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C# Font.OnResetDevice方法代碼示例

本文整理匯總了C#中SharpDX.Direct3D9.Font.OnResetDevice方法的典型用法代碼示例。如果您正苦於以下問題:C# Font.OnResetDevice方法的具體用法?C# Font.OnResetDevice怎麽用?C# Font.OnResetDevice使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在SharpDX.Direct3D9.Font的用法示例。


在下文中一共展示了Font.OnResetDevice方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Load

        /// <summary>
        ///     Loads this instance.
        /// </summary>
        public void Load()
        {
            Font = new Font(
                Drawing.Direct3DDevice,
                new FontDescription
                {
                    FaceName = "Tahoma",
                    Height = 30,
                    OutputPrecision = FontPrecision.Default,
                    Quality = FontQuality.Default
                });

            GameObject.OnCreate += this.OnGameObjectCreate;
            GameObject.OnDelete += this.OnGameObjectDelete;
            Drawing.OnEndScene += this.OnDrawingEndScene;

            Drawing.OnPreReset += args => { Font.OnLostDevice(); };
            Drawing.OnPostReset += args => { Font.OnResetDevice(); };
        }
開發者ID:yashine59fr,項目名稱:PortAIO-1,代碼行數:22,代碼來源:CooldownTracker.cs

示例2: Load

        /// <summary>
        ///     Loads this instance.
        /// </summary>
        public void Load()
        {
            Font = new Font(
                Drawing.Direct3DDevice,
                new FontDescription
                {
                    FaceName = "Tahoma",
                    Height = getSliderItem("FontSize"),
                    OutputPrecision = FontPrecision.Default,
                    Quality = FontQuality.Default
                });

            Drawing.OnEndScene += this.Drawing_OnEndScene;
            Drawing.OnPreReset += args => { Font.OnLostDevice(); };
            Drawing.OnPostReset += args => { Font.OnResetDevice(); };
        }
開發者ID:CONANLXF,項目名稱:AIO,代碼行數:19,代碼來源:BuildingTracker.cs


注:本文中的SharpDX.Direct3D9.Font.OnResetDevice方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。