);
abilitys.AttechAbility<IActorPropertyAbility>(_PropertyAbility);
abilitys.AttechAbility<IActorUpdateAbility>(_PropertyAbility);
abilitys.AttechAbility<ISkillCaptureAbility>(_PropertyAbility);
}